I’ve been reading back over this series, and I have to say I’m pretty happy at how far we’ve come in such a short time. But I have to admit the one thing we need more of in this write-up is crappy MS-Paint level illustrations. So let’s fix that.
We start with our flying robot:
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Pfft. I have no idea why people waste money on artists making concept sketches. I think this looks awesome already! In fact, we could throw a little lens flare on that thing and we’d be ready to start taking pre-orders.
As cool as this is, I think it would look even more amazing with a leg. Maybe even more than one leg. But we’ll start with one. The first step is to pick a horizontal offset from the body. Let’s say we draw a line that extends one unit to the left of the body. This creates a point which we will call the knee. The knee can move up and down, but it always has to stay the same distance from the body horizontally. (Yes, I could have the knee pivot instead of moving up and down, which would be more “correct”. But I’m going for an effect here.)
Continue reading 〉〉 “Project Good Robot 13: How Do We Leg?”
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