Spoiler Warning S5E24: Silent but Deadly

By Shamus Posted Friday May 27, 2011

Filed under: Spoiler Warning 174 comments


Link (YouTube)

Rutskarn has wisdom at the end. Christine is much better with all of her emoting conveyed via simple text. If they had tried to animate all of her movements it would have been expensive, time-consuming, glitchy, and we would have ignored it anyway because we’d be reading the text. (And we MUST have the text. These 3d models are nowhere near sophisticated or detailed enough to communicate only via pantomime.)

One of my laments with the original Fallout was that they never really leveraged that text window. See, the original Fallout had this little text field in the lower-left part of the screen:

fallout_interface.jpg

One of my favorite moments in the game was when it narrated the bit about you seeing natural light for the first time in your life. It was an excellent line that set the mood and drove home the point about how sheltered your life had been before now. I also missed it completely on my first play-through, because my first five minutes with the game had taught me, “This window is for combat messages and can be safely ignored”.

I loved the idea of a narration window, and I was glad when it delivered a little dose of flavor text. Sadly, the window was too small, the font was too blocky, and 90% of the text that appeared in there was useless. We can argue about what elements make a game a “true” Fallout game. Mutants? Retro-future? The Brotherhood? We can go around on this all day, but I think everyone can agree that the one common feature shared by all games is the idea of a horribly obtuse and difficult interface.

Text is a powerful tool, and game designers pretty much abandoned it in the late 90’s. Once in a while we get a game like Amnesia: Dark Descent that gives us some text worth reading. (Which is not the same as giving us text that we’re obliged to read.) But as someone who has played more than his share of MMO games and makes a point of always reading the quest text, I’d say prose is a lost art when it comes to game design. So it was nice seeing them do something interesting with Christine here.

 


 

Spoiler Warning S5E23: Elijah’s Interocitor

By Shamus Posted Thursday May 26, 2011

Filed under: Spoiler Warning 144 comments


Link (YouTube)

I think I’ve figured it out. Here is how to make an expansion pack for a Fallout game:


  1. Make one new area motif. Now use it. Everywhere.
  2. Make one new weapon. Make sure it’s way overpowered.
  3. Make one new enemy model. Now use it. Everywhere. Make sure it’s crazy powerful so it can stand up to the overpowered weapon you added.
  4. Take away all player inventory.
  5. Take away all player choice.
  6. Take away the looting & bartering mechanics.
  7. Add one binary choice at the end, because then you can claim the DLC has “player choice”.

They don’t all follow this list, of course. But if you look at Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta, the pattern is there. Dead Money looks to be following that template as well. I don’t know. Haven’t played it myself. I watched Josh play Dead Money for 40 minutes this weekend. It looks better than the Fallout 3 DLC, but that’s a very, very small accomplishment.

I guess I’ll see how it turns out along with the rest of you.

Continue reading ⟩⟩ “Spoiler Warning S5E23: Elijah’s Interocitor”

 


 

The Problem with YouTube

By Shamus Posted Wednesday May 25, 2011

Filed under: Nerd Culture 98 comments

splash_gavel.jpg

You might remember that earlier in the week we talked about SF Debris and the way Chuck Sonnenberg was driven off of YouTube because his videos were being flagged as copyright violations. Some people pointed out that you can dispute the YouTube claims. While I can’t speak for Sonnenberg or how things went down for him, I will say that this might be more of a pain in the ass than it’s worth.

When something gets flagged on YouTube, you get a notice and the content is removed. (It’s not actually deleted.) You can then fill out a form. Two weeks later, your content might be restored. But even when that happens, there’s nothing stopping it from being re-flagged and getting taken down again. Here is the story of one person who experimented with the process for educational purposes. Perhaps it was simply too much work to try and rescue all of his three-year SF Debris archive. Maybe it was infuriating to upload a video, have it live for four days, then down for two weeks, then back up again. I imagine that’s a real discussion-killer, not to mention a great way to lose viewers to confusion and frustration.

Here is one of my favorites from the SF Debris archives:


(Link)

Man, if someone was doing long-form reviews of my forty year old material, my first response would not be to silence them, but to encourage them to do as much as possible. Watch the above episode and tell me it doesn’t make you want to check out Star Trek: Original Flavor. This is more effective than any advertising CBS could buy, and all they need to do is stand aside and allow it to happen. (And no, you’re not obligated to chase down copyright ‘violations’ or risk losing them. That’s trademarks.)

In any case, I don’t blame Sonnenberg for leaving YouTube. It’s an awful situation.

