Skyrim EP16: Wolves Aren’t Evil

By Shamus Posted Wednesday Mar 19, 2014

Filed under: Spoiler Warning 118 comments


Link (YouTube)

Imma spoil this for you, for your own good: Josh totally murders Lydia in this episode, and it takes a couple of minutes before anyone realizes it happened. Re-watching this now I knew it was coming, and I laughed. I mean mourned. Not laughed. I don’t know why I said laugh. That would be terrible. Anyway, watch for it. It’s all the more hilarious poignant that nobody knows it’s happening.

If you want to see the footage of ragdoll “physics” in Thief Deadly Shadows, Chris put together a nice collection of them here.

 


 

Experienced Points: Cloning is Good for You

By Shamus Posted Tuesday Mar 18, 2014

Filed under: Column 76 comments

I just want to say a few words in defense of cloning. I mean game cloning. Not biological cloning. I don’t know anything about biological cloning, except for that one terrible TNG episode where the writing was horrible and the cloning debate was so goofy and muddled it sounded like two Amish guys arguing Mac vs. PC.

Where was I? Oh, videogame cloning, right.

Of course, all of this stems from the recent Candy Crush controversy. On Facebook Jennifer Snow pointed out that King was kind of obligated to defend their Candy trademark, or they could risk losing it. That’s an interesting wrinkle to the discussion that I didn’t touch on in the main article (maybe I should have) so let’s talk about it here:

What I think King SHOULD have done is to trademark “Candy Crush”. That way if some idiot came out with “Candy Crush Story” or “Candy Crush Adventure”, then King could take them to court and I think most people would be okay with that. But instead they trademarked “Candy”, meaning that nobody anywhere is ever allowed to have the word candy in their game, and then King is “obligated” to sue everyone who tries. That’s completely unreasonableThe fact that they were GRANTED trademarks on common English words is also part of the problem.. And then they trademarked “Saga” and went after completely unrelated games in unrelated genres where the claim of “market confusion” is ludicrous. They’re not trademark trolls because they’re defending their trademarks, they’re trademark trolls because they grabbed broad, overreaching trademarks and then enforced them way beyond what I think would be considered a reasonable requirement.

King has lost / given up one of these trademark fights in the US. But they’re still holding onto it abroad. Here’s hoping they either clean up their act or get spanked in court.

 


 

Diecast #49: Broken Age, OOPS FEMINISM, Dark Souls

By Shamus Posted Tuesday Mar 18, 2014

Filed under: Diecast 367 comments

So let’s have a nice, calm, non-controversial week talking abo- aw damn it someone mentioned feminism again, didn’t they? Let me get my crash helmet on.

Download MP3 File
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Hosts: Rutskarn, Mumbles, Josh, Chris, and Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #49: Broken Age, OOPS FEMINISM, Dark Souls”

 


 

Crowdsourcing Advice: Result

By Shamus Posted Monday Mar 17, 2014

Filed under: Personal 101 comments

So last month I mentioned that my son’s laptop died, and I asked for some advice on what to get and what to avoid. We got some good feedback and got him a reasonable machine without breaking our budget. (Some people even threw a few bucks at us via paypal to help with the purchase. Thanks!) I didn’t think about it again until last week when someone emailed me and asked for a follow-up. It didn’t even occur to me that I’d sort of left you hanging.

So for the curious, here is what happened…

Continue reading ⟩⟩ “Crowdsourcing Advice: Result”

 


 

Hangout March 16: It’s Over!

By Shamus Posted Sunday Mar 16, 2014

Filed under: Notices 33 comments

Josh is streaming right now. We’re playing Elder Scrolls Online. We’ll probably be talking about everything BUT ESO, according to tradition and / or prophesy.

EDIT:

It’s Over. If you’re wondering, here’s what you missed:

Continue reading ⟩⟩ “Hangout March 16: It’s Over!”

 


 

Hangout March 16th: The Elder Scrolls Online

By Josh Posted Friday Mar 14, 2014

Filed under: Notices 60 comments

So this morning I was talking with Twenty Sided regular Varewulf about The Elder Scrolls Online and how there’s a beta event going on this weekend. And I decided, “Hey, everyone else is checking this out, I guess I should too.”

Josh is writing this post by the way, in case you were momentarily confused by the idea of Shamus suggesting he should check out a game he already posted his impressions about a month ago. I should bug him to bring back the author portraits again.

Anyway, long story short, I found a key and I’ll be playing this weekend. And since we haven’t done the whole hangout stream in a while, I figured, why not invite everyone to watch?

So we’ll be doing a hangout on Sunday, March 16th, starting at about 2 PM Pacific/5 PM Eastern. And I think (feel free to correct me if I’m wrong) that since the continuing bad practice known as daylight savings time has already occurred in the US but is still weeks away in Europe (because why would we try to make this easy?) that translates to 9 PM Britain/10 PM France/Netherlands/Scandanavia/Mordor/etc.

As with the past few hangouts, we’ll be doing it on the usual Twitch channel.

It’ll be great. Shamus might be there. Jarenth might be there. Other people might be there. Hell, I might even be there.

 


 

Experimenting with Threes! Part 2

By Shamus Posted Thursday Mar 13, 2014

Filed under: Programming 45 comments

On Tuesday I talked about messing around with the game Threes! and making variants of the established gameplay. If you didn’t read that entry, then the short version is this: I felt the game was too random, and I experimented with ways of making outcomes more related to player skill and less about the benevolence of the random number generator. I ran some simulations but didn’t come to any interesting conclusions. Then yesterday I ran a few more, and now I think I have some useful results. But first, let’s get caught up:

It turns out that I wasn’t the only person to think of moving the game to powers of two. Someone made 2048, which is also built around joining powers of two.

One of the points I made was that there were a lot of variants of the game that you could make. Threes! is a charming little game, but the given mechanics could be altered to make dozens of different games. What if tiles moved as far as possible, instead of just one space? How do you handle multiple combines in a single move? Where are new tiles added? How far in advance should the player see upcoming tiles? What if the goal was reversed, so you wanted to fill the board in as few moves as possible? What if we added powerups or space-clearing combos, like we see in Chime, Bejewled, or Lumines? What happens if we make the board larger? What if the player is told to achieve a win state, rather than delaying an inevitable lose state?Roughly, instead of playing to the highest score possible, your goal is to make a single tile worth x points. What if we give the user an undo button?

And so on.

Basically, we could make a hundred different games here. Some will be okay, some might be great, and many will be terrible, random, or boring. A big part of game design (in any genre) is in being able to figure out which mechanics will lead to stimulating play. So how do we find the right design?

Continue reading ⟩⟩ “Experimenting with Threes! Part 2”