Dishonored EP7: Have You Lost Your Senses?

By Shamus Posted Saturday Mar 9, 2013

Filed under: Spoiler Warning 87 comments


Link (YouTube)

Thanks again to Jarenth for filling in while I was moving. I’m glad he did such a good job, although I’m kind of disappointed that he did such a good job that nobody missed me. Also, I’ve decided to blame him for the rash of puns on my name, even though I think he’s the only person who was blameless in the matter.

A few things to note because I wasn’t there for the recording:

Samuel still reminds me of Al Pacino.

Anyone notice how Havelock’s pistol is somehow a semi-automatic?

You know, I used the zoom feature all the time at the Hound Pitts, and it never once dawned on me that I was doing it with the mask off. Derp.

I think the problem with the mission briefings is that it doesn’t feel like these guys have enough going on. Running a conspiracy ought to keep you busy. It feels too much like these jokers are hanging out while they wait for you to overthrow the entire country for them.

It kills me that the game gives us audiologs of people that we know and can speak to directly. Audiologs are usually a hack for when direct communication isn’t possible. It’s like the game was afraid of going for too long without the player shanking someone, so most of the characterization was dumped in this non-gameplay ghetto of exposition dumps. Since Corvo has a quasi-dialog wheel, it would have been much better to take some of these audiologs and move their contents into conversation branches. It would still be optional for the impatient, but it would round out our conversations with them and allow the exposition to happen more naturally. It would also fix this layers-of-emotional-removal problem that Chris was talking about.

 


 

Dishonored EP6: You’re a Chicken Now!

By Shamus Posted Friday Mar 8, 2013

Filed under: Spoiler Warning 106 comments


Link (YouTube)

This is the first time I’ve ever felt the impotent frustration of being a viewer. When Josh walked away from Campbell I found myself shouting, “The book, Josh! Pick up the book!” at my monitor. Spoiler warning: It didn’t help.

Josh is actually incorrect when he says that the demonstrated path is the only way to reveal yourself to Curnow without having to fight him. However, I can’t really blame Josh. There are many ways for this to play out, and his method was completely new to me.

Since I wasn’t around for this recording, let me do all the nitpicking I’d planned to do for this quest.

The non-lethal path for dealing with the High Overseer is ludicrous. You zonk him, strap him to a chair, and brand him, marking him as a heretic. And everyone just accepts this?

Continue reading ⟩⟩ “Dishonored EP6: You’re a Chicken Now!”

 


 

Diecast #3: Jarenth, PS4, Elder Scrolls

By Josh Posted Thursday Mar 7, 2013

Filed under: Diecast 148 comments

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With Shamus out for the week, I host and Jarenth guest stars on this exciting installment of the Diecast!

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And now for the show notes, complete with the oft-requested timestamps!

00:15 – We talk about what we’ve been doing for the past week. Shamus is a zombie, Chris is a Tomb Raider, Rutskarn is Homestuck, Jarenth’s lost in Echo Bazaar, and I’ve been set on the Path of Exile.

15:55 – Everything and more about the Playstation 4 announcement, and in particular, the implication that “more polygons = stronger emotional connection.” And if you don’t want to watch the whole thing, VideoGamerTV made a helpful abridged version of the conference that has basically everything that’s important in it.

33:00 – We discuss the closure of Civilization World and what it can tell us about the state of Social Games, and how it compares to a similar collapse of the MMO space.

48:00 – Crytek jumps on the free-to-play bandwagon and is also very bad at naming things. We also talk about Cevat Yerli’s statement that “…the notion of a single-player experience has to go away.”

1:02:15 – Round Table Discussion: Are the Elder Scrolls games getting better or worse?

1:18:00 – We round out the podcast with the Assassin’s Creed 4 announcement. I hope you like pirates, because… uh… well I’m not really sure where the hell they’re going with this. Assassins and pirates? Are we going to finally see a video game about pirates versus ninjas? I don’t know, but here’s the announcement trailer.

 


 

All Moved In

By Shamus Posted Thursday Mar 7, 2013

Filed under: Personal 95 comments

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January 1st 2001 to March 5th 2013. That’s the longest I’ve ever lived in one place. I will say that I am curiously just as able-bodied at 41 as I was at 29, although I find that the after-action muscle pains are much more crippling. I spent yesterday dragging my carcass around the house and wondering if I’d seriously damaged my knees. “Lift with your legs, not your back” people tell you. That’s all well and good, but once my legs are spent, what do I lift with then, huh? Tell me that, Mr. Smugface chair-sitter, with your healthy back and your intact knees. I don’t see YOU dragging YOUR worldly possessions up a flight of stairs in the snow.

Yesterday morning was The Trial of No Internet while we waited for the cable company to show up and turn the valve that controlled the internet pump. He had to run new wire from the telephone pole, because the existing line was only good for television but was too old to contain the precious internet juice. That means this house has never been graced by the blessed electrical impulses of broadband internet, which is a radical thought.

Continue reading ⟩⟩ “All Moved In”

 


 

Dishonored EP5: Secondary Explosions

By Josh Posted Wednesday Mar 6, 2013

Filed under: Spoiler Warning 106 comments


Link (YouTube)

As a result of Shamus’ GRAND MOVING ADVENTUREâ„¢, he was unavailable for… basically everything this weekend. As a result of this, and an intense market research study that cost nearly as much as Rutskarn’s yearly salary (!), we’ve decided to bring in a replacement for Shamus with someone that we estimate will be significantly more successful in virtually every way. So much so that we’ve pretty much just decided to permanently replace Shamus altogether, or at least until such time as he finishes moving his things and returns to smack me upside the head.

So give a rousing welcome to Jarenth, hailing from Blue Screen of Awesome, and enjoy this mostly Shame-less week of Twenty Sided.

 


 

Dishonored EP4: Grandma’s House

By Josh Posted Tuesday Mar 5, 2013

Filed under: Spoiler Warning 124 comments


Link (YouTube)

Playing through Dishonored again, it really does feel like something is missing from the game. The game clearly has this whole, fleshed out world, but there never seemed to be any hook; anything to pull me into it or encourage me to explore anything but the most cursory of background information. The main storyline is all exposition about events that are happening right now, with little explanation for what happened before or why any of this is important. It really was, as I touched on in the episode, like I’d missed the first few chapters of the story somewhere.

It really didn’t help that I didn’t figure out the Heart could reveal background information about the NPCs if you pointed it at them until I was nearly finished with the game. I’d tried it early on, but apparently none of the people I’d tried to learn about were interesting enough for me to distinguish the Heart’s dialogue about them from everything it was saying about the general area. Also, it totally doesn’t count if the only way to learn about the background of the setting is to point an item at everything I see.

And yes, the brightness problem will be fixed next episode. Patience!

 


 

Experienced Points: Why the PS4 Doesn’t do PS3 Games

By Shamus Posted Tuesday Mar 5, 2013

Filed under: Column 106 comments

The recently-announced PS4 is getting a bit of bad press lately because of the lack of backwards compatibility. My column this week explains why this was inevitable.

While reading up on how the Cell Architecture works for this article, my eye began to twitch s I pictured just what I complete mess it would be to emulate this beast. The cell lets a bunch of processors share different levels of cache. There’s all this stuff governing when memory writes are performed and it’s basically a bunch of distributed computers shoved in the same case. That’s awesome if you’re doing brute-force cryptography or building a render farm, but as a system for making interactive games it comes off as… weird.

I’ll repeat the borderline conspiracy theory I’ve floated in the past:

Continue reading ⟩⟩ “Experienced Points: Why the PS4 Doesn’t do PS3 Games”