FTL: Random vs. Skill

By Shamus Posted Tuesday Oct 2, 2012

Filed under: Game Reviews 148 comments

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In my previous post on FTL, I said the game was “dominated” by randomness. More than one person has pointed out that they can win 100% of the time, or nearly so. These comments don’t have the stench of strutting troll-swagger, so I’m sure these players are genuine. So the game isn’t dominated by random chance. Instead, I’ll say that the random noise is so loud that it drowns out the mechanics that a new player is trying to learn.

Part of my problem with the game is the apparent lack of choices. I can’t customize my ship at the outset. This makes starting a new game very boring to me. If I start a new game of Civilization or Master of Orion, I can spend time customizing my faction or picking a good start location. In FTL, you just begin with the same stupid ship* and go back to making the same arbitrary “right or left?” navigation choices. You’ve got to play for a while before you can get back to doing interesting stuff and testing your theories. “Is this strategy right? Am I doing better? Or was I just lucky this time? I guess I’ll just play six more games before I find out how wrong I am!”

* Until you unlock other, fixed-layout ships.

So the game isn’t random. If you play long enough you’ll discover it’s just grossly unfair, it doesn’t teach you what you need to know, and the difficulty switch should have a little trollface.jpg next to it.

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Continue reading ⟩⟩ “FTL: Random vs. Skill”

 


 

FTL

By Shamus Posted Monday Oct 1, 2012

Filed under: Game Reviews 207 comments

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In the past I’ve talked about my love for Starflight. To this day, I still habitually type the name as starflt, because that’s what the DOS executable was called. It’s what you had to type to run the game, back in the days when you had to do things like type words to make a computer do something. I’ve spent years thinking about how the design could be updated and improved. As luck would have it, FTL ends up looking a lot like that mental design document.

And yet, I can’t stand it. I really can’t.

Note that a lot of people love this game. Josh and Jarenth talked about it almost constantly, even while we were playing Guild Wars 2 together. If you’re susceptible to the particular charms of this game you ought to be able to enjoy a prolonged period of obsession like they did. I wanted to like it. The game is a labor of love by a two-person team with some seriously retro sensibilities. Normally that’s the short route to my heart.

Continue reading ⟩⟩ “FTL”

 


 

Experienced Points: Tropes vs. Women Protagonists

By Shamus Posted Sunday Sep 30, 2012

Filed under: Column 285 comments

In my column this week, I gently criticized the proposed Tropes vs. Women video series. This is a very touchy subject. It shouldn’t be. Sarkeesian herself has become a lightning rod and a lot of the discussion about her Kickstarter revolves around trying to discredit her. To be fair, not all of her critics are hate-filled troll monsters. Some of them are very reasonable and calm.

I don’t think the debate should be about her for the same reason that I never wanted the DRM debate to be about me. We’re talking about ideas, and that interests me. Even if Anita Sarkeesian is every bit the fraud her critics claim, it doesn’t really invalidate the debate itself. It’s just another Ad Hominem attack in a debate that’s already got way too much Ad Hominem vs. argumentum ad verecundiam.

This column was my own attempt to move the spotlight from her and her critics to the ideas I find so interesting. This is also why I try to keep the conversation positive. I’m not accusing anyone of of being outright misogynist. I’m pointing to a problem and hoping we can have a discussion that revolves around solutions.

The usual excuse – and I’ve already gotten a few responses to this effect – is that action games aren’t made for women because women don’t want to play action games. Everyone knows that anecdotes are the most reliable form of scientific study, so here’s mine:

A few night ago, my daughter was playing Left 4 Dead the other night with her friends. The gender breakdown of the players was 3 females and 1 male. Most of her gaming time is spent with other females. So females are playing, but they’re mostly playing with each other.

