Marlow Briggs EP15: Marlow Briggs and the Closing Credits of DEATH!

By Shamus Posted Friday Sep 12, 2014

Filed under: Spoiler Warning 60 comments


Link (YouTube)

So that was a videogame. That we played. For some hours.

Sad to see it end on a down note. It was a laugh at the start, but the end was a slog and it stopped being funny the moment it ran out of stupidThe awesome kind of stupid. ideas.

So that was Marlow Briggs. Our original plan was to play the game every once in a while, but I’m glad we just pushed through and finished the dang thing. I wouldn’t want to try and get through that final sequence once Josh had set the game aside for two months and forgotten how everything worked. (That’s what happens to me when I put a game aside for that long.) Playing in one-hour increments with a week gap between them seemed like a big enough handicap already.

Thanks for watching. We’ll be starting The Last of Us soon.

 


 

Oculus Rift DK2

By Shamus Posted Friday Sep 12, 2014

Filed under: Projects 44 comments

So this came today:

oculus1.jpg

I mostly knew what to expect. Michael Goodfellow wrote pretty extensively about his experience with the device. I count myself very lucky that I’m not nearsighted like himI only need to wear my glasses when I’m going to be driving or otherwise leaving the house. so I don’t need to worry about cramming a set of glasses inside the headset. This process is complex enough as it is.

It works like this:

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Marlow Briggs EP14: Marlow Briggs and the Montage of Sadmaking

By Shamus Posted Thursday Sep 11, 2014

Filed under: Spoiler Warning 133 comments


Link (YouTube)

Josh brings up a good point about magic: All spells seem to take 60% of your mana, so you can’t use them more than once without a refill. I haven’t played the game so I don’t know what I’m missing, but from a design standpoint I have to wonder why we bother with mana at all. Like, if we can use one spell and then we need a power-up (which totally refills the bar) then why have a bar? The bar could be replaced with a simple “charge” concept: You either have one or you don’t.

Spoiler: No need to shout advice at him in the comments. We’re done with the game now, and I don’t imagine Josh is going to be in any particular hurry to play it again.

So now that we’re just about done with this circus sideshow, I guess I might as well do some actual game analysis:

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Top Ten Influential Books

By Shamus Posted Thursday Sep 11, 2014

Filed under: Random 171 comments

Jarenth tagged me with this meme on Facebook where you’re supposed to make a list of 10 books that “stuck with you”. I spent the better part of an hour hammering the list together when I realized that it would make for a half-decent blog post. And to be honest, I think Jarenth, my wife, and mother are the only people on Facebook who will careAnd they all read the blog, so….

I don’t read a lot of books. Not fiction, anyways. But I’ve read a few and some of them stuck with me.

Note that I’m disqualifying the Bible because I don’t think that’s the sort of thing that this list is about. That’s like if I asked you for your list of favorite cars and you listed the ambulance that took you to the hospital that one time and saved your life. Okay, but that feels… weird. I’m also disqualifying reference books, even though there are some that really stuck with me in a practical sense.

My list:

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Marlow Briggs EP13: Marlow Briggs and the Most Impractical Bridge Ever

By Shamus Posted Wednesday Sep 10, 2014

Filed under: Spoiler Warning 55 comments


Link (YouTube)

Migraine today. It really hurts to watch this. It also hurts to not watch it. Whatever. I can’t fulfull my usualy commentary duties because i can barely look at the screen. Just watch the episode and pretend I said something witty or interesting about it . Or write your own. I trust you.

Good luck.

 


 

Experienced Points: What Made Gone Home Such a Powerful Game?

By Shamus Posted Tuesday Sep 9, 2014

Filed under: Column 163 comments

My column this week attempts to offer a gentle counter-argument to the people sneering at Gone Home and calling it a “walking simulator”. I suspect this will go the way of all debates about this game, but you never know. Maybe the stars will line up and one person will see the game from a different angle.

I have no idea where this optimism came from. I hope it’ll pass soon.

This game had one of those situations where a single mistake threw the rest of the game into sharp relief. At one point I was reading a note ostensibly written in 1994 or 1995, and one teenager referred to someone’s dadIt might have been a teacher. The details elude me now. as a “tool”. I was instantly yanked out of the story. In my experience, “tool” didn’t come to mean “useless person” until almost a decade later. At that point I realized I read dozens and dozens of notes that had nailed mid-90’s lingo and I’d just taken it all for granted. Looking back, I realized how hard it was to get little details like that right.

Which makes it all the more disappointing that a vast majority of the audience won’t even notice the details because they grew up in the wrong place and time.

EDIT: So apparently the word “tool” was indeed in use for years before I ran into it. (I guess I’d have known about it sooner if I’d ever watched Beevis & Butt-head.) Interesting.

 


 

Hangout Sept 13

By Shamus Posted Tuesday Sep 9, 2014

Filed under: Notices 51 comments

The Spoiler Warning cast (some of us, anyway) will be doing a hangout this weekend. Josh and Chris will be playing Destiny on their pagan consoles and I’ll be watching via Twitch with the rest of the peanut gallery. The event is this Saturday (September 13) at 11PM UTC. This page ought to convert the time into your local temporal region.

Also, here’s a countdown to the event:



Since we didn’t do a Diecast this week, we’ve gotten behind on our mailbag questions. So if things get slow I might do some of those.

The stream will be here when the event goes live.