At the beginning of a project there’s always a big burst of progress. Every ten minutes you’ve got another feature or another improvement, and it’s easy to delude yourself into thinking you’re John Carmack. But then you enter the middle phase of the project and suddenly it’s time to tidy things up, get your interfaces in order, and work on some of the boring, non-sexy stuff.
So that’s where I am right now. Sooner or later I need to do the Great Big Post About Gameplay Mechanics, but I keep putting that one off. Up until now this game has been all things to all people. Everyone can look at these screenshots and fantasize about all the ways it could be exactly what they wish. Everyone can look at it an scream, “Shut up and take my money!” because so far they haven’t seen anything that indicates it’s not something they would like. When I finally get around to nailing things down I’ll end up breaking some hearts, and I’m not quite ready for that trial yet.
So let’s dig through funny screenshots.
Continue reading 〉〉 “Project Good Robot 14: Outtakes”
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