Experienced Points: The Great Framerate Debate

By Shamus Posted Tuesday May 27, 2014

Filed under: Column 140 comments

Right now there’s this debate going on about the performance of the PS4 compared to the Xbox One. I don’t own either console, but I have spent mare than my share of time fussing with framerate and resolution, both as a consumer and a developer. So my column this week is a primer on the topic that will hopefully give people a sense of perspective before they beat each other to death with charts and graphs of benchmarking results.

And just informally: How many of us are console gamers? I know I lean pretty hard towards the PC, simply because it’s most convenient for me to game at my computer (where I don’t need to share) than in the living room (where I share with four other people) and because PC gaming is far cheaperProvided that – like me – that you would own a gaming-capable PC whether you played games on it or not.. I wonder how much of this impacts the shape of our community here.

Hang on, let’s find out. Let me find one of those free survey things and we can settle this:

What best describes your gaming habits?
I'm mostly a PC gamer. (Windows, Linux, Mac.)
I mostly play current-gen consoles like Wii U, Xbox One, and PS4.
I mostly play on last-gen consoles: Wii, Xbox 360, and PS3.
I mostly play on much older consoles: PS2, original Xbox, or earlier.
I mostly play on mobile devices.
Games what? I’m here for the programming posts.
This poll lacks the sophistication to describe my gaming habits.

Poll Maker

Yes, I know it’s not scientific. But it’s useful and I’m curious.

EDIT: Or maybe this poll is just broken? This is the fourth one I tried, with the previous ones being various flavors of horrible. This entire endeavor is feeling very “Amateur hour in the Internet of 1998” right now. Ah well. I’m tired of watching these half-ass websites try and fail at this simple task.

 


 

Errant Signal – Civilization

By Shamus Posted Tuesday May 27, 2014

Filed under: Video Games 100 comments


Link (YouTube)

See, this is why I love the work that Chris does. 14 minutes of thoughts on what the mechanics of Civilization (the game) says about how the developers view or frame civilization (not the game). I never really thought about things from this angle until now. My complaints with the game never went much deeper than “These spearmen shouldn’t be able to defeat my tank”.

I’ve actually never really cared all that much about the historical leaders. Aside from the comedy of having Mohandas Gandhi dropping nukes on you, I always thought it detracted from the sort of high-level abstractions going on in the rest of the game. Why is Montezuma still prancing around in animal skins when his civ has landed on the moon? How is Lincoln “President” of a nation when we’re in the bronze age and Democracy-type ideas are thousands of years away? And hang on, is he really supposed to be immortal? Are all the leaders? I understand this is the kind of thing you’re not supposed to think about, which makes it all the more confusing that these idiots keep calling me up on their bronze-age civ-phones and making me think about it.

I understand why this is done. The leaders give a face to the game. They make the human element visible, to save the game from being all about grids and charts. But it’s strange, you know?

 


 

Diecast #60: Wolfenstein, Google Rant, Transistor

By Shamus Posted Monday May 26, 2014

Filed under: Diecast 131 comments

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Hosts: Chris, Josh, Shamus, and Mumbles.

Show notes: Continue reading ⟩⟩ “Diecast #60: Wolfenstein, Google Rant, Transistor”

 


 

Skyrim EP36: Shffere!

By Shamus Posted Sunday May 25, 2014

Filed under: Spoiler Warning 143 comments


Link (YouTube)

You know we’re on a roll when we stop complaining about a Bethesda game so we can complain about another, older Bethesda game. Next week we’re getting back on the main quest.

Also, you can tell I was getting tired when we recorded this. Almost everything out of my mouth was a reflexive movie quote, which is a sure sign that my higher functions have shut down and I’ve reverted to some sort of atavistic parrot-like behavior.

If my head had been fully operational, I might have pointed out that the cannibalism intro is about as clumsy as it can be: A random NPC runs up to you, makes a ridiculous assumption, blathers a bunch of exposition that they have no reason to reveal, and your dialog response boils down to a binary “I accept” / “maybe I’ll accept later”.

This is a really fun game, but calling it a role-playing game is like calling Serious Sam a stealth game. Skyrim will let you do anything BUT roleplay.

 


 

Skyrim EP35: Ennis the Menace

By Shamus Posted Friday May 23, 2014

Filed under: Spoiler Warning 68 comments


Link (YouTube)

That thing at the 9:50 mark? Where Josh slams face-first into Ysolda? I did that all the time, every chance I got, to a couple of very specific people in Whiterun. If I accidentally missed, I’d turn around and make sure I gave them the Flying Elbow of the Player Character.

For the record, my targets were Ulfred Battle-Born (because he’s a massive dick who gets on my nerves) and the guy who carries lumber around for Belethor. I’m always disappointed that slamming that guy doesn’t cause him to drop the lumber. I like to imagine I’m throwing his stuff on the ground like a bully shoving a kid so he drops his books. I’ve sort of built up this head canon where this guy is always getting picked on by the Dovakin and he never knows why.

 


 

The Age of Instant Backlash

By Shamus Posted Friday May 23, 2014

Filed under: Movies 113 comments

Earlier this week Peter Hall at Movies.com put up the article Geeks Are Entering the Age of Instant Backlash and It’s Getting Really Tiresome, talking about how comic book fans reacted negatively to the announcement of Batman V Superman: Dawn of Justice.

Maybe movie journalism works differently than videogame journalism, but from where I stand we’ve been in the age of instant backlash for about a decade or so. Hall says:

[…]Internet immediately lost its mind and pounced on the title like a bunch of ghouls feasting on a newborn. And as I watched the vitriol flow across social media, all I could do is sit back and wonder why everyone is so angry all of the time these days.

There’s a certain irony in accusing people of “feasting on newborns” when talking about how they over-react. At any rate, this probably has more to do with where you hang out on the internet than with anything going on in geekdom. In my experience the backlash was basically a bunch of eye-rolling and head-shaking. I witnessed no anger, much less newborn-feasting.

Here was my reaction:

Continue reading ⟩⟩ “The Age of Instant Backlash”

 


 

Skyrim EP34: Double Dragon!

By Shamus Posted Thursday May 22, 2014

Filed under: Spoiler Warning 109 comments


Link (YouTube)

This Molag Bal quest is a great example of the game depriving the player of obvious choices. The game designer just half-asses it and then shrugs, “Well nobody’s forcing you to complete the quest.” If nicest thing you can say in defense of a quest is that the player isn’t physically compelled to endure it, then what you have is still a terrible quest.

This isn’t even that hard to solve. When the player rescues the priest, right now your only choice is to either bring them back to be sacrificed to the dark lord, or just ditch them and leave the quest unfulfilled. But this latter choice isn’t really a choice at all. I mean, you can always come back later. You’re not rejecting Molag Bal, you’re putting him off. And he doesn’t even mind.

Instead of the player just abandoning the priest and ignoring the quest, just add a line of dialog or two. You tell the priest what Molag Bal asked you to do, he thanks you, and the quest is marked as complete. If we really need to reward the player, we can have the priest give the player a trinket before they leave.

There. Not a lot of work, only a couple more lines of dialog, and we offer the player the ability to take an obvious and reasonable course of action.