Alan Wake EP19: 65 Billion Cows & Pigs

By Shamus Posted Thursday May 24, 2012

Filed under: Spoiler Warning 235 comments


Link (YouTube)

I would like to nominate, “There are 65 billion cows and pigs in the world!” as the worst combat taunt in the history of the medium. Does anyone have anything to counter it? Competition is fierce in this category, but I think cows & pigs has what it takes to win:

  1. Reference to docile barnyard animals.
  2. Delivered by a farmer whose only distinguishing feature is that he’s hard to see.
  3. Delivered straight, in a menacing voice.
  4. Non-sequitur.
  5. No hidden meaning that might redeem it as satire or parody.
  6. Lighthearted, ephemeral trivia with no bearing or meaning on the situation at hand.

Any other nominations?

 


 

Alan Wake EP18: ARE YOU READY TO ROCK?

By Shamus Posted Wednesday May 23, 2012

Filed under: Spoiler Warning 209 comments


Link (YouTube)

For those that asked why my audio is so exceptionally awful: So my old headset died. Well, the headphones died. The microphone still worked. Then I got a new one. And it was horrible. It sounded like I was shouting through a megaphone to broadcast over AM radio to a PA system in a concrete warehouse.

This may very well be the worst headset I’ve ever owned. We picked it up at the dollar store and I still feel like I was ripped off. Even the speakers are terrible and tinny. How can headphone speakers be tinny? I’ve never even had that problem before. If you asked my to make headset speakers that sounded like this I wouldn’t know where to begin. I’d need a bunch of expensive audio equipment to deliberately isolate and block out selected ranges.

They’re even uncomfortable. They manage to push too hard on my ears, they feel ridiculously flimsy, and yet they still manage to slide off my head somehow. Do you realize how hard it would be to engineer something to behave this way? If it’s lightweight and grabs the head, then it shouldn’t have any problems staying in place.

I hate them, but at the same time I can’t help but admire the dedication and ingenuity that went into making them this bad.

To mitigate the awfulness of the new mic, I wore the broken headset around my neck to use that microphone and the horrible headset on my head to use the earphones. As a result, I couldn’t hear myself properly and my mouth kept moving relative to the mic. The result is so bad you’ll almost wish Rutskarn would sing loud enough to drown me out.

Also, we’re at the slump section of the game, where the story has run out of energy and the game is force-feeding you a double helping of combat. You might remember that the “slump” in our BioShock series was when things got ugly.

So, between the late-game slump and the audio problems, this is going to be a rough week.

 


 

Project Octant Part 11: Shaders

By Shamus Posted Wednesday May 23, 2012

Filed under: Programming 120 comments

octant10_16.jpg

The texture stretching on these blobs is pretty annoying. There’s no good way to fix this without shaders. So let’s use shaders. As I’ve mentioned before, shaders are special programs that run on your graphics card. It goes something like this:

octant11_1.png

Now, that’s actually a simplified view. A more accurate flowchart is:

octant11_2.jpg

Continue reading ⟩⟩ “Project Octant Part 11: Shaders”

 


 

Alan Wake EP17: Relevant and Topical

By Josh Posted Tuesday May 22, 2012

Filed under: Spoiler Warning 94 comments


Link (YouTube)

I’m not sure whose mic I should really complain about here. I know Shamus would want me to complain about his microphone, but the truth is he couldn’t really help it – it was an old mic and he couldn’t get to the store to replace it in time. But Rutskarn’s microphone is just bad. And he should feel bad.

Huh? What? You want me to say something about Alan Wake? Uh, shadow darkness dark dark presence dark shadow car crash dark Barry shadow Rambo. Dark.

 


 

Project Octant 10: Marching

By Shamus Posted Monday May 21, 2012

Filed under: Programming 99 comments

Back when I was talking about making beveled edges, some people asked why I didn’t just lift up the corners of cubes to make slopes instead of mucking around with the soft / solid geometry business. At the time, I wanted to avoid a system where I would attempt to build a cube:

octant10_1.png

And wind up with this:

octant10_2.png

I actually had the program doing this when I was working on beveled edges, and it was messy and frustrating. After a while I got used to it, but that wasn’t really the same as having it be intuitive in the first place. To do this right, you’d have to move away from cube-based building and adopt some sort of point-based system. To the end user the difference is purely semantic, but internally a point-based system would have a big impact on how you generate geometry.

That sounds really interesting, but I can’t let myself be distracted from my important goals of… of… What was the point of this project again? Oh, right: Screwing around and working on whatever I find interesting, and damn having a plan. That goal is 100% compatible with tearing the guts out of the engine and starting over with a different system. So let’s do that.

Continue reading ⟩⟩ “Project Octant 10: Marching”

 


 

Alan Wake EP16: Product Placement

By Shamus Posted Friday May 18, 2012

Filed under: Spoiler Warning 195 comments


Link (YouTube)

So… we’re watching a television commercial for a videogame. This television commercial is taking place within the context of a book, all of which is inside an actual videogame, and which is now in our Let’s Play. So I guess Alan wake wrote a Verizon wireless commercial into his book? So do we blame him?

You know, I don’t really have a serious problem with in-game advertising as long as it’s seamless and not mood-breaking. The television ad was not seamless, and it was mood breaking. By putting it in the middle of this scene that was (or aspired to be) full of tension, it yanked me out of the game and made me resent Verizon. I don’t mind if Peter Parker drinks a coke. I do mind if he drinks a coke while Uncle Ben is bleeding out on the sidewalk. Product placement should never conflict with the tone of the scene, or it will ruin both the scene and the advertisement.

This is especially egregious since we just finished a nice long segment where the ad would have been just fine, perhaps even a welcome novelty.

I’m not just saying this because its an ad for a giant corporation. Even if this had been for a small company, an indie developer, or even a charity – this was the wrong time. This particular ad was a mistake that was a detriment to the developer, the advertiser, and the consumer.

I know some people point out that it’s the job of marketing to get you to notice a product, even with a negative emotion. But that’s just saying advertisers don’t have to be good at their jobs, which is obviously not true. Yes, crappy little companies harass us with shouting infomercials, disingenuous half-promises, or ear-murdering jingles. But generally the big brands (like Verizon) try to keep it clean. “There’s no such thing as bad publicity” only applies if you’re an unknown, fighting to be remembered. Once you’re a household name you’re not worried about coverage, you’re worried about perception. If someone is looking at two world-famous products, you don’t want to be known as the “irritating one” or “the stupid one”. I seriously doubt the market of “People who have heard of Sprint but don’t know about Verizon and happen to be in the market for a mobile phone” is particularly big.

A lot of this ties in with stuff Chris said in his retrospective on Sonic the Hedgehog and how Sonic was marketed next to Mario. Check that out if you missed it. Also Penny Arcade mentioned this last week, in relation to the brand placement in Draw Something. I’ve never played it myself, but I understand that this was a conversation that people were having.

 


 

Alan Wake EP15: What Episode is This Again?

By Shamus Posted Thursday May 17, 2012

Filed under: Spoiler Warning 82 comments


Link (YouTube)

Josh is discovering an inordinate supply of haunted furniture. For the record, I have yet to see a single physics glitch or take damage from scenery. (Deliberately hostile items excluded.)

What episode was this again?