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Late in this episode we compare The Walking Dead to Dead Island. Here’s my review of the latter, if you’re curious. Here is the original Dead Island trailer, which caused such a fuss and led to unrealistic expectations for the game.
That game is pretty much my poster child for soulless AAA game development. Uncanny valley photorealism. Big-budget production values. Tacked-on leveling mechanics that actually detract from the core experience. Horrible kinesthetics. Loads of bugs. Lame-ass quests. Dissonant storytelling that can’t seem to present a coherent tone, theme, or plot. Jarring cutscenes that don’t mesh with the world. Completely unbalanced mechanics where one class is objectively better than another and all classes are rendered pointless by the kick action. Cringe-inducing pop-culture references. Shockingly awful character designs. Huge marketing push that was almost completely at odds with the game itself. A late entry into an oversaturated genre.
Millions of dollars were spent to produce and sell a game that just wasn’t worth playing. It would be like spending half a million bucks to make a solid gold Prius, and then not bothering to make sure the engine works. It’s heartbreaking to see so much money and hard work poured into producing such an unworthy product.
Continue reading 〉〉 “The Walking Dead EP4: I LOVE Candy Bars!”
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