As was explained to me in an earlier post:

Continue reading ⟩⟩ “The Problem with YouTube”

 


 

Spoiler Warning S5E22: In the Not Too Distant Future

By Shamus Posted Wednesday May 25, 2011

Filed under: Spoiler Warning 105 comments


Link (YouTube)

We talked about the vault-boy images in this episode. For reference, here is the image for the bloody mess perk:


fallout_bloody_mess.jpg

And here is the one they removed from Fallout 3 for “baby killer”:


fallout_baby_killer.jpg

(Or maybe it was child killer?)

My question is: What was “baby killer” for? Where would it appear in the interface? Was it a perk you could obtain? That doesn’t make a lot of sense. What would it give you? Plus 5% damage to kids? In the original game a note was added to your karma window if you killed a kid. (Which is why I always re-loaded the game if I killed one by accident.) There isn’t a karma window in these newer games. Although, a karma / reputation display would be nice. I’d like to see a run-down of what my reputation is in each town.

End of episode observation: A brand-new incredibly heavy gun for which we have no ammunition or skill points, and which is about as likely to cripple or kill the user as the enemy! Yay. At the end of this series I’d love to see how many total hours were spent scrolling through inventory screen because we’re overweight. You know, just before I kill myself.

 


 

Spoiler Warning S5E21: Boom Goes the Dynamite!

By Shamus Posted Tuesday May 24, 2011

Filed under: Spoiler Warning 173 comments


Link (YouTube)

I didn’t think we would be able to fit the entire Boomer quest line into a single episode, but once again Josh proves he is the best at… whatever it is that he does.

The thing where I cut off my audio is really painful for me. Back in 1990-1992 when I worked fast food, I prided myself on NOT being That Guy. See, everyone else hit the button too late and let go too soon.

“-elcome to McDonad’s can I take your or-?”

“-ike fries with tha-?”

“-ank you. Please drive to the next win-“

ARG! I hated working drive-though with these people. (I think it would help if your own audio was fed back into your headset, so you could hear yourself doing this.) I liked that I didn’t do this, and I tried to teach others the same.

And now, I have become that guy, and I can’t STOP DOING IT. I sat down this week with the intent to hit the button early and release it late, just to make sure that I didn’t cut myself off. I reminded myself. I focused on it. And I managed to cut myself off, like, four times in this episode alone. I imagine the problem will get worse as the week goes on.

Yes, I could use hands-free talking, but that comes with its own set of problems. I really don’t want to spend the next four weeks wrangling audio thresholds trying to find the balance between “broadcast every slightest sound in this room” and “broadcast the middle of every sentence”. What I really need is:

  1. Some way to set up my headset so that I only hear my own voice when broadcasting. (Impossible, as this loop takes place outside of Vent.)
  2. A way to mod Vent so that it will continue to broadcast for a half second after releasing the push-to-talk key.
  3. Legally change my name to Sha-

Stupid technology, always doing exactly what I tell it to do, instead of what I want.

 


 

Stolen Pixels #260: The Dark Fortress

By Shamus Posted Tuesday May 24, 2011

Filed under: Column 47 comments

splash_psn.jpg

I have crafted for you a comic about Sony and their PSN hi-jinks.

One thing I found strange about the security announcement was the part where they promised “additional firewalls”. A firewall just blocks types of traffic, or traffic from certain locations. See, you can’t “stack” firewalls. Or at least, doing so shouldn’t make things any more safe. Using two firewalls for the same entry point would be like mashing two metal detectors together and making people walk through both at once. It doesn’t let you find twice as much metal, or find metal twice as fast. It doesn’t make one super-sensitive metal detector.

You should have exactly one firewall on every machine, and that firewall should only allow traffic that the machine is specifically designed to handle. The webserver should only allow web traffic, and block everything else. The database should only allow database traffic, and block everything else. The mail server shouldn’t accept web traffic and the FTP server should only speak to a narrow band of trusted IP addresses, ideally machines inside of Sony offices.

So what is the deal with adding “more firewalls”? Were there machines with NO firewalls on them? Or are they stacking firewalls? Or was this the layman’s way of saying, “We closed a bunch of ports that we shouldn’t have left open in the first place”?

 


 

Hardware Problems: Follow-up

By Shamus Posted Monday May 23, 2011

Filed under: Personal 145 comments

yard_mower.jpg

So, I complained that I couldn’t get my lawnmower to work. I spent a great deal of time crouching in the driveway, attempting folk remedies and invoking the Forbidden Words in order to try and coax the device into doing its job. I read the replies to that earlier post, and tried some of the things they suggested. Changed the gas. Flushed out the fuel line. Cleaned out the float bowl in the carburetor. (Which inadvertently led to changing the gas, again. Oops.) Put fuel cleaning stuff in the tank. Cleaned the air filter. Checked some of the moving parts for blockage.

No change. Fie!

In the end, reader Nick was the one with the winning answer:

Continue reading ⟩⟩ “Hardware Problems: Follow-up”