Experienced Points: Game Responsiveness is More Than Just Good Frame Rate

By Shamus Posted Tuesday Nov 11, 2014

Filed under: Column 51 comments

This week we’re talking about the growing complexity of our gaming machines and how that impacts the controls.

Sometime in 1983 or so I tore apart my first Atari joystick and saw how it worked. The joystick had broken – probably from too much frustrated twisting on the part of the user – and no longer moved left. Inside, the device was so simple that even my 12 year old self could immediately intuit how it all worked. It was a simple square circuit board with five metallic “bubbles” on the surface. The bubbles represented the fire button and the four ordinal directions. When a bubble was depressed (from pressure from the joystick or the button directly above it) a circuit was completed. That was it. You could toss all the joystick bits away and play directly on the circuit board, if you wanted.

This also let me mess around with unintended scenarios and see how the game logic was set up. In normal usage circumstances you can’t move the joystick both left and right at the same time. But if you’re manipulating the contacts directly you can press both bubbles at once and see how the game responds. Now, in those days they coded right to the metal without using any fancy programming languages, but conceptually there are two ways to set up this sort of input logic. In C++ it might look like this:

Continue reading ⟩⟩ “Experienced Points: Game Responsiveness is More Than Just Good Frame Rate”

 


 

Top 64 Games: 8 to 1

By Shamus Posted Tuesday Nov 11, 2014

Filed under: Video Games 225 comments

And so we come to the end. Try not to stress out too much if your game didn’t make the list, or if it wound up lower than you’d hoped. This list was just PC games, limited to the ones I’ve played and I thought were worth discussing. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we did this.

EDIT: Due to mis-numbering, I have nine games here. I didn’t notice until after the post went up. So the list ends on zero instead of one. Meh. Close enough.

8. Tomb Raider

Lara Croft: TOMB BROWSER

Obviously Tomb Raider makes the list, but which entry? Is it the first one, which gave us the character, the gameplay, and a gunfight with a T-Rex? Or do we use one of the later entries, which more firmly established the look and personality of the character that would eventually grace the big screen? Or do we go with the one game that’s completely unlike all the others in tone and gameplay, but which is actually good? I say we go with the good one. No offense to 90’s Lara, but… actually there is no way to finish that sentence without insulting 90’s Lara. She was a narcissistic pinup girl, and her stilted platforming gameplay could never hold a candle to the graceful and satisfying feel of the Prince of Persia.

But I do thank 90’s Lara, because if not for her then we never would have gotten Reboot Lara. And Reboot Lara is an interesting lady in a mechanically solid game. The platforming here holds up when compared to your Uncharteds and Prince of Persias. The tomb puzzles are great, and their only flaws are that they’re too short and too scarce.

I’m a little uncomfortable having a game this new so close to the top of the list. I was crazy about the game when it came out, but I don’t know if it will stand the test of time. Will I still be playing this game next year? Will I still regard it as noteworthy? I dunno. Furthermore, my opinion of this game may shift based on how well this rebooted series evolves. If the series falls apart, the things this game did right will look like an accident. If the new series thrives, then this game will get credit as the start of something great. It’s almost as if these “Top X Games” lists are perilously arbitrary.

Continue reading ⟩⟩ “Top 64 Games: 8 to 1”

 


 

Diecast #80: Gotham, John Wick, The Fall, Overwatch

By Shamus Posted Monday Nov 10, 2014

Filed under: Diecast 109 comments

I have two pieces of exciting news for you! The first is that Mumbles is on this week! The second is that Rutskarn isn’t!

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Hosts: Chris, Josh, Shamus, and Galaxy Gun.

Show notes: Continue reading ⟩⟩ “Diecast #80: Gotham, John Wick, The Fall, Overwatch”

 


 

Kicking and Screaming into the Future

By Shamus Posted Sunday Nov 9, 2014

Filed under: Personal 148 comments

We’ve talked about it on the podcast at various points, but I’m still using a 2008 style flip phone. Like so:

Inside, there’s a panel of 12 buttons, perfectly sized for infants and hobbits. Dialing a number on this thing is literally like trying to type with boxing gloves on.
Inside, there’s a panel of 12 buttons, perfectly sized for infants and hobbits. Dialing a number on this thing is literally like trying to type with boxing gloves on.

