Spoiler Warning S4E42: What Are We Doing?

By Shamus Posted Wednesday Feb 23, 2011

Filed under: Spoiler Warning 136 comments

And we’re back on the ranting.


Link (YouTube)

Here again we find ourselves interacting with the main plot, and once again the whole story flies apart. The reaper has been here for 5 million years, or one hundred reaper cycles. Yet none of the last 100 races managed to find it, destroy, or make use of it, or whatever.

And then we find it. Somehow. And we find out Cerberus has been here, dumped a bunch of scientists here with no real goal, and then forgot about them. And they all died. Just like all the other Cerberus cells, they wasted many lives and much money doing things that wouldn’t advance their stated goals even if they worked.

Now, remember that the council doesn’t believe that the reapers exist. (Which is preposterous, but let’s just ignore that for the sake of keeping this post under 1,000 words.) The council’s disbelief is the only reason we’re teamed up with these criminal racist murdering lying stooges. But we don’t use this reaper hulk to prove that reapers exist.

The only reason we’re going on board is to get a reaper IFF. And the only reason we’re doing that is so we can go through the Omega-4 relay to fight the Collectors. Of course, that’s stupid. If our only goal is to stop the collectors, then it’s way better to camp on OUR SIDE of the Omega-4 relay. Throw down some mines. Wait for them to run into the mines, then blast them. Problem solved.

Now you could argue that our real goal isn’t to just blow up the reaper ship, but to go through the relay and get our hands on that great reaper tech. Except the game designers portray this choice as unambiguously evil.

And Legion, who has been looking for us, shows up here? Was he able to predict that we would come here, or was he just amazingly lucky. (This point might actually be addressed somewhere in Legion’s dialog. In any case, this is a minor point and not nearly the immersion-breaker that the other points are.)

So sum up:

* Cerberus acted like idiots
* Shepard acted like an idiot
* The past 100 harvest races, while not entirely idiots, might have done better if they had found the reaper.
* The council are idiots
* Legion probably could have been making better use of his time
* The writers are not exactly making a fearsome display of mental prowess either. This is not a complicated plot, and it shouldn’t have this many problems.

So, par for the course?

Man, get me outta this main plot and back to the loyalty missions.

 


 

Spoiler Warning S4E41: It was the Best of Episodes…

By Shamus Posted Tuesday Feb 22, 2011

Filed under: Spoiler Warning 121 comments

Here is a fun game to play. During this episode, one of the hosts says something incorrect about a videogame. Did you catch it?


Link (YouTube)

The first four minutes of the episode were some of the most fun I’ve had in ages. I’m just picturing a newcomer to the series hearing our review of Halo, the Wiimote-based PS3 exclusive. Yes, 99% of the people out there will dismiss the discussion as the ravings of silly people. But you know, somewhere on the internet, lurks that last 1%. The people who will hear this, and the red curtain of rage will descend, and they will experience an epic level of indignation that “this review is so bias and inacurate”. I realize this is a really childish thing to enjoy. Sorry.

We did manage to sneak in a few words about Mass Effect 2. So there’s that. Anyway. Come back tomorrow and see if the show improves! The suspense must be killing you!

 


 

Minecraft: Go East

By Shamus Posted Tuesday Feb 22, 2011

Filed under: Game Reviews 58 comments

At first I was obsessed with the peaceful sandboxy building mode of Minecraft. When I finally got tired of that, I discovered multiplayer. Once I got out of rehab from that I played in hardcore mode. And after a few weeks of self-destructive paranoia I discovered Nomad mode. My own Nomad games go something like this:

  • Go east. (I just like east because it’s nice running into the sunrise every morning.)
  • You can go NE and SE if you like, but going west in order to go around mountains or sail around a land mass is a no-no.
  • You can stop for crafting, as long as you do it in the open. (I think I technically broke this rule when I fell into the cave.)
  • Stopping in the middle of the water and waiting for the sun to rise is RIGHT OUT.
  • Tunneling is discouraged but not forbidden. The goal is to see the world, not tunnel under it Bugs-Bunny style.

Here is a video I made of a 5-day Nomad game:

Continue reading ⟩⟩ “Minecraft: Go East”

 


 

The Money Goes in the Money-Place

By Shamus Posted Sunday Feb 20, 2011

Filed under: Personal 96 comments

I know how it is. The money keeps rolling in, piling up. That’s fine at first, but after a while it becomes annoying. I mean, where do you put it all? The desk drawers are so full that money just comes spilling out every time you look for a pen to write a thank-you note to somebody for the duffel bag of cash. Your pillowcases are as stuffed as they can get, there’s no room left in the icebox, and the closet is clogged with the stuff. You can’t go up in the attic without bumping into something and having a pile of cash snow down on you. The heaps of bills in the basement have been scattered from the kids jumping in them, and you’re sick of sweeping them back together. Sooner or later you turn to your spouse and say, “Isn’t there something we can do to get rid of all this damned money?!? Can’t we just… you know… give it to somebody?”

