Sandbox Space Sim: EVE Online

By Shamus Posted Sunday Feb 2, 2014

Filed under: Game Reviews 166 comments

Let’s just agree up front that I’m not going to be able to scratch the surface of a rough outline of a summary of this game. I’ve been playing for about a week, so writing about EVE at this point is like a guy from Azerbaijan deciding that since he spent 24 hours in Anchorage he’s qualified to write about AMERICA. The subject is too big for anything as ambitious as an overview. So if you’re an EVE veteran, try not to rage out about overlooked details or errors in this write-up. EVE is huge and there’s no way I could get it all down in the week I’ve been playing.

I’ve rolled a few characters, bought some ships, joined a corporation, and smashed about a million asteroids. The game isn’t so much “fun” as it is “engrossing”. I’m in it for a month, but I’m not sure I’ll extend my account beyond that. We’ll see. I’ll talk more about this in the podcast later this week.

A corporation is a player-run group. In other games they’re called guilds. The corp I joined is Starfield Enterprises. I joined Starfield because:

  1. They’re not so massive that I’d be lost, so I could ask my newbie questions without feeling like I was shouting into the storm.
  2. They focus on industry and mining, which is what interests me.
  3. Their name isn’t stupid. Far too many corps think that members would want to fly under the flag of “xXMurdar EliteXx” or “Surprise Buttsects”. And too often they are right. Sigh. Still, I feel compelled to note that when it comes to players choosing lore-friendly names, EVE is actually one of the best. It’s second only to LOTRO for non-stupid character names.
  4. They seem like a nice bunch of reasonable, low-key players who enjoy the game.

Space is big. Really big. You just won’t believe how vastly hugely… etc.
Space is big. Really big. You just won’t believe how vastly hugely… etc.

EVE plays nothing like a traditional MMO. You don’t “grind mobs” for XP, nor do you kill them for random drops. There are quests, but they’re mostly tutorials and not the meat of the game. The actual game – the thing that drives the action – is entirely created by the players. Once you graduate from the newbie zone you’ll likely be flying a ship built by players using a factory built by players from raw materials harvested by players. It’ll be outfitted with player-built weapons and player-built systems and no matter what you do with it, you’ll probably be selling your efforts to players. (Unless you make your living as a pirate, by killing players.)

As a way of explaining how deep, technical, unusual, and emergent the game is, let’s talk about PLEX. There’s a cool story behind this, but like anything to do with EVE it’s incomprehensible without a couple minutes of instruction to provide context.

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Skyrim Mod List

By Shamus Posted Friday Jan 31, 2014

Filed under: Game Reviews 161 comments

Someone asked on Twitter…

Well, I never pass up a good excuse to fill the blog with easy-to-produce content like lists. So sure. Let’s go over my list of mods.

Note that installing mods in Skyrim is not something you do in moderation. Either you ignore mods and just play the base game, or you’ve got three dozen of the dang things, because once you start it’s hard to draw the line. There are so many aspects of the game that could be improved, and once you’re over the initial learning curve additional mods are basically free.

Here is what I have loading via the Nexus Mod Manager:

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Diecast #43: Broken Age, Wii U, Nintendo

By Shamus Posted Thursday Jan 30, 2014

Filed under: Diecast 126 comments

Download MP3 File
Download Ogg Vorbis File

Hosts: Mumbles, Josh, Chris, and Shamus.

Show Notes:

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Spoiler Warning: Season 14

By Shamus Posted Wednesday Jan 29, 2014

Filed under: Spoiler Warning 138 comments

Yes, it’s been something like 7 weeks since our final episode of Metro 2033. It didn’t seem to make sense to launch a new season during the holidays, since we would be busy and the blog traffic would be way down.

When the break ended, we got together and found that Twitch.tv was basically broken and unusable.

See, Josh streams the game to us while he plays, so we can see what’s going on and comment. But this appendage of the ugly oddball technology contraption that makes this show has always been the most wonky. In the early days we used Livestream. Livestream was unreliable. It would go down, refuse to broadcast, or just plain stall in the middle of recording. The only part of the service that worked were the advertisements, which worked incessantly. We’d see the same ad 7 times in a recording session. It was torture.

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Anniversary #4: Amnesia: A Sex Machine for Pig Butts

By Josh Posted Tuesday Jan 28, 2014

Filed under: Spoiler Warning 100 comments


Link (YouTube)

Man, we’ve been doing this show for four years. And over those four years we’ve gotten progressively better. At being insane.

As evidenced in this video.

Don’t ask about the title. It’s better that way.

Also, Rutskarn says that if guys are good in the comments, he might drop by with some puns. He told me to put this in the post because he also told me to write the post instead of doing it himself like we originally agreed upon.

Bad Rutskarn. No biscuit.

 


 

Experienced Points: Superheroes That Should Be Games

By Shamus Posted Tuesday Jan 28, 2014

Filed under: Column 178 comments

Which is more amazing, that Arkham Asylum games were so good, or that we haven’t been flooded with DC, Marvel, and the other IP holders trying to do the same thing? It’s odd, I tell you. The closest we came to someone trying to crib from Arkham wasn’t a superhero, it was Lara Croft. But if any of these companies do decide to enter the “Arkham genre”, what heroes would be a good fit?

The article was already long, and there are literally hundreds of quasi-notable heroes to choose from, so the cutoff for making my list was pretty arbitrary. Here are some other heroes I think are worth mentioning:

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Sandbox Space Sim: SPAZ

By Shamus Posted Monday Jan 27, 2014

Filed under: Game Reviews 63 comments

Made by a two-person team, Space Pirates and Zombies is very obviously a labor of love. I mean, look at the new game screen:

How can you not find that heartwarming?
How can you not find that heartwarming?

It does for mainstream space sims what Terraria did for Minecraft: It distills the gameplay down to the elemental, focuses on combat, and does it all in an accessible 2D retro style. I played it way back in 2011. I liked it and got a couple of days of fun out of it, but it suffered from the same restrictive approach to character progress as Freelancer, which eventually turned me off the game. I suppose I should get my long-overdue Freelancer rant out first:

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