Mordin Solus. Salarian. Doctor. Brilliant. Even has amusing combat taunts. Best character in the game.
Link (YouTube) |
Mordin Solus. Salarian. Doctor. Brilliant. Even has amusing combat taunts. Best character in the game.
Link (YouTube) |
Part seven is now up. Go make with the reading and such.
This series was a bit of a challenge. Like my other series, I had a kind of arc I wanted to cover with my main character. (Or characters, in this case.) But here I had this wildcard that I didn’t know when Cataclysm would go live. I had hoped that it would wait until after my protagonists had reached Westfall. I wanted the switch to Cataclysm to be a major turning point for both characters, and I wanted it to really show off the changes to the world. It didn’t work out that way. I had the idea of Norman getting rid of Gobstab and then calling him back, and I sort of held onto that so that it could be inserted whenever Blizzard decided to launch it. Sadly, my story was just getting started when it came time to make the switch. Even just one or two weeks would have been a lot nicer. Had to throw out quite a few jokes and ideas. Drat the luck.
So Cataclysm ended up not being a very big deal in my story. There aren’t any major areas of destruction where my characters are working, and so I don’t think it will come up again for a few weeks.
Ah well. It’s still fun to write.
I don’t have time to watch the episode and do a proper post write up, but I’ve left you the template so you can fill it in yourself. Good luck!
[Short, playful intro that refers to the content of the episode. Then a setup for a lame joke.]
Link (YouTube) |
[More in-depth commentary, clarifying things that were said in the episode. Then an attempt to counter-balance the episode. If it was too negative, then praise the game. If too much gushing, then kick the game a few times.]
[Some comments on how the series is going and what we plan to do.]
[A bit making fun of Josh’s playstyle.]
[A sign-off that cashes in on the lame joke setup at the start.]
I’ll be honest, it’s been two weeks since we recorded this and I can’t even remember what it’s about. Jade Empire, was it?
Link (YouTube) |
Okay, that wasn’t Jade Empire.
On the upside, we are getting to the good part of the game.
It’s late Saturday night. So late, in fact, that it’s actually early Sunday morning. I’m working on the software I wrote to make Drawn to Knowledge. Also surfing the web and listening to music, as you do. Suddenly I notice these stray red pixels on the screen. Hey! What are those? They’re not really single pixels but bocks of pixels, scattered in repeating patterns across the screen. Is my program malfunctioning or… No, that doesn’t make sense. I’d be seeing it in my program, not the entire display. Ah! More of them! The mouse isn’t moving right!
Crap, looks like reboot time. Ah. Never mind. The computer seems to have shut itself off. Damn it. What did I have open? Did I lose any work? Sighing, I power cycle the computer. The boot screen appears.
The dots are still there.
NOOOOOOOOoooo!
Continue reading 〉〉 “Postcards from %$&!@!”
Richard Feynman describes scientific inquiry as someone observing a game of chess.
Link (YouTube) |
Years ago I was reading A Brief History of Time and I came up with a very similar analogy where I was likening the study of quantum physics to observing a game of billiards. For example, perhaps you can only observe the table between turns, when everything is still. Eventually we’ve come up with a list of rules and observations:
Continue reading 〉〉 “Richard Feynman: Science and Chess”
I had some extra hubris this week, so I thought I’d write an article about how a genius rocket scientist and the sixth richest man in the world are both wrong, and I’m right.
To top this, tomorrow I’ll have a critique of quantum mechanical theory, which I think needs some work.
Honestly. Do I have to do everything around here?
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Why Google sucks, and what made me switch to crowdfunding for this site.
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?