Bad and Wrong Music Lessons, Part 3

By Shamus Posted Thursday Sep 4, 2014

Filed under: Music 64 comments

As I’ve discussed before, I’m using MAGIX Music Maker Premium 2014, and I am not a fan of the software. I realize this probably comes off as kind of silly. How can I be picky about music programs? I’ve only used one! It’s like a 16 year old kid who just got their license suddenly talking about how a car feels, like he thinks he’s Jeremy Clarkson. But MMM is really getting on my nerves.

I’m sort of torn now. Do I try another music program? These things are expensive and I’m not knowledgeable enough to sort the good from the bad by just reading product descriptions. Or should I just put up with MMM until I get used to its quirks?

The trick here is that – unlike programming development environments – music environments use proprietary formats. That’s to be expected, but it does mean you need to choose your platform well. Sure, I can export my music to MP3 or OGG, but the source – the editable file where I can change instruments, toy with volume levels, and move notes around – is married to whatever platform I used to make it. The longer I stick with MMM, the more of my musical source will be stuck there as well. If I am going to jump ship, then the sooner the better.

On the other hand, this whole music thing is probably just a passing fancy and I shouldn’t sink too much money or concern into something I won’t care about next month.

In the meantime, let’s compare two pieces of music like we did last time. First up is a plastic facsimile of music:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 3”

 


 

Diecast #73: New 3DS, Gotham, Mailbag

By Shamus Posted Wednesday Sep 3, 2014

Filed under: Diecast 174 comments

I made a theme for the show. It’s nice to have a piece of music I can edit for length as needed. On the other hand, I kind of think our theme should be more upbeat than this. I’m still messing with it. Also, the audio is atrocious this week. There were several annoying audio problems that popped up, and I wasn’t as diligent as I could have been at hiding / mitigating them.

Download MP3 File
Download Ogg Vorbis File

Hosts: Chris, Josh, Shamus, and Mumbles.

Show notes:

Continue reading ⟩⟩ “Diecast #73: New 3DS, Gotham, Mailbag”

 


 

Experienced Points: Why Games Journalists May Not Reflect the Ideas of the Gaming Public

By Shamus Posted Tuesday Sep 2, 2014

Filed under: Column 232 comments

So often I see people accusing game journalists of being biased, pretentious, or having a hidden agenda. There’s a little bit of truth to that, inasmuch as talking about games requires you to have an opinion, and people who comment on games professionally tend to drift away from the positions of people who merely play them as a hobby.

Of course, this column suffers from a bad case of preaching to the choir. If you’re the sort of reflexively angry person who expresses outrage when a critic assigns a “wrong” review score or brings up a topic you think isn’t important, then I doubt my article is going to temper your rage. Moreover, I doubt you read my stuff to begin with. But we do what we can, and sometimes calmly offering some perspective is cathartic.

I actually really dislike the “pretentious” label. I get it on rare occasions, but Campster gets hit with it all the time because his stuff is a little more academic and highbrow than mineWhich is one of the reasons I love Errant Signal so much: It presents a viewpoint I couldn’t extrapolate on my own.. It implies you don’t actually believe the thing you’re advocating, you’re simply pretending to believe it to seem smart / educated / tolerant / whatever. It’s an ugly attempt to wall off deeper discussions and analysis. I can understand if someone thought Gone Home was dumb, or boring, or whatever. What I can’t stand is someone making the presumptuous argument that everyone secretly feels the same way about it, and are just pretending otherwise. The assertion is part conspiracy theory, part ad hominem, part attempt to portray shallowness as virtue.

Anyway, yes. I’m preaching to the choir. After the service I’ll be sure to ask the choir what they thought of my message, and then we can all go to Applebees for lunch and agree with each other. Someone else can pay this time. I paid last time.

 


 

Twenty Sided is Nine Years Old

By Shamus Posted Monday Sep 1, 2014

Filed under: Landmarks 176 comments

Today is September 7,672nd, 1993.

Back in the late 80’s and early 90’s, the internet was mostly email and Usenet. No Google. No YouTube. No corporations at all, really. The web (web pages) sort of existed, but there weren’t many pages, they were mostly text, and it was difficult to find things.

