Diecast #47: Thief

By Shamus Posted Tuesday Mar 4, 2014

Filed under: Diecast 81 comments

Here is an entire episode dedicated to a single game. Thief [4] has been a long time coming. Some have been excited to see it return. Some hopeful. Some outraged. Some resigned. But now we’ve played it and we can see the result for ourselves.

It’s not the game we hoped for, but neither is it the train wreck we feared.

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Hosts: Josh, Chris, and Shamus.

The entire show is about Thief, so no timestamps. We spoil some of the themes of the story during the show, but nothing that shouldn’t be incredibly obvious after the tutorial.

At the 57-minute mark we talk about the ending, so you might want to skip that part if you’re spoiler-averse. Although as Chris says, the story is pretty much broken, and I don’t think spoilers will hurt you. And by “broken” I mean, “clearly a patchwork of different revisions of the story that don’t fit together or form a proper sequence of events”.

 


 

Skyrim EP12: The Innkeeper is a Spy!

By Shamus Posted Sunday Mar 2, 2014

Filed under: Spoiler Warning 183 comments


Link (YouTube)

So yeah, the Greybeards are amazingly shallow. No young members. No indication of where new members come from. No history. No interactions with each other. No texts to study. No apparent philosophy, goals, or guiding principles. No chores to do. No goal. No interaction with the society below, other than the people bringing them food for no reason.

To a certain extent I understand why the characters are flat: Voice acting is ruinously expensive and time-consuming. But I don’t understand why the world needs to be this shallow. I’m not asking them to ram a bunch of exposition down our throats. They don’t even need to fill in the details. They just need to hint at the depth and let us extrapolate.

I propose some changes:

Continue reading ⟩⟩ “Skyrim EP12: The Innkeeper is a Spy!”

 


 

Skyrim EP11: Lydia Becomes a Hottie

By Shamus Posted Friday Feb 28, 2014

Filed under: Spoiler Warning 188 comments


Link (YouTube)

At the two and a half minute mark you can hear the years-old Ventrilo bug in action. I mean, you can always hear it, but here you can hear proof that it’s a bug and not sloppy use of the push-to-talk key.

Mumbles says “I sai-“. Then you can hear her echo through Josh’s headphones where she says, “I said it!” Meaning, in the original conversation her message wasn’t cut off, but when Ventrilo exported the whole thing to MP3 it decided to truncate everyone’s messages. This is my #1 technical complaint with the show and has been for some time. We could switch to some other service, but they all have various tradeoffs. (Ask Josh. He does the sound editing.) And we wouldn’t need to balance those tradeoffs if SOMEONE would just fix this stupid bug. I mean, it’s only been a 100% reproducible issue across multiple platforms for over four years. Maybe someone could look into that so our sho_ doesn_ soun_ lik_ thi_ al_ th_ ti_. That would be super happy-making.

Bugs me. So bad.

At four and a half minutes, Josh says we look, “Kind of silly, you guys.” Sadly, this is always true. From the moment you put on your first set of crappy faction armor to the end of the game when you can finally craft yourself something respectable, you look like you got dressed by having yourself catapulted into the the Loading Ready Run costume archives. And even late in the game, all hats have been carefully engineered to look as ridiculous as possible. Are you having trouble deciding between a shabby hat, a heavy one, one with severely limited visibility, one that completely covers the face you spent twenty minutes on, or the one that looks dangerous to the person wearing it? Why choose? In Skyrim, you can have all of this and more. In every hat. Always. Forever.

Bonus points to the in-game perks that give you additional armor bonuses, but only if you are wearing a complete set of armor, including the hat. Well trolled, Bethesda.

 


 

Thief: The Drunk Project

By Shamus Posted Friday Feb 28, 2014

Filed under: Rants 90 comments


Link (YouTube)

Chris uploaded a highlight reel of some of the bugs he found in the new Thief game. Yes, we all saw this coming. But it’s sad anyway. Like being told that Uncle Fred is dying of cancer, and then going to the funeral and seeing that yup… he sure did.
Continue reading ⟩⟩ “Thief: The Drunk Project”

 


 

Skyrim EP10: Have You Seen Lydia?

By Shamus Posted Thursday Feb 27, 2014

Filed under: Spoiler Warning 126 comments


Link (YouTube)

Mumbles was so delighted that I knew who Gorgeous George was. But the sad fact is that I was actually thinking of George “The Animal” SteeleFamous for tearing apart the turnbuckle mid-match, and pretending to eat it., and got the names confused. So I don’t know wrestling. Sorry Mumbles!

The axe that Josh picked up in this episode is pretty heavy, has low damage, and by weight is among the most worthless trash items in the gameBy weight, it’s actually worth less than the ragged prisoner tunic you’re wearing at the start of the game. And just for fun, its hit box is quite a bit larger than the axe itself, meaning it’s possible to point directly at a coin that’s several centimeters away from the axe and end up grabbing the weapon anyway. Yet a level designer deliberately plonked one down in a pile of coins.

It’s sort of funny in this context, but over the course of the game this kind of thing actually gets to be really irritating. You go to pick up a free item, but accidentally grab the owned one beside it, thus stealing the object. You try to take the gems, but end up taking the worthless bowl that the gems are in. You try to pick up the coins but their hit box is fiddly and sometimes the game thinks they’re inside the desk instead of on it, so you end up crawling around, crouching, trying to find an angle that will let you grab them.

But where they really twist the knife is with the interface. The default Skyrim interface is ghastly. Horrible. A crime against usability. And picking up all this crap creates more trips to the inventory screen to scroll through all this crap and find that one thing you accidentally picked up.

I do wonder how deliberate the item placement is, and what the thinking is behind it. Is this supposed to be gameplay? Or is this mess the emergent result of a dozen different systems that are held together with duct tape and wishes?

 


 

Spoiler Warning: We’re Doing a Patreon!

By Shamus Posted Wednesday Feb 26, 2014

Filed under: Spoiler Warning 86 comments

Please enjoy these three minutes of I Don’t Know What The Hell.


Link (YouTube)

As of this writing, Spoiler Warning has published 441 videos. A typical episode is a little over twenty minutes, but a lot of early episodes and specials weigh in at around an hour. If we assume the average is half an hour, it means that we’ve produced ~200 hours of entertainment. That’s more total hours of footage than (say) the entire run of Star Trek: The Next Generation. That’s a lot of videogame-talking.

I want to stress here that this isn’t a plea for help. We’re not hobos, we’re street buskers. Support the show if you like, but the important thing is that you keep watching, keep sharing the show.

 


 

Diecast #46: Irrational, Europa Universalis, Assassins Creed Black Flag

By Shamus Posted Tuesday Feb 25, 2014

Filed under: Diecast 95 comments

As announced on the show, I’m vetting the [email protected] emails now, and I’m going to try and be a little better about answering them. Also, we might use Diecast questions to fill slow moments in our Skyrim series. Protip: If you want the question to appear on the show, keep it short. Two or less sentences is ideal.

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Hosts: Josh, Chris, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #46: Irrational, Europa Universalis, Assassins Creed Black Flag”