There the rules are pretty sketchy for what it takes to qualify for “Early Access” on Steam. I don’t know that there can be such a rule in a black-and-white, qualify-or-not sense of things. But in my own sense of what I expect from an alpha, I’d say “more than this”.
Basically what we have here is a really great ship builder and a marginally successful system for test-driving your design.
This is something I’ve always wanted in a space game. Very few of them seem to wrap their heads around this idea that the ship is the avatar. Instead, somewhere buried on a tab of a dialog I never look at is a picture of my pilot, and that’s supposed to be “me”. But from a gameplay standpoint it’s much more useful to think of “me” as the thing in the middle of the screen: The ship. That’s what I’m looking at. (Assuming the game is third person.) That’s what gets damaged, upgraded, or killed by my actions. That’s the thing I want to name, personalize, and look at in dramatic camera views.
So I dislike the usual system of progression in these games where you upgrade from one fixed design to another. It’s like playing Diablo II and “upgrading” your necromancer into a sorceress, and then later trading her in for a barbarian. It just feels wrong. Maybe ship A has the stats that I really want, but it’s got wings and pointy bits on it that I dislike for aesthetic reasons. Ship B has a form I find appealing, but the stats are geared for (say) mining while I’m more interested in combat. In a genre so focused on freedom, I’ve always found this annoying.
A lot of games focus on letting you amass and command fleets. That’s nice, but rather than commanding a dozen fixed ships I’d much rather fly one really cool one. Even if I’m the only person who thinks it’s cool. I want to command the Enterprise, not the Federation, and I want to explore the galaxy, not run an intergalactic trucking company. But that’s just me.
Continue reading 〉〉 “Sandbox Space Sim: Kinetic Void”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.