You know what the hardest feature of this game was so far? Fullscreen mode. Well, not so much fullscreen as the ability to allow the user to change the window size, which crops up most often when toggling fullscreen mode. I don’t think it was the most time consuming feature, but it was certainly the most effort for the most mundane and uninteresting payoff.
It’s not something you can skip, really. I’m long past the point where I’ll put up with a game that wants to restart because you changed the resolution. We’re all accustomed to being able to smack alt-enter to toggle fullscreen or to resize a window by dragging. It’s just part of making civilized software and not something a developer can leave out. On the other hand, it’s infuriatingly difficult and troublesome and adds all kinds of unwelcome complexity to systems that would otherwise be graceful and elementally simple.
Ever wonder why some old games (and a few modern ones) won’t change the resolution until you restart the program? I’ll tell you.
Continue reading 〉〉 “Project Good Robot 21: Resource Usage”
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