Autoblography Part 23: Vo-Tech

By Shamus Posted Tuesday Oct 4, 2011

Filed under: Personal 163 comments

Eleventh grade. My junior year of high school. On one hand, I’m really looking forward to getting out of this madhouse and its bureaucratic idiocy. On the other hand, I’m terrified of what will happen next. What if I can’t get a job with computers? People keep telling me it’s impossible to enter the field without a degree. I don’t want a degree. I want to go and do something useful. I want to write software and make stuff happen. I can’t bear the idea of more school.

I’m at a new building. In contrast to the Intermediate Building, the high school is a sprawling campus. There are huge windows everywhere, and the most expedient way to get someplace is usually by going outside. It feels more like an institution of learning and less like a dungeon. In keeping with our custom over the last four years, David and I hang out in the library in the mornings.

Continue reading ⟩⟩ “Autoblography Part 23: Vo-Tech”

 


 

Josh Plays Shogun 2 Part 4:
The Game’s Afoot!

By Josh Posted Monday Oct 3, 2011

Filed under: Spoiler Warning 63 comments

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Last time, we left off with the Tokugawa sallying-out from their castle to meet our besieging forces.

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As I mentioned last time, besieging a castle and forcing the enemy to sally out to try to break the siege before they’re forced to surrender is almost certainly the best method I’ve found to deal with well fortified castles. It can take several turns longer than it would to simply assault the castle immediately, but you’ll suffer far fewer casualties than you would otherwise.

This is primarily because in Shogun 2, unlike some of the older incarnations of Total War, the AI is very strict about its role in combat. If the AI is on defense, it will secure a defensive position and wait for you to engage. If it’s on offense, it will attack you directly until all of your units rout or all if its does.

Of course a quirk of this behavior is that the AI will not actively attempt to dislodge you from a good defensive position if you are defending. Which means we can abuse the hell out of hills and forests to force the AI into a blind, uphill charge.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 4: The Game’s Afoot!”

 


 

Autoblography Part 22: UFOs and Moldova

By Shamus Posted Monday Oct 3, 2011

Filed under: Personal 122 comments

To their delight, the other students have discovered that our history teacher can be effortlessly sidetracked. She encourages a lot of in-class discussion, and doesn’t seem to have any inclination to direct it or keep it pinned to any particular topic. Almost as soon as her lecture begins, someone sidetracks her into school gossip, celebrity gossip, movies, and other fragments of pop culture. From there it follows the logic of free association or channel surfing. Then as the class time runs out she’ll remember that she’s supposed to be teaching and assign us pages to read from the textbook.

Television network ABC produces a TV mini-series about the Soviet Union seizing control of the United States titled Amerika. (Which is obviously just a cheap attempt to take advantage of the popularity of the movie Red Dawn.) I’m not watching the series, but our teacher is, and she won’t shut up about it. She spends a good bit of the class recapping the latest episode and chattering with the other students about the characters and forming theories about what might happen next. This isn’t part of anything we’re studying, it’s just something she’s into and wants to talk about.

This is a setback for me, since I usually depend on lectures for my learning. I can’t read the pages in class, because I don’t know what pages she’ll assign. Besides, it’s too noisy for studious reading with all the chatter. I have to sit through this long gossip session between her and a few key students, and then she tells the rest of us what we’ll need to learn for on the test. So we end up doing the actual learning on our own time. What really annoys me is that the other kids sidetrack her on purpose. They think this is funny.

That’s me, kneeling. Patrick is standing. Little Ruthie is adorable.
That’s me, kneeling. Patrick is standing. Little Ruthie is adorable.

Continue reading ⟩⟩ “Autoblography Part 22: UFOs and Moldova”

 


 

Assassin’s Creed 2 EP8: Peasant Bowling

By Shamus Posted Friday Sep 30, 2011

Filed under: Spoiler Warning 150 comments


Link (YouTube)

Okay, that’s it for the Mario jokes. We just needed to get that out of our system.

When Rutskarn was singing, “You’re older than you’ve ever been”, he was referring to this video, which is old enough that a lot of you may not have known about it.

 


 

Autoblography Part 21: Homework

By Shamus Posted Friday Sep 30, 2011

Filed under: Personal 153 comments

“Just make sure to do all the work, and you will pass my class.”

My heart sinks. I hate when teachers say this. It means the bulk of our grade will come from doing things, not from knowing things. It’s the first day of tenth grade, I’m sixteen years old, and I’m hearing this a lot today. Some teachers even go so far as to grade the notes we take in class. This is infuriating to me. In the past I saw school as this perfectly arbitrary trial of mysterious activities. Now I see it as a house of incompetents. Our goal is ostensibly to learn things, but the system of rewards and incentives is often completely divorced from this idea, and sometimes even runs counter to it.

If we think of grades as “pay”, then we aren’t being paid to learn. We’re being paid to turn out volumes of worthless forgettable busy work.

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Continue reading ⟩⟩ “Autoblography Part 21: Homework”

 


 

Assassin’s Creed 2 EP7: World 1-1

By Shamus Posted Thursday Sep 29, 2011

Filed under: Spoiler Warning 119 comments


Link (YouTube)

In this episode we talk about how tutorials seem to be “eating” games, becoming a larger and larger part of the experience. I think this is a natural result of a few factors:

  1. Games being more thorough about teaching mechanics. (Very good change.)
  2. Action games becoming more complicated. (A neutral change, depending on who you ask.)
  3. Games getting shorter. (Very bad change).

To be fair, I don’t know how I’d improve Assassin’s Creed 2 with regards to tutorials. It does feel like they go on for a long time, but it’s introducing skills as you need them, as opposed to front-loading them in the opening chapter. It integrates them with the story, showing Ezio transforming from a slightly spoiled, unfocused young man into a grim killing machine. It would be terrible if this happened in a single cutscene, or if he magically began kicking ass without anyone teaching him anything.

