The Walking Dead EP4: I LOVE Candy Bars!

By Shamus Posted Saturday Dec 1, 2012

Filed under: Spoiler Warning 212 comments


Link (YouTube)

Late in this episode we compare The Walking Dead to Dead Island. Here’s my review of the latter, if you’re curious. Here is the original Dead Island trailer, which caused such a fuss and led to unrealistic expectations for the game.

That game is pretty much my poster child for soulless AAA game development. Uncanny valley photorealism. Big-budget production values. Tacked-on leveling mechanics that actually detract from the core experience. Horrible kinesthetics. Loads of bugs. Lame-ass quests. Dissonant storytelling that can’t seem to present a coherent tone, theme, or plot. Jarring cutscenes that don’t mesh with the world. Completely unbalanced mechanics where one class is objectively better than another and all classes are rendered pointless by the kick action. Cringe-inducing pop-culture references. Shockingly awful character designs. Huge marketing push that was almost completely at odds with the game itself. A late entry into an oversaturated genre.

Millions of dollars were spent to produce and sell a game that just wasn’t worth playing. It would be like spending half a million bucks to make a solid gold Prius, and then not bothering to make sure the engine works. It’s heartbreaking to see so much money and hard work poured into producing such an unworthy product.

Continue reading ⟩⟩ “The Walking Dead EP4: I LOVE Candy Bars!”

 


 

The Walking Dead EP3: The Only Winning Move

By Shamus Posted Thursday Nov 29, 2012

Filed under: Spoiler Warning 206 comments

Here is episode three of Spoiler Warning’s coverage of episode one of the first season of The Walking Dead, which is the third incarnation of the source material and the tenth season of Spoiler Warning.


Link (YouTube)

I think it would have been an interesting idea to make the stupid evil nutjob a different person from the insufferable abrasive loudmouth bully. Right now the deck is stacked so hard against Larry because he’s wrong, unreasonable, and rude. I wonder how things would go with players if the guy arguing to kill the kid was doing so in a detached, clinical manner, and the person against it was being emotional and irrational. Instead of saying, “Let’s wait until we find a bite”, they could be simply making appeals to emotion and denying that a bite was possible. How many people would lean one way because they want to side with the voice of reason, or the other way because it’s the more reasonable thing to do? With time pressure and uncertainty, you might be able to nudge some people into considering the “kill the kid” side of the debate.

Here, Larry wants to kill a little kid without even waiting to find a bite. He’s so eager to do this that he’s practically taunting the parents. The whole exchange is why I quit watching the TV show. The danger here isn’t from the zombies but from one person being completely unreasonable. His insistence that everyone stop and murder a child without even waiting to find a bite or see any symptoms is ludicrous.

Early in the show I accuse Lily of being “irredeemably evil”. Here’s why: (Spoilers for next week.)

Continue reading ⟩⟩ “The Walking Dead EP3: The Only Winning Move”

 


 

Why Am I Doing This Again?

By Shamus Posted Thursday Nov 29, 2012

Filed under: Game Design 181 comments

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This was originally going to be part 3 of my series on plot holes, but it kind of got away from me and we’re no longer talking about plot holes per se. Better to make a clean break. Also, I’m going to be talking about The Walking Dead comic / TV series / Game in this post, but there aren’t any serious spoilers here. This is more a discussion of how passive and engaged audiences relate differently to the characters.

First, some clarification. I’ve been dumping on The Walking Dead as a world / setting quite a bit, and in our own show you’ll hear me say mean things about it. To be clear: I’ve never read the Robert Kirkman comics. I watched just a few episodes of the TV series and really disliked it. When I complained about it, people said it was just staying true to the form of the source material, so I’ve been assuming I wouldn’t like the comic either. But I haven’t read it. So understand that when I say “the source material”, keep in mind I’m not talking about, you know, the actual source material, but only the stuff I’ve experienced. I’ll try to be more precise in referring to things if you’ll agree to not give me a hard time about it when I mess up because I’m old and I forget things quickly.

