Skyrim EP26: Follow the White Rabbit

By Shamus Posted Thursday Apr 17, 2014

Filed under: Spoiler Warning 108 comments


Link (YouTube)

Chris hits on an interesting angle here, talking about the various costs of populating game space with extras. In Grand Theft Auto, you’ve got lots and lots of nameless, randomly generated extras who are poofed into existence as you enter an area and vanish the moment they’re no longer relevant to the scene. You can murder them, steal from them, shove them, or terrorize them without having any lasting impact on the city. They don’t matter. On the upside, the population density feels about right and really sells the notion that you’re in a real city.

At the other extreme we have Bethesda-esque games, which are lightly populated to the point of comedy. A small town like Riverwood doesn’t even have enough people to comprise one family of pre-technology people, much less a whole town. Even a major city like Solitude has barely enough people to fill a tiny village. On the upside, everyone has a name and a job and a place in the city. If you kill someone, they stay dead and the city goes on without them.

I don’t think that one approach is objectively better than another. They each lend themselves to different sorts of games. I sort of admire the Bethesda approach more, but I admit it also leaves more room for moments of “LOL videogame logic”. Why isn’t anyone married? Hey, Skyrim only has about 10% of the required farmland to supply this tiny population! This “war” between two dozen people looks ridiculous. Why aren’t there more graveyards? What keeps these smithies in business when there are already more swords than people?

The GTA world makes even less sense (nobody does anything, nobody has a job, nobody has kids, etc) but we notice it less because we understand the people don’t matter. But by adding detail to the world Bethesda sort of draws our attention to the extras, and then they crumble under the scrutiny. Which creates this strange situation where it might feel like there’s no point in trying. But I’d point to Fallout: New Vegas as an example of a game that does it right. Or perhaps not right, but less wrong. We don’t need perfection, but having fewer flagrant imperfections would help a lot.

I won’t get into the embassy quest just yet. We’re going to spend all of the next episode on it, so we’ll have plenty of time to discuss it then.

 


 

Skyrim EP25: Catbert Gaiden

By Shamus Posted Wednesday Apr 16, 2014

Filed under: Spoiler Warning 94 comments


Link (YouTube)

So that was certainly twenty one and a half minutes of somebody playing Skyrim.

 


 

Experienced Points: What Happened at GAME_JAM?

By Shamus Posted Tuesday Apr 15, 2014

Filed under: Column 64 comments

So it turns out the gaming community dodged a bullet a couple of weeks ago. You’ll really need to read the column and the links it contains to make sense of what follows. Sorry to give you such a giant reading assignment, but it’s a big topic with a lot of tributaries.

Here is a quote from Adriel Wallick, who also had some things to say about the event:

The product placement and forcing of the brand onto us was over the top. I understand who was sponsoring it and where the money to produce this event was coming from, but when I am no longer allowed to have easy access to water in order to hydrate myself after sweating under bright lights for hours because it wasn’t Mountain Dew, then we have a problem. I don’t want to speak ill of Mountain Dew. They are a brand and they sponsored an event – it is 100% acceptable to slap their branding all over the place. It was the enforcement of shilling out our image to constantly and overtly push this beverage that made me uncomfortable.

This is not the first time Pepsi has tried to hang out with the cool kids in gaming and wound up looking like tone-deaf jerks. I understand that brand awareness and exposure are important, but there ARE bad places to put your logo: THIS WEEKEND A TWITCH TV EXCLUSIVE: KITTYCIDE. WE PUT THESE ADORABLE KITTENS IN A PLASTIC BOX AND WATCH THEM SLOWLY DIE OF NEGLECT. SPONSORED BY PEPSI.

My question is similar to the one Adriel asks near the end of her article. Who hired this guy? Why? And do they understand their mistake? I’m a big believer that blame should travel uphill (I acknowledge that it naturally flows the other direction) because that’s where the decisions come from. My concern is that this reality-TV producer guy was made a scapegoat. It’s very rare for a single person to do this much damage all by themselves. Either he was doing what his employers wanted and they hung him out to dry when the crowd turned on them, or they hired this guy without having any concept of what the show would look like. It’s either callous or incompetent.

(I’m using generic terms like “they” because breaking down the leadership structure of this event is really complicated. This wasn’t the effort of a single company, but of many.)

I don’t need the guilty parties to prostrate themselves and submit to a beating on Twitch. These folks already lost four hundred thousand dollars of their own money, and that’s gotta sting worse than a beating. But I would like to see some kind of nod that this happened and that they understand the problem goes deeper than “We hired the wrong guy.”

And what I’d really love is for them to attempt another event. (Again, I realize they just lost a fortune and that it’s possible they don’t have anything left that they can afford to risk.) I think it would help if there was another game jam. One with a less combative and more creative tone. Perhaps one that just let the audience hang out with some devs and see what it takes to make some games.

Anyway. It’s a sad story, but I suppose it could have been a lot worse.

 


 

Diecast #53: FTL, Civilization Beyond Earth, Actual Sunlight

By Shamus Posted Monday Apr 14, 2014

Filed under: Diecast 188 comments

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Hosts: Josh, Chris, and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #53: FTL, Civilization Beyond Earth, Actual Sunlight”

 


 

Skyrim EP24: Hover Horse

By Shamus Posted Sunday Apr 13, 2014

Filed under: Spoiler Warning 66 comments


Link (YouTube)

I was pretty mad at Josh for everything he did this week and every way he failed to progress in the game. But then he found the glitch with the horse so I figure we’re even.

I had a lot to say about this stuff, but I might as well save it for the next time I’m on the show. It’s going to be a long season and I don’t want to run out of things to complain about analyze.

 


 

Skyrim EP23: Praefect Strangers

By Shamus Posted Thursday Apr 10, 2014

Filed under: Spoiler Warning 91 comments


Link (YouTube)

Welcome to Riften, where everyone is a dick to you for no reason, everyone insists on talking to you for no reason, and everyone is invincible for no reason. (No good reason, anyway.) It’s also ugly. It’s also the home of the Thieves Guild Questline, making this the most awesome concentration of awfulness in all of Skyrim.

 


 

Skyrim EP22: Hey Look, A Moose

By Shamus Posted Wednesday Apr 9, 2014

Filed under: Spoiler Warning 93 comments


Link (YouTube)

“No, seriously guys. If I can’t make it, just do Spoiler Warning without me. We’ve got plenty of people. I don’t need to be in every single episode,” is clearly the most wrong thing I’ve ever said.

So enjoy this twenty-five minutes of listening to the lengthy exposition for a quest and then forgetting all about it, waiting for the arrival of an NPC who will never show up because they haven’t read the letter to begin the quest, going shopping and yet still not buying any health potions, stealing yet another horse despite how this has proven to be a pointless hassle in the past, dying in a pointless fight against random bandits that could have been avoided by simply staying on the horse instead of letting it wander off yet again, and finally bunny-hopping around the wilderness aimlessly murdering trash mobs with no clear goal in mind.

This is what I do on the show. I restrain this lawlessness and tomfoolery. I am the Nick Fury of this team. Except with no eyepatch. Or Trenchcoat. Or training. Or weapons. Or budget. And nobody listens to me.

 


 
From The Archives:

The Best of 2018

I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

The Best of 2019

I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.

 

The Death of Half-Life

Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?

 

Trusting the System

How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?

 

Civilization VI

I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.

 

Could Have Been Great

Here are four games that could have been much better with just a little more work.

 

Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.

 

Tenpenny Tower

Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.