Mass Effect EP2: Screw the Rules, I Have Plot!

By Shamus Posted Monday Sep 17, 2012

Filed under: Spoiler Warning 120 comments

The second episode of our very first season, wherein our hero dithers about the Citadel for a half hour, yelling hyperbole and non-sequiturs at everyone he sees. Also features our very first complete failure-state bug, requiring a full reload.


Link (YouTube)

It’s so odd, going back to this game and seeing all the things that were abandoned. Shepard was the one that interfaced with the Prothean beacon. That’s what made him special. That was the hook for his character, to justify keeping him at the center of the conflict. That’s a pretty useful trick on the part of the writer. The game even established at the end that only Shepard could understand Prothean VI. Boom! Magical pass to make sure that if anything is going on with the Reapers, artifacts, ancient ruins, or Prothean devices, anywhere in the galaxy, Shepard can plausibly be the one people send for.

It’s barely mentioned in the second game. (And they only do so to glue the collectors onto the end of his nightmare vision as part of a clumsy retcon.) It’s not even mentioned in the third game.

There are a a lot of elements like this, where old ideas are abandoned and new ones are shoehorned in.

On a related note Drew Karpyshyn, former BioWare writer and one of the creators of the Mass Effect universe, was interviewed by Eurogamer. Maybe you like his work, maybe not. But either ways it’s an interesting look at what he contributed.

 


 

Guild Wars 2: Your First 10 Levels

By Shamus Posted Monday Sep 17, 2012

Filed under: Game Reviews 232 comments

splash_guildwars2.jpg

So you’ve got Guild Wars 2 and you’re ready to get started. You’ve heard this game is a little different from other online games, and you’re wondering what you need to know. Or maybe you don’t have the game because you’re a big meanie who hates innovation, but you want to know what sorts of vibrant new ideas you’re boycotting. Whatever, I’m not here to judge. Here’s how it starts…

gw2_intro8.jpg

Continue reading ⟩⟩ “Guild Wars 2: Your First 10 Levels”

 


 

Mass Effect EP1: The Tonight Show With Commander Shepard

By Shamus Posted Friday Sep 14, 2012

Filed under: Spoiler Warning 109 comments


Link (YouTube)

I apologize in advance. Actually, it’s too late for that. If I was going to do that, the apology should come BEFORE the video embed. So I apologize for the late advance apology, for the awkwardness of this apology, and for the video you may have just watched without the comfort of a preemptive apology. I may apologize for more things later. This isn’t very organized. I’m sorry.

So this was the first ever episode of Spoiler Warning, which appeared in January 2010. This was done while Conan was being booted from the Tonight Show, which is a pop-culture reference that is now well past its sell-by date.

This episode is one hour and eleven minutes long. By Crom that is ridiculous. As Josh said in the YouTube notes:

The very first episode of Spoiler Warning ever published, now finally available on Youtube in the aftermath of Viddler’s self-inflicted and ever-so-deserved financial suicide. Featuring 480p, awkward commentary, more awkward jokes, terrible audio, lawful-good gameplay, and the ever-elusive not-the-baseball-player-Randy Johnson. This episode is extremely… odd – and bad, by our current standards. But it was the first step we took on the long road of establishing the Spoiler Warning formula.

I still get a pang of nostalgia when I hear that music at the opening. I’d love to play the trilogy suggested by this first game.

 


 

Greenlight

By Shamus Posted Thursday Sep 13, 2012

Filed under: Video Games 250 comments

One of the most common conversations I had at PAX East 2012 was with indies who were trying to get their title onto Steam. They were all in different stages of the process, from “waiting for their material to be reviewed” to “trying to get Valve to respond to their emails”. There were so many young people with interesting projects, and they were sinking a lot of time and effort into trying to get through the Valve gatekeepers instead of building, polishing, or marketing their game.

