The Walking Dead EP28: You’re Gonna Carry That Weight

By Shamus Posted Saturday Feb 9, 2013

Filed under: Spoiler Warning 212 comments


Link (YouTube)

And so we come to the end of The Walking Dead. This final stretch of the game is powerful, emotionally resonant, and well-written. Well, except the part where Clem carries Lee through a zombie horde and into a building. Because now is not the time for eye-rolling and guffaws.

A strange thing about this final sequence is that I have this distinct memory of Clementine bashing up that last zombie with many small, bloodless blows. Did I imagine that? Was I so caught up in the horror of the moment that I forgot how brutal it really was? Is there more than one way for this scene to play out, perhaps with Clem using different weapons? I have no idea. I will note that I was shocked at how gruesome this looked while we were recording.

Now I’m wondering: Where is the series headed next?

Continue reading ⟩⟩ “The Walking Dead EP28: You’re Gonna Carry That Weight”

 


 

My Zombie Plan, Part 3

By Shamus Posted Friday Feb 8, 2013

Filed under: Nerd Culture 158 comments

splash_zombies.jpg

According to the previous entries, we’re a few weeks into the zompocalypse. It’s late-ish summer, perhaps mid-August. Once things settled down we formed a little band of survivors, I miraculously survived, and even more miraculously I was chosen leader. We scouted around for a few days looking at farms before choosing the best location we could find.

Assuming we survived all that and the writers didn’t decide to bump me off early, then we’re now living in a cluster of houses along a river near a farm. We’re operating under a “no one left behind” mentality. Now we need to get down to the business of surviving.

Continue reading ⟩⟩ “My Zombie Plan, Part 3”

 


 

The Walking Dead EP27: Busted!

By Shamus Posted Thursday Feb 7, 2013

Filed under: Spoiler Warning 111 comments


Link (YouTube)

I made fun of the whole exchange between Kenny and Ben, but it was actually a much-needed resolution to the tension that had been building up. A lot had happened since Ben’s confession at the end of Episode 4, and it was about time their animosity was updated to reflect current events.

Since I brought it up in this episode, let’s talk about the converging choice at the end…

Continue reading ⟩⟩ “The Walking Dead EP27: Busted!”

 


 

The Walking Dead EP26: Disarmament

By Shamus Posted Thursday Feb 7, 2013

Filed under: Spoiler Warning 112 comments


Link (YouTube)

Notice in a lot of games where you are directly piloting your character, players will balk at the limitations the game presents. Why can’t I jump this gap? Why can’t I climb over this chest-high wall? Why can’t I scale this fence? Why do I die from a simple three-meter drop? This is true even if you’re at 2% health and supposedly clinging to life. We don’t complain when Corvo or Garret slings a grown man over one shoulder and glides silently across the room at a light jog. We don’t complain when our character soaks up bullets, much less object to them being able to engage in strenuous exercise for hours without ever showing signs of fatigue, overheating, hunger, thirst, or loss of focus. We resent it whenever the game tries to convey these things by shaking the camera or fading the edges of the view to red.

I’m not saying these complaints are wrong or bad. I’m just saying that there’s something about inhabiting or piloting a character directly that creates the expectation that our avatar should operate at peak performance forever without experiencing pain, confusion, or faltering morale. It’s not always the case, but we historically have a hard time getting us to accept things that stand between us and the controls.

Now we have the Walking Dead, and suddenly we’re making the opposite complaints. By removing direct control of Lee and placing us in the position of a guide and not a pilot, we’re suddenly able to accept and even insist on Lee’s physical limitations. He shouldn’t be able to do this after losing so much blood. Where is he carrying this stuff? No way should Lee be able to break through that thing! How come Kenny isn’t dead from that gunshot? No way could he make that catch!

It’s very interesting how moving to a TV presentation creates TV expectations with regards to character ability.

 


 

My Zombie Plan, Part 2

By Shamus Posted Wednesday Feb 6, 2013

Filed under: Nerd Culture 188 comments

splash_zombies.jpg

Recap from last time: We’re living in a small cluster of houses, beside a farm, by a river. The sparse population means we won’t be getting mobbed by millions of city zeds. We’re just close enough to civilization to be able to drive to the city, forage, and return home before dark the same day. (Assuming it turns out such a thing is worthwhile.) This location also means we don’t need to build as much wall, since we’ll be protected on one side by water. In this rural setting, we’re probably using a septic tank and don’t need to dump our sewage in the river.

We begin in late-ish summer (mid August) and begin working the farm, figuring out how things work, and preparing to harvest whatever they were growing here.

So now we have a place to live and work to do. Let’s get down to the details of running this place…

Continue reading ⟩⟩ “My Zombie Plan, Part 2”

 


 

The Walking Dead EP25: Axe Queen McZombie Killer Ninja

By Shamus Posted Wednesday Feb 6, 2013

Filed under: Spoiler Warning 117 comments


Link (YouTube)

And so Episode 4 is over, and we’re already spoiling stuff for Episode 5. Let’s just make the rest of this series a live-fire exercise. No more spoiler tags, no more being coy about what’s coming. Feel free to discuss any part of the game now. There’s a lot to cover between here and the end of Episode 5, and we’ll never cover it all if we have to tiptoe around.

Here are my choices for Episode 4:

Continue reading ⟩⟩ “The Walking Dead EP25: Axe Queen McZombie Killer Ninja”

 


 

Fallout 3 EP11:
Did You Just Punch Out Jingwei?

By Shamus Posted Monday Feb 4, 2013

Filed under: Spoiler Warning 87 comments

And so at last we reach the end of Operation: Anchorage. Something interesting I learned while watching this episode two and a half years after recording it: Apparently, I played through this DLC twice? Why did I do that? I have no idea. That was not a wise use of time.

On the upside, I’m sure I’ll never play it again. I can never imagine a scenario where I’d be willing to put up with the horror of Games for Windows Live, which is required to use this DLC. Heck, I wouldn’t put up with that crap for a good game.


Link (YouTube)

Why is Jingwei’s sword here in this vault, attached to a training simulator? Why do all the buildings, computers, equipment, and furniture in the simulator look identical to the same crap as it exists 200 years later?

Why were the Brotherhood willing to chop the arm off a wastelander to open the door, and then willing to let you take everything? Can you imagine bank robbers pointing their guns at a teller’s head, “OPEN THE VAULT NOW OR YOU’RE DEAD!” And then once the vault is open they let the teller take as much as they want? This is particularly egregious when we’re talking about pre-war tech, which the Brotherhood thinks they should own by default. Their entire mission is to look for new tech and reverse-engineer it, and they’re letting you walk off with it even though they (correctly) think you’re a savage that’s just going to drag the equipment into battle.

On top of all this, that final exchange between the Brotherhood guys was so cliche it could be mistaken for satire in a smarter context.

It’s just… this is so lazy it hurts. Even if we ignore the mechanical problems with Anchorage, the bugs, the shallow gameplay, the repetitive combat, the narrow weapon selection, and the sloppy visuals, this is just shamefully childish. You could make massive improvements to this entire script in under an hour. This is a half-assed first draft with nothing to say and nothing to add to the game except toys. And that would be fine if this was just some random shooter, but this is supposedly Fallout. Stupid, vapid, tone-deaf stories here is like having crappy platforming mechanics in a Mario game. It’s weak in exactly the way that the series is expected to be strong.

So I’m glad it’s over, is what I’m saying.