Usenet bears a striking resemblance to what we call forums today, except it was designed around the (at the time reasonable) idea that everyone on the internet was a responsible, well-adjusted adult that knew how to behave. Imagine your typical forums like many websites have today. Now imagine that there is just one forum for the whole internet, and that anyone can post under any name at any time to as many sub-forums as they like without ever needing to create an account or to verify their identity.

My first exposure to the ‘net was in November of 1992. I was working at Taco Bell and one of my coworkers had access to Usenet. He would bring me a hardcopy of the Star Trek TNG groupI’m not sure if the group was based in Usenet or a mailing list. Either way, it used a format that isn’t really part of the internet we have today. that discussed episodes as they aired. He’d bring me a stack of green bar printouts that represented a week worth of postsWhich means my first usage of the internet was via hardcopy..

I know the date because I specifically remember reading everyone’s reactions to A Fistful of Datas. I’d kind of grown indifferent to the show in the last year or so, but these discussions rekindled my interest in all things Trek.

Continue reading ⟩⟩ “Twenty Sided is Nine Years Old”

 


 

Bad and Wrong Music Lessons, Part 2

By Shamus Posted Sunday Aug 31, 2014

Filed under: Music 84 comments

Previously I talked about the difference between major and minor scales. So far all the tracks I’ve shown you have been in A minor. I also mentioned that songs written in major scales are (roughly) happy / upbeat and songs written in minor scales are moody, sad, angry, anxious, or suffering from irritable bowel syndrome.

I thought it would be fun to illustrate this, and at the same time share a little more of my badly misunderstood over-simplifications of music theory. As before, keep an eye out for the music majors. They will say things that are deeply confusing. If a music major tries to teach you anything using words like chromatic, octatonic, consonance, or “Shamus Young is a clueless hack who doesn’t know what he’s doing”, then slam your hands over your ears, close your eyes, and begin singing the Batman theme at the top of your lungs. Actually, you should be doing that sort of thing anyway. It’s like yoga for the musical parts of your brain: It makes you look silly but it feels good.

Here is a song I made in C major:

That’s pretty different from the stuff I’ve been doing. It’s bouncy, jubilant, and playful. That’s a result of it being written in C major. As I said before, to make a major scale you pick a starting key (C in this case) and walk up the keyboard this many keys at a time:

2 2 1 2 2 2 1

piano2.jpg

If you follow that pattern from C, you’ll land on every single white key and no black keys.

If you want to make a minor scale, then you follow this pattern:

2 1 2 2 1 2 2

If you do that from A, then… you’ll land on every single white key and no black keys? So A minor and C major use the exact same keys on the keyboard. Does that mean they sound the same? Actually, no. Very no. Here is the same song from above, translated into A minor:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 2”

 


 

Marlow Briggs EP12: Marlow Briggs and the Marlow Briggs Fanfiction

By Shamus Posted Friday Aug 29, 2014

Filed under: Spoiler Warning 91 comments


Link (YouTube)

If you’re curious, here is the Errant Signal Sonic episode I was talking about.

Also, I have to admit to being a bit pedestrian and easy to please in my tastes, but I do enjoy bloom effects and ultra-saturated colorI’m a bit more conflicted on DoF (Depth of Field) which is when things in the distance get blurry. It makes for nice screenshots, but can sometimes be a little too distracting.. This might be a reaction to the ultra-brown and infra-grey color schemes of yesteryear that Chris mentioned. I just love seeing blobs of bright glowing color everywhere. I’m pretty sure that’s like, 45% of the reason I liked Bulletstorm.

I think we need to do a $100 million Kickstarter to simultaneously develop all the Marlow Briggs spinoff games Rutskarn pitched in this episode.

EDIT: This is a gift from Paul Spooner. Perfect:

marlow_briggs_box.jpg

 


 

Marlow Briggs EP11: Marlow Briggs and the Helicopter Canyon

By Shamus Posted Thursday Aug 28, 2014

Filed under: Spoiler Warning 54 comments


Link (YouTube)

I feel like this game is invulnerable to my nitpicking. I try to fault it for the plodding mook fights or the incoherent level pacing, but then it throws a new stupid minigame at us or throws in Yet Another Gameplay Element and I’m rendered speechless. I feel like the game doesn’t even care what I think. Someone really, really wanted to make this ridiculous thing, and it never occurred to them to wonder if anyone else would like it.