I can’t think of how you could cut down on tutorials without sacrificing story coherency, removing gameplay, overloading new players, or leaving newcomers to learn under duress.

 


 

Autoblography Part 20: Intermediate

By Shamus Posted Thursday Sep 29, 2011

Filed under: Personal 97 comments

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It’s 1986, and I’m moving on to the next stage of school. I’m leaving behind the junior high and attending school at the Intermediate Building, which is for grades nine and ten. (I gather that this is unusual, and that most schools have a single building for grades nine through twelve. Perhaps this is due to our class size, which is well over seven hundred students.) The previous school building was an ancient relic from a bygone era, constructed of worn wood and tired bricks. The Intermediate Building is a snazzy new modern thing made with modern sensibilities and following all the latest trends in institutional design. Students describe it as “like a prison, only you never get to go outside for fresh air.”

At a few key points there are large overhead domes to let in the sunlight, like an upscale mall. This is good, because the rest of the hallways seem to be lit with twenty watt bulbs, like a Minecraft tunnel constructed by a guy running low on torches. A majority of the rooms have no windows. Of the few that do, they only get a pair of narrow vertical windows, which are angled carefully so as to avoid the dangers of students being exposed to daylight. These windows are so narrow that an adult would find it impossible to squeeze through one. Not that these windows open. No, these are hermetically sealed, to protect students from the hazards of fresh air.

So the student body mills around in this darkened box like a colony of mole-people, breathing the same air all day and forming wild theories about what sort of weather might be taking place beyond the doors of our vault. I don’t know that anyone has ever done a formal study, but it’s accepted as fact that the Intermediate Building has a higher than average occurrence of fights and sickness.

If you’d like a tour and you have an iron stomach when it comes to shaky-cams, then have a look around. The only thing that’s different is the addition of the Pepsi machine:


Link (YouTube)

(Also, in my time students were not permitted to use the elevator.)

In English class, we’re given an assignment to write an Epic. We’re given a list of attributes common to epic stories, and told to create a story with a similar structure. Thankfully, the list of attributes is fairly small – much smaller than what would be involved in creating a real epic – and it doesn’t need to be poetry.

It’s a freeform assignment, which means I’m interested in doing it. At first I decide to subvert the style by setting the story in a sci-fi future. I hammer away at that idea, but it’s too big and unwieldy for me at this age. The deadline comes and I decide I hate the idea.

A reasonable student would simply plow forward. After all, the assignment is due in the morning. It’s better to finish it than to start over. But I’m not a reasonable student. I’d rather turn in nothing at all than turn in something I hate. I get the idea to simply do a spoof of The Odyssey, which I title the “Odd Essay”. I hammer the whole thing out in a single draft, cursing myself for not thinking of the idea sooner.

This is my first work of parody, and I find it comes naturally to me. The title should give you an idea of the level of sophistication we’re talking about here. My style is a bit slapstick at this stage in my development, and most of my jokes seem to hail from the Mel Brooks area of the comedy spectrum.

I get a B+, which is a very good grade, but short of “excellent”. The teacher adds the note that she really enjoyed the story, but she had to detract points for numerous misspellings, a few small grammatical errors, and the fact that it was done in pencil. This being English class, I realize she was very, very generous towards me, and that my creativity had probably spared me from something much lower. I am gratified to see my work was graded based on originality, instead of exclusively on word count, page count, and neatness. The goal of the assignment was to learn about epics, but my goal was to create something worth reading.

This is an awful photo, but there are a lot of artifacts in it. On the far left you can see the map from Neighbor John.  On the bookshelf you can see Art and the Computer. Here I’m working at my computer, which is hooked up to a television, as was the custom in those primitive days.
This is an awful photo, but there are a lot of artifacts in it. On the far left you can see the map from Neighbor John. On the bookshelf you can see Art and the Computer. Here I’m working at my computer, which is hooked up to a television, as was the custom in those primitive days.

I’m still hanging out in the library in the mornings. I’ve discovered a group of six Dungeons & Dragons players that meet here, and I spend every morning sitting near their table, watching them play.

The DM is fond of traps. Every time the party goes anywhere he makes them roll, and then announces that they have just set off a trap. Then an argument ensues because they haven’t established who was leading the group. In a strange sort of ambiguity only possible in a tabletop game, they know someone in the group has been injured, but they don’t know who. The players all have reasons why their character wouldn’t be in the front of the group right now. Finally they come to some agreement, and one of them grudgingly accepts the consequences. They write down the marching order of the party, to avoid having this same argument the next time a trap is sprung.

Odds are, the note recording their marching order will mysteriously vanish before their next session.

I’m there with them, every day. Nobody questions this stranger dropping in on their game. Nobody gives me a hard time. I find the game exciting, but I never ask to play and they never invite me. I don’t even speak, because I’m afraid of committing some social blunder that will cause them to shun me. I just want to watch. It will be twenty years before I sit down at a table to play for myself.

I wish I knew what module they were playing. The only thing I still remember is that at one point they were running around on a bunch of walkways suspended in a black void. There were many levels, which were depicted on the map with color coding. They were supposed to figure out how to move to the other levels. After a while they got impatient and decided to use a rope to climb down to the level below. The DM didn’t like this because it clearly wasn’t the “right” solution as defined in the module, so he made them do a bunch of spoiling rolls. Finally someone rolled low and the rope broke, dropping one of the characters down and injuring him.

That’s it. That’s all I remember. Also, there may have been a Queen of some sort at the end of the adventure. Maybe they were fighting drow?

I might never figure out what module they were playing, because my memory is just too hazy. I wish I could remember the box cover. I could probably find it in just a couple of minutes if I knew that.