Deus Ex Human Revolution EP36: Ancient Chinese Secret

By Shamus Posted Wednesday Mar 14, 2012

Filed under: Spoiler Warning 60 comments


Link (YouTube)

The Airport Security game I mention in this episode is still around, and you can play it here. (Warning: Site is a bit spammy.) It’s one of those things that’s better in concept than in execution. It’s great satire, but it’s not exactly a bundle of kitten giggles in the gameplay department.

 


 

Deus Ex Human Revolution EP35:Deus Accent

By Shamus Posted Tuesday Mar 13, 2012

Filed under: Spoiler Warning 160 comments


Link (YouTube)

In this episode, Chris brought up the point that some people have claimed the game is enforcing a “right” and “wrong” way to play by way of XP rewards. To wit: The game gives out more XP for stealth than for direct murder.

During the episode I countered that the game does give rewards for killing. Notably, I think that a tranq and a lethal headshot give the same reward. (20 bonus XP.) However, I wasn’t taking into account the end-of-sequence lump-sum payments. The rewards for “ghost” and “smooth operator” are huge, and you can’t get those if you ever go in guns blazing.

Continue reading ⟩⟩ “Deus Ex Human Revolution EP35:Deus Accent”

 


 

Josh Plays Shogun 2 Part 16: The Beginning of the End

By Josh Posted Tuesday Mar 13, 2012

Filed under: Spoiler Warning 29 comments

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It is Spring. The year is 1559 â€" at least, according to the Nanban traders that now swarm our ports, bringing trade and foreign gold from a far off place called “Europe.”

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In the months that have passed since last summer, we’ve recruited a group of elite Kisho Ninja, trained to apply the arts of subterfuge, subversion, stealth, and assassination to the battlefield.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 16: The Beginning of the End”

 


 

The Witch Watch: The Origin and Characters

By Shamus Posted Sunday Mar 11, 2012

Filed under: Projects 119 comments

Some people (okay, ONE person) has requested that I talk about some of the inspirations behind The Witch Watch. (Which you can buy now by clicking on this very hyperlink!) Note that while I’m not going to be discussing the plot directly, this post will contain mild, indirect spoilers for the book. (Which you can buy etc etc.)

Origin

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The book idea came while playing World of Warcraft. I had just rolled up an undead character. In the game, there’s an NPC welcoming you to the world as soon as you spawn for the first time. The idea is that this guy has just brought you back from the dead to help them with their struggle.

At the time I thought it would be amusing if someone in the player’s position was greeted with, “Welcome back, Bob! We’ve revived you so that… what? You’re not Bob? Oh. Sorry. How awkward. Not to hurt your feelings, but we have no idea who you are and nobody seems all that upset about you being dead. Again, sorry. Not to make this any worse for you, but I need to revive Bob, and right now I used up all the magic bringing you back. Would you mind… you know, going back to being dead?”

Originally the story was going to be silly along these lines, but as I fleshed out the tale it became less of a cartoon world and more of a legitimate setting.

Continue reading ⟩⟩ “The Witch Watch: The Origin and Characters”

 


 

Deus Ex Human Revolution EP34: Adventures In Indecision

By Josh Posted Saturday Mar 10, 2012

Filed under: Spoiler Warning 90 comments


Link (YouTube)

And the last episode of the week, wherein I do all the right things in the wrong order and plot an efficient route in the most inefficient way possible.

 


 

Deus Ex Human Revolution EP33:You Munchkin

By Shamus Posted Friday Mar 9, 2012

Filed under: Spoiler Warning 135 comments


Link (YouTube)

Yes, Josh is a munchkin. I guess that’s what makes him so… “lovable”?

I’ve been thinking more about the looting compulsion I experienced in this game. I’ve been playing through the game again, so a lot of this is coming back to me. I think I’ve identified a couple of bad spots that led to self-defeating behavior:

  1. Early in the game, I discovered the LIMB clinic sold Praxis kits for $5,000, and I had less than $2,000 at the time. This sent me a signal: There are level-ups available that you can’t afford. You’re in danger of missing them. The massive gap between what you have ($2k) and what you need ($10k) means you need to be bringing in a lot more money. Thus began the looting compulsion. This continued even after I had enough to buy the Praxis kits, because I never knew when more would show up, how many there would be, or how many the game would “expect” me to have.
  2. Later we have the long stretch through the Pangu, TYM, the ambush, and the Picus building where we have two different boss-type encounters without encountering a single shop. This sent me another signal: You never know when the next shop will show up, so you should always make sure to dump your inventory to the bare minimum before you go someplace new.
  3. This led to me making extra shop trips, and caused me to show up to the Malik fight with just a pistol and stunner. No grenades. Which means I didn’t have the means to bring down the robot, which means I really had no way to save Malik.

I’m not complaining that this fight was “too hard” or anything. Unlike the other set-piece encounters, this one gave you some freedom and didn’t feel like a lame cheat. You weren’t railroaded into acting like a dumbass, the bad guys just sucker-punched you. I showed up without the tools to win, and so I didn’t. Really, if I’d actually been playing my character I would have allowed ONE INVENTORY SLOT for holding EMP grenades or some other anti-bot tool.

I just find it interesting that the looting and shop mechanics had this unintended impact on my gameplay, and my attempt to make sure I didn’t miss out on Praxis points resulted in me not having enough murder mojo to save my pilot. I called Josh a munchkin in this episode, but I was being a munchkin in my own awkward way, and it led to my undoing. Well, Malik’s undoing.

And yes, saving her on my current play-through felt pretty good.

We’re not going to get the chance to cover it in the show, but I thought her death was a bit lame. You find her body (in pristine condition) in Tong’s chop shop. You can’t say anything to anyone about it. You don’t tell Pritchard. She’s just there, as a bit of room clutter.

 


 

The Homeowners, Part II

By Shamus Posted Friday Mar 9, 2012

Filed under: Personal 73 comments

The fire alarm goes off. This is not some dinky smoke detector powered by a 9-volt. We have a booming, loudspeaker-driven alarm system designed to shake the rafters and let the neighbors know you’ve burned dinner again. I am not happy to be hearing this sound right now. I just quit the day and went to bed a few minutes ago.

Oldest daughter Rachel was cooking a snack just before I came in here, and I strongly suspect this alarm is merely the result of a teenager cooking while using the internet. She’s probably scorched her snack. My wife Heather, being the more responsible one, is already out of bed and throwing on clothes. Resigned, I follow her. Might as well give Rachel a stern talking to about this.

Rachel is not cooking. She finished a while ago, without incident. This smoke is real smoke and not singed starch. It’s coming from the living room. Heather and I meet there and try to find the source.

It smells like someone just pumped 1.21 gigawatts through an Apple IIe circuit board. This problem is electrical. There’s no apparent fire, but something made this smoke. There’s not a lot, and it seems to be dissipating quickly, but I would very much like to know what was burned to make this smoke, even if it’s no longer burning.

We check upstairs. We check the basement. Nothing. No smoke. No strange smell. The living room smoke is gone now, but the smell of fried electrical something is powerful. We unplug stuff and feel the walls. We sniff the outlets and devices, but none of them seem to be the source of the burning smell.

Well, there’s no fire, but there is a burning smell. I can’t ignore this. I guess it’s fire department time.

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Continue reading ⟩⟩ “The Homeowners, Part II”