Pax East 2012: The Exhibition Hall Part 2

By Shamus Posted Wednesday Apr 11, 2012

Filed under: Video Games 136 comments

Our adventures at PAX East 2012 continue. Here are some of the titles I visited on the expo floor. Note that these are not listed in any meaningful order. (Mostly they’re listed in the order of the business cards and handouts I’ve got got stacked beside me.)

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Sibord x Siborceru

Wait a second… according to the website this thing is called “Sword & Sworcery”? Okay then. I guess there’s no accounting for elaborately over-designed fonts.

The most interesting thing about this game is the conversation I had with the presenter, who is credited with concept, art, writing, co-lead design & direction for the game. (Ha! On a AAA title that would be like, fifty people.) I used the word “retro” to describe the graphics, and he challenged me, “Is it really retro?”

An interesting question. Yes, the design style is built around massive, massive pixels, but there’s not much “retro” about the game otherwise. It has particle effects, alpha blending, reflections, smooth scrolling, and a deep color palette. A single screenshot of the game looks strangely familiar as a type of pixel art we haven’t seen in a quarter century, but it’s not really like those old games in gameplay or presentation.

I’m sure nearly everyone is familiar with Starry Night:

Continue reading ⟩⟩ “Pax East 2012: The Exhibition Hall Part 2”

 


 

Pax East 2012: The Exhibition Hall Part 1

By Shamus Posted Tuesday Apr 10, 2012

Filed under: Video Games 64 comments

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The Exhibition Hall is the part of PAX where companies buy booth space to show off their wares. It’s a strange place. Some booths are run by one or two person teams and offer a single indie game for a single platform. These ten-foot booths are basically the videogame equivalent of a lemonade stand.

Other booths cover hundreds of square feet. They’re elaborate interactive sets with carpeting and fancy lighting, filled with gaming stations where you can sample the titles on display. Some places are staffed by developers, others by marketing types, and others by booth babes. (Not E3 style bikini girls. PAX doesn’t allow that. Here they’re more “spokesmodels”: Young, thin women who are paid to smile and keep the lines in order.)

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Pax East 2012: Year Of The Indies

By Shamus Posted Tuesday Apr 10, 2012

Filed under: Video Games 242 comments

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It wasn’t until PAX was over that I realized just how much the indie developers had completely stolen the show. I sat at the wobbly postage-stamp table in our hotel room, thumbing through the deck of pamphlets, handouts, and business cards and dividing everything into piles I’d mentally labeled “exciting” and “whatever”. As I reached the end of the pile and began assembling my notes, I realized 80% of the “exciting” pile was made up of indies.

Okay, the best game of the show wasn’t an indie. It’s a AAA title with a full budget and lavish marketing. I’ll talk about that one later. In the meantime, I want to compare how a couple of games are reaching out to their fans. Let’s jump back a couple of days:

Forgot to take a picture of the booth myself. This one was pilfered from Google.
Forgot to take a picture of the booth myself. This one was pilfered from Google.

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Experienced Points: In Defense of Hepler Mode

By Shamus Posted Sunday Apr 8, 2012

Filed under: Column 188 comments

My column on Friday was about the whole Hepler controversy. Actually, it’s what the controversy SHOULD have been about, instead of a bunch of trollhate against a single woman. The more interesting discussion wasn’t about Hepler herself but about what she proposed.

Read the whole thing.

 


 

PAX East 2012 – Sunday

By Shamus Posted Sunday Apr 8, 2012

Filed under: Notices 42 comments

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And so I come to the final day of PAX. It is not unlike the experience of visiting an amusement park: It begins with joyful enthusiasm as you try to try to take in everything at once. By the end you’re sort of shell-shocked, footsore, overstimulated, and sick of junk food, but you press on and try to see everything not because you want more, but because you know you won’t get the opportunity again for a long time.

Attending PAX is a surreal experience. It’s a huge crowd of young people who are unaccountably polite, cheerful, and well-behaved. It’s a place where you can pay nine dollars for an unremarkable hamburger and not get a side order or a drink to go with it. It’s a place where you’ll see Team Rocket, Commander Shepard, and the Team Fortress 2 Medic wandering around looking at board games and XBLA titles. It’s a place where men have to stand in line for the bathroom, and women don’t.

Writing about PAX is frustrating. I visited about eight different indie developers on the show floor. Every one of them had interesting things to say about the ideas in their game, their development process, or the hurdles they faced in bringing the game to market. Any one of them could merit a 1,000 word post. But a week from now? I’m sure I’ll lose my grip on the specifics of the conversations, or forget which bright-eyed dreamer went with which title. There just isn’t enough time to put these stories in order before they slip away.

And that’s just the indie devs, which represent about two hours of my three-day adventure. Then there are the lavish presentations for AAA games. There’s the panel I was on. There are other panels, aimed at having discussions about the hobby or the industry that feeds it. Then there are the entertainment events. The social gatherings. The cosplay. The spectacle of the show floor. The celebrities. The swag. The peculiarities of an ephemeral three-day flash culture. The general trials of moving around and feeding yourself in the most incomprehensible transit system* ever built by human beings.

* You’ve never been truly lost until you’ve tried to drive six blocks in Boston.

Tomorrow we’re going to drive home, reunite with family, get some proper food, and take some rest. I’ll spend about two days staring at the computer screen, clicking on the same links over and over again because my short-term memory will have been reduced to twenty seconds. By the time I recover, I’ll have lost my grip on my PAX memories. What did we do Friday? I seem to remember attending a panel where the water cooler was empty. But maybe that was Saturday?

Some highlights, before I forget: I got to spend time with Graham, Kathleen, Matt, and James of Loading Ready Run. I got to see my friends at The Escapist. I got to meet James Portnow of Extra Credits. I got to meet many of you.

 


 

PAX East 2012 – Saturday

By Shamus Posted Saturday Apr 7, 2012

Filed under: Notices 14 comments

No pictures. No banter. I’m tired, addled, and more tired. However, need to announce stuff:

  1. If I met you Friday night: Thanks for stopping by. I’m sorry if I couldn’t give you the attention you deserve. I met so many people and it’s all a blur now. Still, even if all I gave you was a handshake: It was great meeting you.
  2. I don’t have any books left. I brought as many as could fit in the luggage we brought. Sold them all in under a minute. I’m still happy to sign stuff if you come to the LRR panel Sat. night, but I don’t have any copies of The Witch Watch to sell. Sorry. We’re going to set up some other system so you can get your hands on autographed copies. More on this next week, when we get home.
  3. Looking forward to Sunday. It’s Easter Sunday, and there are STILL passes for sale. (This never happens.) I’m really hoping the show floor will be slow and we can get in to see the hard-to-see stuff without waiting for an hour.
  4. Lots of exciting gaming news. So much to talk about. But today is Rest Day. I’ma go pass out for a few more hours, then stagger back over to the convention center. I’ll turn this mayhem into content at some later time.
 


 

Josh Plays Shogun 2 Part 18: Anno Domini

By Josh Posted Thursday Apr 5, 2012

Filed under: Spoiler Warning 48 comments

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With Nobunaga’s victory at Okehazama, the way has been opened for us to finally conquer central Japan. Nobunaga’s exploits have garnered a fearsome reputation for him amongst his peers â€" although that reputation might not be completely accurate…

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Yep, he goes into harm’s way all the time. He didn’t spend the entire battle sitting in a forest at the top of a hill at the very rear of his army or anything, I don’t know what you’re talking about…

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 18: Anno Domini”