Skyrim EP28: Specialist Olympics

By Shamus Posted Thursday May 8, 2014

Filed under: Spoiler Warning 105 comments


Link (YouTube)

I’d like to interrupt this special episode of “hoarders” for the following political commentary: The whole “Ulfric is a sleeper agent” idea pretty much ruined the entire political questline for me. Once I discovered that, I lost all interest in it.

I like the idea of idealism vs. practicality that the quest represents on its face. Do we support the religious freedom of a nation of people who are partly, but not entirely racist? Do we condemn all based on the way some have lashed out at non-Nords? Do we side with the Empire, who are really just trying to make the best of a bad situation? I mean, sure, we could fight to defend Talos worship now. But we would lose badly to the Thalmor. Wouldn’t it be better to just keep the Talos-business secret while we try to build up enough power to crush the murderous and genocidal Thalmor? Then again, if Talos worship is diminished, that might also diminish the power of Talos, who might be key to overcoming the Thalmor. Then again again, if the Nords are so hell-bent on shoving their Talos in everyone’s face, wouldn’t it just be better to let the cede from the Empire? Let the Thalmor and the Nords duke it out for a decade or so, rather than expending our finite supply of imperial power basically fighting the Thalmor’s battle for them? On the other, other, other hand, don’t the Stormcloaks kind of have a point? Why serve and pay taxes to an empire that’s clearly unable and unwilling to do its job and protect you from foreign powers? Can we blame the Stormcloaks for wanting to keep fighting about something that means so much to them? They’re not the only people in Tamriel who would rather die than give up their god, they’re just the only ones being asked to do so.

I’m sure we can do another couple of paragraphs of pro-and-con. The point is: This is a really interesting setup and there are lots of ways of looking at this.

And then in this stupid message it’s revealed the whole thing is a massive waste of time. The idealistic Stormcloak leader is just a brainwashed puppet, the whole war is a plot of the Thalmor, and the only winning move is not to play. Okay Bethesda. You talked me out of it. I won’t play the political questline. Not sure why you wanted to reduce the most interesting problem in Skyrim to an uninteresting reveal, and I don’t know why you’d want to dissade players from playing the second-biggest questline in the game. But whatever.

AND THEN YOU CAN’T SHOW THE NOTE TO ANYONE. WHO WROTE THIS COMPLETE DROSS?

If someone at least SAID this out loud, then we could have fun with it. Were they telling the truth? Were they mislead? Who do we believe? It would also give us a justification for why we can’t show the proof to the various leaders. I mean, every other piece of paper in Skyrim is considered irrefutable evidence of this-or-that. But the same apparently isn’t true for this, the most important document in Skyrim that isn’t an actual Elder Scroll.

 


 

Frontier Rebooted Part 1: Back to School

By Shamus Posted Wednesday May 7, 2014

Filed under: Programming 94 comments

Good Robot has been on my mind lately. I keep coming back to the fact that I put a few months into it and didn’t finish it. But then I remember that on top of gameplay concerns I’ve also got a bunch of annoying technology problems to worry about and I lose my enthusiasm.

The central part of the technology problems come from [my usage of] GLSL – the OpenGL shader language. The rest of my code – talking to the filesystem, input devices, AI, and gameplay – is basically solid, but the shaders are a mess. On one machine robots would strobe, randomly rendering or not from one frame to the next. Another tester reported that walls didn’t render. Another had the robots and walls render fine, but powerups were invisible. Another person had strange slowdowns that should not have been happening on their given hardware.

The center of the problem is that I’m not very knowledgeable regarding GLSL. I’ve only gotten around to messing with it in the last couple of years, and I’ve only learned enough to accomplish the few simple things I need to do. This leaves great big blind spot in my knowledge where problems can hide. It creates situations where I can do something the wrong way and have it work on my machine, and malfunction a dozen different ways elsewhere.

