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Hosts: Rutskarn, Josh, and Shamus.
Show Notes: Continue reading 〉〉 “Diecast #37: Oblivion, Anthropology, and Sid Meier”
Let’s just skip the boilerplate crap about being busy and making excuses and get right to the info-dump:
1) I’m still working on Good Robot.
I’ve never taken a public project this far and I’m kind of at a loss as to what to say next. I’m not solving interesting problems and I’m basically done with the experimenting and prototyping. We’re to the phase of the project where I’m just working my way through feedback, complaints, bug reports, and Very Dull Features. Blogging that would be like a cooking show where you watch the chef sit around for half an hour waiting for the cake to finish baking.
So… ask some questions?
B) Yes, editing comments is disabled.
I was using Ajax Edit Comments plugin for WordPress, and it was causing way too many SQL queries, which was leading to performance problems. The majority of you probably didn’t notice. (Unless you visited during one of those moments when the queries ate so much CPU(?) that the machine went down and the site vanished) but for those of you who leave comments you probably noticed it took the site bloody ages to do anything. (The reason for this is that most people see a cached copy of the page that only updated when someone left a new comment, but for people who themselves left comments a fresh page was generated every time, since it needed to update the “edit” buttons and pre-fill the comment fields.)
But those slowdowns were peanuts compared to what I was experiencing in the moderator pages, which sometimes took several minutes to load.
So, the edit comments plugin is gone. Sorry. Try not to make any embaressing typoes.
III. No Spoiler Warning this week. Again.
We’re about to finish up Metro 2033, and we want to have the whole crew on hand for that. So, we have to wait for a week where all four of us are available.
We don’t have our next game picked out yet. We’re hoping to find something Mumbles is into.
Forth: The Diecast this week is going to be odd.
There were only three of us, and I went into it tired and in a bad mood. I don’t know if that impacted the show, but when it was over I felt like I’d just been in an argument or read some horrible news. I didn’t know it at the time, but while we were recording I was in the run-up to a day long migraine. I don’t know if the bad mood had anything to do with the migraine or not. For a long time I’ve had this pet theory that migraines begin long before I can feel them, and so I’m always looking for altered mental states before and after the event.
Twenty Sided has learned that the PS4 launches tomorrow. We have heard rumors that it is, in fact, not very powerful. Other rumors have suggested that the machine is an obelisk of raw computing potential. We have it on good authority that the machine is either shamefully overpriced or a complete bargain, and that the launch titles are either awesome or uninteresting. The device comes in black, but might also come in other colors and may be positioned either vertically or horizontally.
Despite this speculation and uncertainty, we can confirm that the machine runs on electricity and will have one or more cables attached to it. We have contacted our sources, and we have confirmed that this is NOT a picture of the device in question:
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| The Mattel Intellivision launched in 1980 with a keypad controller and 1456 BYTES of RAM. |
Okay, I’m done being silly. The thing doesn’t run PS2 games, so I have no idea what I’d use it for. It looks pretty cool, though. I snark at the launch coverage, but this is actually a really interesting time for the industry. I’m not planning on getting any of the new consoles* but I’m very curious how things will play out over the next couple of years.
Continue reading 〉〉 “Twenty Sided’s PS4 Launch Coverage!”
Rutskarn couldn’t make it to our recording session this week. We’re on the last block of episodes for Metro 2033, and we didn’t want to complete the game without him. So, no Spoiler Warning this week.
BUT!
Some time ago I was a guest on Disclosure Alert, which is to Spoiler Warning as Darths and Droids is to DM of the Rings. Which is to say: The same thing, except different in every way. The episodes are just now coming out, so you can hopefully get your fix of over-analysis, trolling, nitpicking, and unrelated anecdotes.
Link (YouTube) |
When I showed up for these episodes I was actually shocked at how much of the game I’d forgotten.
Also, I’m amused at how Skype managed to clip everyone’s introductions just like Ventrilo does. Ha ha. Technology sucks.
If you dig the show then be sure to check the archives. Mumbles and Josh have also been guests at various times, so you can catch their thoughts on Alpha Protocol as well.
EDIT: Skype wasn’t clipping the intros. They were trolling me. *shakes fist*
You know what we need more of around here? Controversy. Nothing livens things up more than gnawing on the old bones of a horse that was flogged to death in the flamewars of yesteryear. If we’re lucky, we might get through this without having some kind of rage-driven meltdown.
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Show notes:
Continue reading 〉〉 “Diecast #36: Battlefield 4, and Gaming Culture”
Link (YouTube) |
Like a lot of people, I missed the hint from your companions that you’re supposed to stare down the librarians. On one hand, this is a great mechanic. The stare-down is unnerving and reinforced what Khan had to say about thinking before shooting. On the other hand, I think it was way too easy to miss (a lot of people missed it, not just me) and an uninformed player might easily find themselves unable to proceed because there aren’t enough bullets to kill all the librarians.
Lucky for me, I was using the volt driver and had bought a massive stockpile of ammo many stops earlier. I was fine in this section of the game, despite getting hilariously turned around and confused at a couple of points.
I think a lot of the problems with the library boil down to malfunctions or mis-communications with two important mechanics: The staring and the gas masks. Both are interesting, both reinforce the themes and atmosphere of the game, and both lead to awful game-killing failure states if the player messes up.
While I don’t think there are simple answers for these issues, here are my own suggestions for how I’d try to alleviate them:
1) I think that the staring mechanic needed more than one mention. Lots of people (myself included) seemed to miss it because their character was gasping for air on a low filter, thus drowning out the NPC’s. Either that, or they were running around looting. (Perhaps trying to grab all the stuff before the next camera-grab cutscene shoved them through a one-way door.) I think it would have been good to have a conversation about the librarians earlier in the game, preferably someplace where the player wouldn’t have a gas mask on.
2) Assuming we can’t snap our fingers and make Polis a full city (alas) then I’d suggest putting the shop AFTER the council meeting. When the player rolls into town, the next item on their list is “attend meeting”. When they exit the meeting, they know (roughly) where they are going and can plan accordingly. It’s one thing if the NPC offers the player some friendly advice to buy filters. It’s another thing if that player is properly informed (and not completely distracted by a new town) when the advice is given.
I notice both of these fixes involve Polis. I really suspect that Polis needed to be cut for budget reasons and as a result we ended up with these rough spots as a side-effect.
Link (YouTube) |
I can understand why the developer would want to cutscene through Polis. It’s a massive space and making it available to the player would have been expensive. You need collision hulls to keep the player from jumping out of the level. You need to populate it with people. You need to voice and lip-sync at least SOME of the people so it doesn’t feel like everyone has been lobotomized. People need to be animated so they aren’t rigid. You’d need to make a couple of new art assets because having the exact same bar with the exact same arrangement of posters in two different towns would likely be immersion-breaking. You’d also need some shopkeepers and sales chatter. (I don’t mean the gun vendors. I mean like the food vendors we see in other towns.)
If you’re worried about budget, Polis is probably the most sensible place to cut corners. Having said that, it really did sting to spend the entire game getting here only to be carried through by cutscene rails.
It’s probably hard to tell from our footage, but the cutscenes are really annoying. The game cuts you loose to shop, but if you get too close to your friend (like, maybe you were hoping to look at the OTHER half of this tiny room?) then it grabs your camera and begins the cutscene that shoves you out of town. It doesn’t even have the decency to give you a “are you ready?” prompt. The shopping is the only interactivity in all of Polis. The rest is cutscene.
A shame, really. Understandable, but a shame.
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