I think the biggest surprise for me was just how much I liked The Walking Dead Game, even though I don’t care for the source material. (That one was just a test to see if you were still paying attention.) I attribute this to the fact that by turning one of the characters into a player character, they cured one of the big problems I had with the show. It’s not that playing a character makes me like him more, it’s that putting a character into the hands of the audience limits what the writers can do with him.

Continue reading ⟩⟩ “Why Am I Doing This Again?”

 


 

The Walking Dead EP2: Some Kid Lived!

By Shamus Posted Wednesday Nov 28, 2012

Filed under: Spoiler Warning 272 comments


Link (YouTube)

At fifteen minutes I was running my mouth and managed to mangle the point I was making. When you have one of those moments where you’re free to roam around and talk to everyone, the game doesn’t usually make you talk to everyone. You can often ignore people. That’s nice, although it’s not the same thing as all conversations being optional, which is kind of how I made it sound.

I made a fuss over the facial animation system, but it’s entirely possible that it’s only impressive because the art style is so… uh… stylized. The animations might not actually be better than a Bethesda / BioWare style face animation, but it looks better because it’s happening on a cartoon face and not on a photorealistic one. In any case, it really makes these conversations come to life.

 


 

The Walking Dead EP1: General Lee

By Shamus Posted Tuesday Nov 27, 2012

Filed under: Spoiler Warning 327 comments


Link (YouTube)

As Rutskarn points out in the opening, this is a gameplay idea that hasn’t worked in the past (Indigo Prophecy / Heavy Rain) using a game associated with some uninspiring titles (Back to the Future and Jurassic Park) and drawing from source material that most of us dislike. And so it was somewhat of a surprise to see just how good the final product turned out to be. The Heavy Rain gameplay was a workable idea, it just needed to be leveraged properly. The Telltale tech was fine, it just needed the right type on interactions. And the Walking Dead is fine, it just needed a little more pathos and a little less “dysfunctional reality TV cast of shallow jerks caught in the zombie apocalypse”. All of these ideas were improved by combining them. It shouldn’t have worked. It did.

Here is the cover image Josh was talking about in this episode: Continue reading ⟩⟩ “The Walking Dead EP1: General Lee”

 


 

Coming Soon: The Walking Dead

By Shamus Posted Sunday Nov 25, 2012

Filed under: Spoiler Warning 227 comments

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What if you took the choice and conversation wheel gameplay of (say) Dragon Age or Mass Effect, and made that into a game all by itself? No shooter combat. No classes. No equipment. You just talk and make decisions. The whole time.

Telltale Games has done it, and the result is basically a new genre of videogame. Yes, on the surface it’s mechanically similar to Sam & Max or the Strongbad adventure games. But making it a serious, drama-based story with gut-wrenching choices creates a very different experience.

The game is based on the Comic series by Robert Kirkman, and features brief cameos of existing characters. There’s also a TV series based on the same material, which I hated because it’s way too much a soap opera of idiots and jackasses. I watched the first several episodes and didn’t connect with a single character.

The entire Spoiler Warning cast has played through the game by this point. I realize the game is a bit “new” by the standards of our show, but this is an important game and we all have stuff to say about it. If you’re looking to play along at home, the game is available right now on Steam for less than $20. It’s an innovative high-quality game that weighs in around twelve to fifteen hours. I punch those numbers into my calculator and it makes a happy face.

We normally take a couple of weeks off from Spoiler Warning when we finish a season, but we’re rolling straight into The Walking Dead. Buckle up.

 


 

Mass Effect 3 EP41: Artistic Integrity

By Shamus Posted Saturday Nov 24, 2012

Filed under: Spoiler Warning 353 comments


Link (YouTube)

Well, it’s over. When we began this series I’d planned on mapping out a great big deconstruction of the ending and listing all of the failings in exhaustive detail. This was going to be the definitive listing of the major thematic / logical / lore / character problems at the climax of Mass Effect 3.

But in the end, my heart just isn’t in it. Continue reading ⟩⟩ “Mass Effect 3 EP41: Artistic Integrity”