But to correct this problem I have to deal with another one: Continue reading ⟩⟩ “Frontier Rebooted Part 1: Back to School”

 


 

Diecast #57: Rusty’s Real Deal, Hearthstone, Star Wars

By Shamus Posted Tuesday May 6, 2014

Filed under: Diecast 171 comments

I wasn’t on the show this week because I was sick and had…

[two paragraphs of lengthy bitching and moaning redacted]

…until it all turned green and fell off. But I’m nearly back to normal now. In the meantime, the kids did the show without me. I’m listening to the show for the first time as I write this, so we’re going to experience this together.

Let’s do this:

Download MP3 File
Download Ogg Vorbis File

Hosts: Josh, Rutskarn, Chris, and Mumbles.

Show notes:

Continue reading ⟩⟩ “Diecast #57: Rusty’s Real Deal, Hearthstone, Star Wars”

 


 

Experienced Points: Is ZeniMax Being a Patentless Troll in Its Claim Against Oculus?

By Shamus Posted Tuesday May 6, 2014

Filed under: Column 61 comments

This week we’re talking about the ZeniMax vs. Oculus lawsuit, which is sort of being branded as Bethesda vs. Carmack simply because those names are more familiar to people. I hope you’re not coming in here with delusions of me being objective about this. A lumbering jerk corporation is suing a VR company I’m excited about and saying disparaging things about one of my personal heroes.

Still, people have asked what I thought, so here it is. I strongly suspect they already knew what I was going to say, they just wanted to hear me say it. We all know how this works.

I’m feeling pretty grateful today, so let me share some behind-the-scenes info: Continue reading ⟩⟩ “Experienced Points: Is ZeniMax Being a Patentless Troll in Its Claim Against Oculus?”

 


 

Deep Silver / Saints Row.com

By Shamus Posted Friday May 2, 2014

Filed under: Rants 65 comments

Pretty much the moment I logged into Saints Row 4 for the first time, the game was trying to get me to sign up for the Saints Row website. You know: Create an account! Social media! Online with your friends as on the internet with special offers! It’s the sort of thing that has the stench of a lumbering corporate behemoth throwing gang signs and trying to talk with tweens about their Facechats and InstaGramming.

One of the features hooked in to having an account was being able to save and load a character design independently from your save game. (Share your designs with friends!) I ran into a situation where I had a character I liked, but I wanted to start a brand-new game with them. So okay. I’ll try this website business and see how it works out…

Continue reading ⟩⟩ “Deep Silver / Saints Row.com”

 


 

Diecast #56: Terrible RPG Tales from Professor Rutskarn

By Rutskarn Posted Wednesday Apr 30, 2014

Filed under: Diecast 328 comments

Hey, guys, it’s Rutskarn. This story speaks for itself–it’s about a total shitshow of a GM who ran the most incompetent campaign I’ve ever participated in. It is not the worst campaign I’ve ever heard of, but to clear that hurdle it’d need to involve literal felonies, so never mind.

Download MP3 File
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Hosts: Josh, Rutskarn, and Shamus.

Just in case your palate needs scrubbing, I’ll be around to answer any questions about running or playing tabletop roleplaying games that you’ve got for me in the comments. I’ve got hundreds of hours of GMing experience (in fact, nearly a hundred hours of experience GMing only at charity events), so generally speaking I know what I’m talking about.

Ask whatever you’d like. I should get to most of them within a day or so, but I’ll plug away until I’ve hit ’em all.

 


 

Experienced Points: Get Unreal Engine 4… For 19 Bucks?!?

By Shamus Posted Tuesday Apr 29, 2014

Filed under: Column 69 comments

This week we’re talking about… you can read the post title, can’t you? Yeah. That. We’re talking about that.

Unreal Engine was my first experience with something that felt like a real toolkit and not a slapdash pile of utilites. When id Software gave their tools away, it was usually just some command line (DOS) program that would take in raw data and spew out a playable level. It was up to the community to make a program that could create that data. In comparison, Unreal came with a level editor. And not just a bare-bones level editor, but a real program with a proper GUI interface and a 3D rendering window that would let you build the scenery, texture map it, light it, set up switches and moving objects (like doors and lifts) place points for AI navigation, and fill it with weapons and enemies.

A lot of this comes down to the question of “How good do we make our tools?” For example:

Continue reading ⟩⟩ “Experienced Points: Get Unreal Engine 4… For 19 Bucks?!?”