The problem is that Steam is the best place for an indie to be, there are a lot of indies, and Valve can’t handle the volume of applicants. So when Steam announced Project Greenlight just a few months later, I was very excited. However, Chris makes some really interesting points about Greenlight here:


Link (YouTube)

Continue reading ⟩⟩ “Greenlight”

 


 

Mass Effect 3 EP13: You Big Dumb Jellyfish

By Shamus Posted Wednesday Sep 12, 2012

Filed under: Spoiler Warning 174 comments


Link (YouTube)

Volus! Volus is the name of the species I’m always forgetting. Anyway, Elcor are my favorites. I’d always hoped that we’d get some Volus, Elchor, or Hannar on our ship. Squad members would have been awesome, although I would have settled for someone on the ship who did a thing. I was really sad to see they were basically abandoned after the first game so we could tell more stories about the humanoid races. Or actually, just a story about the human Cerberus vs. human Alliance.

I have nothing to add on the ending of this episode. I think it speaks for itself. Although to be perfectly fair, the game did continue normally once Josh clicked on the popup. But still, what on Earth was that popup doing in the game at all, much less in the single-player gameplay?

 


 

Guild Wars 2: The Gold Market Isn’t a Market

By Shamus Posted Wednesday Sep 12, 2012

Filed under: Game Reviews 53 comments

I was wrong when I claimed that the Guild Wars 2 gem trade was a real market. Yes, it LOOKS like a market. It feels like a market. But it’s not really a market. The prices are controlled at the top by a single human being and not by players, which means they can become completely un-moored from their true values and go drifting off into irrelevance.

Since the game is in state of economic flux post-launch, this has already happened and will probably continue to get worse.

Here is how I made such a profound blunder:

On the trading post where you can sell items to players for in-game gold, it has this little feature that just sets prices for you, which you can disable and use whatever prices you like. So, it offers just a simple “buy” and “sell” button with some fine-grain controls for those who want to speculate. I assumed the gem exchange worked the same way.

gw2_exchange.jpg

I saw the price graph above and I just couldn't imagine a market where buyers and sellers didn't set their own prices. I bought some gems at the offered price, and I assumed I had glossed over some advanced-mode checkbox somewhere.

I mean, what’s that graph for? If buyers and sellers don’t set their own prices, this graph is just a record of what ArenaNet is selling things for. It would be like a grocery store having a bar graph so you can see how much the price of this loaf of bread has fluctuated in the last week. I can’t haggle over the price, I can’t time-travel, and ArenaNet offers no information on when they change the price or why. This graph is largely useless other than as a curiosity. Actually, this is even worse than the bread example. Bread might go up or down as the price of wheat or gas fluctuates, but gems are an abstract good with no production cost. Their price is completely arbitrary from the shopper’s perspective.

I got some in-game spam this morning:

gw2_spam.jpg

Right now on the legal, in-game gem exchange you can get a single gold for about $6.25 worth of gems. At that price, 20g would set you back $125. Going through the gold farmers you can get the same thing for half price. That’s enough of a discount to entice would-be shoppers, which means I don’t think this system is any better than what they have in World of Warcraft.

So, no, I don’t think the Guild Wars 2 gem exchange is nearly as impressive as it seemed at first. My bad. It’s still a great game, but I spent 1,600 words talking about a system they don’t have and clearly don’t intend to offer, so I thought I should make a correction all official-like.

It’s a shame. I think an opportunity was missed.

 


 

Mass Effect 3 EP12: Space Magic Town

By Shamus Posted Tuesday Sep 11, 2012

Filed under: Spoiler Warning 246 comments


Link (YouTube)

I’m not sure why BioWare has so much trouble with translating real-world ladyfaces to their game. They based Commander Shepard on model Mark Vanderloo, and I think they nailed it. But the in-game versions of Yvonne Strahovski (Miranda) and Jessica Chobot (Diana Allers) seem to come from a deep crevice at the bottom of the uncanny valley. For the record, here is the real Chobot:

Continue reading ⟩⟩ “Mass Effect 3 EP12: Space Magic Town”