I’m not saying the split is 50/50, I’m saying the split is unknown and nobody has a really good way of finding out. And we have no way of knowing how much more even the split would be if online interactions weren’t so poisonously hostile and crude. And it might be better still if most action games weren’t stories where a man gets to be the big hero and the women are relegated to secondary importance. And no, I’m not saying those stories are invalid or that they shouldn’t be made. And obviously I’m not saying games need to be split 50/50. I’m just suggesting that there might be an untapped market out there. Instead of making another attempt to capture the same 18-30 male demo everyone is fighting over, it’s entirely possible that the right AAA game could open some new doors for the hobby.

 


 

Mass Effect 3 EP19: Walk it Off

By Josh Posted Saturday Sep 29, 2012

Filed under: Spoiler Warning 163 comments


Link (YouTube)

Wherein Bailey survives a gunshot wound by being TOO BUSY TO DIE. Also, Shepard is an owl and Cerberus attacks the center of galactic government with shuttles.

Welcome to the Stupid. Enjoy your stay.

So, spoilers, Udina wants to take over the Citadel and declare himself dictator so he can circumvent the bickering, useless council and actually save the galaxy. Not necessarily an ignoble goal, especially with how terribly useless the council has been, even if he’s using Cerberus to get what he needs.

Though why anyone would rely on Cerberus for anything is a completely different problem.

I didn’t necessarily have a problem with this turn for his character (aside from relying on Cerberus, which is just dumb), and it was even foreshadowed early on if you talk to him after the initial council meeting. He’ll mention how his political clout “can move mountains” but even that won’t be enough to save earth. It makes sense that he might attempt more drastic action given the apocalyptic circumstances. Of course Cerberus can’t run a hotdog stand without everyone dying so that still doesn’t make sense, but I actually rather liked the idea behind this development, even if the execution was lousy. In my mind, it made him a much grayer shade in what is otherwise a tsunami of black and white.

A bit like Saren, actually.

Continue reading ⟩⟩ “Mass Effect 3 EP19: Walk it Off”

 


 

Mass Effect 3 EP18: Our Buddy Hackett

By Shamus Posted Thursday Sep 27, 2012

Filed under: Spoiler Warning 307 comments


Link (YouTube)

For the record, I don’t actually think the video holograph phone needed to be in color. In a world aiming for photo-realism, having a 3D video projector that is also photo-realistic can be kind of weird. It’s easy for the player to get confused about what they’re seeing. Wait, which people in this conversation are real, and which ones are projections? Now we’re talking to Wrex in a different room, but I thought he went somewhere else. Is he a projection? No, they just shook hands, okay. It wouldn’t kill the game or anything, but it would befuddle some people. If someone is new to the series, or if they put the game down for a few weeks, then they might not recall who is on the ship and who isn’t. The classic sci-fi grainy hologram trope (I’m betting it’s a trope, but I’m not going to go hunting for it) solves all of this so the player can focus on what’s being said.

The genophage is a pretty classic “ends justify the means” question. Ozymandias posed the same question at the end of Watchmen. Would you kill N people for certain to avert what you believe is the likely death of N*1,000 people in the future? By fiddling with the values of the multiplier and the level of certainty you can usually tip the scales one way or the other, but if you make those two values uncertain enough and the timeframe long enough, you can create an intractable problem for the audience to ponder.

I don’t object to the fact that Mordin changed his mind and decided the genophage was wrong. I don’t object to the way different players conclude one way or the other. That was the point of the exercise. I do mind that the game itself seems to be taking a position on the question. This is the hazard of the stupid and contradictory renegade / paragon arrows. Sometimes those are methodology. Sometimes they’re about right and wrong. Sometimes they’re about being nice or rude. Then you throw the flashing red and blue prompts into the emotional climax of the game and suddenly this shades of grey question turns into a black and white binary decision.

Even beyond the renegade / paragon prompts, I felt like the choices were boiling down to genophage=evil, cure=good. Again, I can understand why someone would come to that conclusion, but I really felt like the game itself should have remained aloof about it.

And if you’re curious why Rutskarn was suggesting it was Business Time, now you know.