I know this is a big deal for some of you. In fact, I got a comment from Strangeite yesterday, and he seems to be suffering from this exact problem:

Shamus, I say this with the love of someone that has been reading your blog for years (which is a weird sci-fi futuristic kind of love we could never have imagined 20 years ago)…

PUT A DAMN DONATE BUTTON ON YOUR BLOG!!!!!

I click the advertisement that you reluctantly put on your blog (without any fan-fare) a couple of times a day, but you really need to allow those of us that can spare a few dimes to help you out while you are undertaking this new adventure in your life.

Since your book is set in the 1880s, then I am sure you are aware of the concept of patrons funding the struggling artist. Well, let the community that you have cultivated over many years be your patron.

I can't promise that you will make a living from the Twentysided community's genoristy, but we (yes, I know I can speak only for myself, but I don't think I am alone) WANT TO HELP.

Get off your high horse and realize you are an artist.

I talked it over with the wife. She wasn’t crazy about the idea, but she wants to help if we can. If you need to get rid of some money, then we’ve set up a mechanism where you can do that:





Just, you know, take it easy. We’re offering to help. Please don’t take advantage of that.

 


 

Writing: The Thing I’m Doing

By Shamus Posted Saturday Feb 19, 2011

Filed under: Projects 151 comments

splash_books.jpg

For the past few weeks now readers have frequently observed that I’m not putting out very many words these days. Stolen Pixels is still on hiatus. Shamus Plays is ended. My weekly column is almost bi-weekly. I’m reviewing less games and in general saying less stuff here on the blog. A few people are under the impression that my reduced output is due to Josh and Mumbles writing stuff here. The thinking goes, if they were writing less, I’d be writing more. The same goes for video content – if there were less YouTubes, there’d be more words, right?

I wasn’t going to say anything about this yet, but I can’t have them taking the blame for my reduced output. The truth is, Spoiler Warning is what is keeping the blog from turning into one of those once-a-week kind of deals. The frustrating thing is that I’m doing a great deal of writing. You’re just not seeing it.

Continue reading ⟩⟩ “Writing: The Thing I’m Doing”

 


 

Spoiler Warning S4E40:You DO Know Jack

By Shamus Posted Friday Feb 18, 2011

Filed under: Spoiler Warning 172 comments

Hey, I made a homepage for Spoiler Warning. That’s just so that I have a handy place to link when I introduce people to the show. Right now I usually link them to the first episode of the latest series, which isn’t nearly as informative as a page with the premise and list of seasons. So there’s that. It’s not particularly well designed. No RSS feed or any fancy stuff. It’s ugly. But you know the old adage: “Release first, finish second”. That’s not an addage? Hmph. Could have fooled me.

Anyway, if you’re passing along links to your friends, this link is the one to give them http://www.shamusyoung.com/spoilerwarning/


Link (YouTube)

Also, big thanks to the artist who made the Spoiler Warning fan art. (Which you can see I’ve made the official logo for season 4.) Now to reveal what a complete amateur I am, I lost the name of the artist and the link to the original. (I can’t remember if it was sent via email, or in the comments, and I don’t remember when.) So, I suck and I fail at blogging. But how about that fan art, huh?

EDIT: The fan art was by Pure Pareidolia. See the original.

 


 

Spoiler Warning S4E39: A Rogue Element

By Shamus Posted Thursday Feb 17, 2011

Filed under: Spoiler Warning 111 comments

We got so caught up in joking around about Samara’s loyalty mission last time that I never got a chance to say that I really liked it. I like the idea of a non-combat mission. And when I objected about us not being able to shoot Morinth outright, I wasn’t saying “We should be allowed to shoot Morinth”, I was just thinking that the game didn’t really do a good job of explaining why you couldn’t. (And why using your biotics would be useless or unwise.) I bring this up because it was a minor quibble that took up a good portion of the episode.

And now we begin Jack’s loyalty mission…


Link (YouTube)

I wrote 600 words on Jack’s loyalty mission back when the game was still fresh in my mind. That might be worth reading now that we’ve reached that point.

This is another place in the story where the good part of the game (loyalty missions) is at odds with the central premise of the game. The plot insists that we work with Cerberus and accept this “rogue elements” excuse, but all of the previous game and half of this one are dedicated to showing what an obviously preposterous idea that is.

1) If the “Rogue elements” excuse is a lie, we are idiots to believe it.
2) If it’s the truth, we’re idiots to trust TIM.

No matter which way you look at it, Shepard is required to behave like a moron for this plot to work.