Skyrim EP45: Professor Jenassa

By Shamus Posted Sunday Jun 15, 2014

Filed under: Spoiler Warning 141 comments


Link (YouTube)

Wow. Blackreach, right? We dump on this game a lot, but places like this really remind me why I keep coming back to Skyrim. Vibrant. Colorful. Fantastical. Surprising. Varied.

The inventory problems are baffling to me. The thing with non-stacking soul gems goes back to Morrowind at least. And here is where all the terrible design choices really find a lot of synergy, so that many minor issues can combine to form this inexhaustible fountain of maddening annoyances.

  1. They designed an interface that’s incredibly inefficient and eats a ton of screen real estate to show very little.
  2. And then they designed a game the encourages hoarding large numbers of disparate items.
  3. They created a loot system where just about every foe in the game drops something of value and also something heavy and worthless, thus creating numerous little caches of loot that need to be sorted. (As opposed to only having loot in chests that appear every five minutes, it appears also in foes which occur several times a minute.)
  4. They made this intensely binary encumbrance system that necessitates many trips to the inventory screen to prioritize and discard.
  5. They decided to hide the most important attribute – value per weight-unit – from the player so you’re constantly needing to do math in your head to figure out if this item is above or below the threshold of what you consider “valuable”.
  6. They made classes of items that are functionally identical but don’t stack, thus causing a massive inflation in the total number of items you have the scroll through.
  7. They put a limit on the amount of cash shopkeepers have, thus making it more difficult to unload valuable items, a problem that results in more travel through more loading screens and more sorting through massive lists of items.

Some of these flaws are just a natural part of the game. (Like item hoarding.) But others are trivial to fix and others could be mitigated with a bit of work. But instead we have this long list of questionable decisions that creates an inventory system that doubles as a torture device.

Still, Blackreach is amazing.

 


 

Skyrim EP44: I Hate Everything

By Josh Posted Friday Jun 13, 2014

Filed under: Spoiler Warning 116 comments


Link (YouTube)

Shamus was busy, so he left me to post the episode today. Which is unfortunate, because I really would’ve liked to have seen him elaborate on the part where I finally drove him insane. So I guess all I can leave you with is this quote, straight from the episode:

“Our show is horrible and nobody should ever watch it!”

 


 

Frontier Rebooted Part 6: Worst-case Scenario

By Shamus Posted Thursday Jun 12, 2014

Filed under: Programming 97 comments

When it comes to rendering, speed is everything. Well, speed and looks. I mean, you need looks. No sense in drawing things if they look terrible. So the two most important things are speed and looks. And latency. Obviously latency is important. You can’t bloody well play a game if it takes several seconds for your input to make something happen on screen because the engine is building up these massive framebuffer effects. So the three most important things are speed, looks, and latency. And compatibility. What’s the sense in writing an engine that’s only fast and pretty and on one set of hardware? That’s buying into the pointless wanking and pissing matches between hardware manufacturers, right there. So our top priorities are speed, looks, latency, and compatibility. And consistency.

Let me start over.

Continue reading ⟩⟩ “Frontier Rebooted Part 6: Worst-case Scenario”

 


 

Skyrim EP43: VERY Irresponsible

By Shamus Posted Wednesday Jun 11, 2014

Filed under: Spoiler Warning 86 comments


Link (YouTube)

This is the Elder Scroll series Rutskarn is doing: The Altered Scrolls. He’s going through the whole series, starting with Arena (1994) and talking about each game in turn.

It seems like every time we bring Morrowind up it’s a conversation about how it completely sucked but is also the cast favorite. I’ve been trying to figure this out since I began Skyrim. I think the power delta is a big part of it. I like games were you grow in power by orders of magnitude. It’s also a reason I love Minecraft. On day one you’re naked and foraging with your bare hands. By day 100 you’re running around in enchanted diamond armor killing stuff with an enchanted diamond sword, gazing out over the conquered wilderness from atop your glorious doom fortress.

 


 

Experienced Points: Wolfenstein is Better Than it Needs to Be

By Shamus Posted Tuesday Jun 10, 2014

Filed under: Column 51 comments

My column this week can be neatly summarized by the title. I suppose we can haggle over how good it “needed” to be. In which case you can mentally rename the column to “better than I expected”. I won’t mind.

The more I think about it, the more Wolfenstein is reminding me of the recent Tomb Raider reboot: Solid mechanics, solid premise, wonderful environments, uncertain message and completely muddled tone. Both games try to simultaneously decry and celebrate their violent nature. I guess I’ll give Wolfenstein credit for not having Sam in it.

One final note is the ending, which I can’t discuss without spoilers. Stop reading now if you’re worried about that sort of thing.

Continue reading ⟩⟩ “Experienced Points: Wolfenstein is Better Than it Needs to Be”

 


 

Diecast #62: Among the Sleep, Wolfenstein, X-Men

By Shamus Posted Sunday Jun 8, 2014

Filed under: Diecast 145 comments

The number one requested feature for the show is an RSS feed for the podcast that handles the audio tagging properly. I’ve never figured out how to do this in WordPress without importing ridiculous podcasting contraptions or crawling down into the guts of WordPress to do it myself. But! Someone has set one up for us. I don’t use RSS and I can’t comment on how compatible / reliable / useful / accurate it is. It’s hosted off-site and I don’t know anything about it other than:

  1. It exists.
  2. Seems to work for everyone who has tried it so far.

Thanks for putting that together.

Download MP3 File
Download Ogg Vorbis File

Hosts:
Josh, Sham, Puns, Cannibal Wrestling, and Regret.

Show notes: Continue reading ⟩⟩ “Diecast #62: Among the Sleep, Wolfenstein, X-Men”

 


 

Skyrim EP42: You! Leveled! Up!

By Shamus Posted Friday Jun 6, 2014

Filed under: Spoiler Warning 128 comments


Link (YouTube)

We’re not going to do the Quests for the Winterhold Community College, so let’s talk about that. How bad are the WCC quests? Twice I’ve tried to give them a write-up like I did for the Thug’s Guild. But the whole thing is SO. BORING. that I just couldn’t make it happen. I usually play through content multiple times, and the WCC quest is like some sort of Man vs. Coma endurance challenge.

The dialog is all generic obtuse wizard-speak: A shallow and obvious villain with vague goals tries to steal a mystical orb with vague utility and you, aided by a secret order with vague goals attempt to stop a vague prophesy from doing… something. There’s no stakes. No interesting characters. And there are lots of scenes where you just have to stand there while people ram exposition into your face. Some of it is even unskippable. And of course that stuff is delivered in an Overly! Dramatic! Voice… that… takes FOREVER! to get. to. the. damn. POINT!

It’s a chore. It’s awful, even by Skyrim standards of flavorless storytelling.

But that mage librarian? He’s cool. I like that guy.