 


 

Mass Effect 3 EP17: The Set-Pieces Must Flow

By Shamus Posted Wednesday Sep 26, 2012

Filed under: Spoiler Warning 136 comments


Link (YouTube)

I know my thoughts were really rambling and unfocused when we got to the underground section. Let me try to sand the corners off of this ugly bit of criticism:

They step off the highway and go down a flight of stairs into a section called “the city of the ancients”. The idea that it’s basically sitting under a highway but that it’s completely mysterious is just goofy to me. Who called it “city of the ancients”? And then after all the build-up that this is THE CITY OF THE ANCIENTS, it turns out it’s just a couple of palette-cleansing tunnels. This isn’t really a plot hole or anything. It’s just that the characters tried to heap so much significance on such a small and inconsequential space. Nobody mentioned it before, or after. It didn’t have any bearing on the ongoing adventure.

Also, Liara marvels at the painting, surprised that the Krogan had an artistic side. I wanted to bop her on the head for being so racist. Or perhaps, for being so dismissive of their capacity for architecture, which was apparent long before we got to this small scribble on the wall.

And now for my big gripe about Tuchanka:

Continue reading ⟩⟩ “Mass Effect 3 EP17: The Set-Pieces Must Flow”

 


 

Mass Effect 3 EP16: The Space Racist

By Shamus Posted Tuesday Sep 25, 2012

Filed under: Spoiler Warning 214 comments


Link (YouTube)

I discussed the “How is babby formed?” meme back in 2008. So Rutskarn was really digging deep into the internet archives for that one. When Rutskarn mentions becoming captain of the guard to open a door, he’s referring to an infamous quest chain in Neverwinter Nights 2, which led me to post this long tirade.

And to repeat what we said earlier, congratulations to Chris, who I believe is on his honeymoon cruise right now.

And now we come to the subject of the shroud. Uh oh. I don’t feel very well. I kind of feel like I’m about to nitpick…

Man, good thing that after centuries of warfare the Krogan never destroyed, investigated, dismantled scavenged, or recycled the shroud, right? I mean, here’s this device that was built by their foes, on their own planet, to inflict a sterility plague on them. (Or NOT a sterility plague, depending on who you ask.) I’m not sure how they managed to build the dang thing in the first place. If the Krogan were kicking the galaxy’s ass at the time, then building massive structures on their homeworld would have been like the Japanese trying to build their own shipyard on the coast of California at the tail end of 1944. Moreover, I’m not sure why we need it. What does the shroud do that you couldn’t accomplish with a spaceship? I mean, we’re dumping some sort of biological agent into the atmosphere, right? Why build a towering shroud while being shot at by Krogan when you could just dip into the atmosphere and drop it Enola Gay style? I thought the Turians released the genophage, not the Salarians? So are you telling me that the Salarians invented the genophage, built this tower, and then didn’t intended to use it? And yet they had the foresight to sabotage the shroud, anticipating that it might be used for the cure, when they could have just blown it up to make extra sure it wasn’t ever used. Why use this same delivery method for the cure, since lots of off-world Krogan will likely miss out on it? Better yet, give Wrex a big honkin’ canister of cure and a cargo container of hypodermic needles (or whatever) and let him handle the distribution. Letting him control the cure would give him the power to unite wayward clans, draw in more allies from far off, and deny the cure to troublemakers who might threaten his power.

*Wipes mouth*

Whew. Okay. I think that’s all of it. I feel a bit better now.

To be fair, these aren’t story-ruining flaws for me. I’m sure we could find other spots in the series where it all falls apart under too much scrutiny. In a story this big, this is bound to happen. Especially when you don’t have a plan. I just wish the problems with the game had been limited to stuff like this: Missing lampshades and the odd contrivance.

EDIT: Ah yes, the shroud was originally built to fix the Krogan atmosphere, before the uprisings. I’d totally forgotten about that. It does explain most of the problems above. (But not all!)