I did have a smartphone here that I used for testing the mobile version of my site (passed on by someone who didn’t need it anymore) but I never really learned anything about it beyond loading up a single website. (This one.)

But now my wife has upgraded her smartphone, and her old smartphone was passed to me. So I have officially joined the rest of the world: Continue reading ⟩⟩ “Kicking and Screaming into the Future”

 


 

The Last of Us EP18: Prince of Pittsburgh

By Shamus Posted Friday Nov 7, 2014

Filed under: Spoiler Warning 80 comments


Link (YouTube)

Rutskarn is correct, the subtitle did indeed have a glaring error: “I saved you’re ass from that clicker last week.” This is all the more alarming when you realize this is the remastered edition of the game. Either nobody noticed it, or people noticed it but nobody bothered to fix it. Strange.

At the two and a half minute mark, the vehicle outside sees movement inside the building and instantly begins pumping turret fire into the room, despite the fact that their own guys are also in the room. That turret is flagrantly robotic, to the point where it has no regard for friendly fire or ammo conservation, and continues to track the player even when they are out of view. Oh, videogames.

This “leaving Pittsburgh” thing is starting to feel like that one plot door in Neverwinter Nights 2 where a significant percent of the running time is expended doing something that feels like it should be simple. Our only goal is to get away from these idiot raiders. If they were just a group of a hundred tightly-packed guys then it should be easy to get away from the area where they patrol. The way they infest every building and parking lot – and the fact that they ambushed Sam’s party earlier in a different part of the city – makes it feel like they are everywhere. Are there ten thousand raiders downtown? Is this a city where ten thousand adult men do nothing but drive around their own desolate town looking for random people to gank?

We entered Pittsburgh at the end of episode 12. We’re now on ep 18. A full third of our running time has been spent trying to leave this town, and we’re still not close to done.

 


 

Top 64 Games: 16 to 9

By Shamus Posted Friday Nov 7, 2014

Filed under: Video Games 193 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

Also, the header image is embarrassingly easy this time. Sorry. I made them before I realized people were going to be treating them like a puzzle, but they aren’t really balanced in a meaningful way.

16. Civilization IV

Be immortal, rule as you see fit. Just one click and you can decree shit.

Civilization is one of those games that seemed to spring fully-formed from the mind of its creators. It took us several years of iteration to figure out adventure games, or shooters. But the essentials of Civilization were there from the earliest stages: Cities,taxes, tech tree, accelerating timescale, diplomacy. Since then it’s been a matter of balance and refinement.

Any of the Civ games would be worthy of this list, and I debated whether Alpha Centauri should be counted as a Civilization game. Clearly it’s of the same lineage, and the only reason the name is different is because of business reasons. And when you’re compiling a list of “top games”, the last thing you care about is the politics of idiotic IP wars between ninny publishers. From a purely gameplay standpoint, Alpha Centauri fits in the series better than Civilization V, which greatly altered the combat by moving to hex grids and removing unit stacks.

But ultimately I think I want to give the top honors to Civ IV. It’s a stellar entry in the series (although they’re all pretty good) and it has Baba Yetu.

Continue reading ⟩⟩ “Top 64 Games: 16 to 9”

 


 

The Last of Us EP17: The Brady Bunch

By Shamus Posted Thursday Nov 6, 2014

Filed under: Spoiler Warning 75 comments


Link (YouTube)

I think I’ll steal some commentary from tomorrow’s episode and bring this up now: How many guys live in Pittsburgh? We must kill 50 or so on our way through. Either we are so unlucky that in this vast city we somehow blunder into the only inhabited buildings, or we’re only seeing a fraction of the inhabitants.

Let’s split the difference and say there’s a only hundred dudesOr were, before we showed up.. If they ganked an entire family every single day, and every family had a week worth of food, these raiders would starve to death in a hurryAssume a “family” is five people, then each car has 35 daily rations, while Raidertown needs 100.. And it’s pretty clear they don’t get nearly a carload of rubes a day. This is the same stupidity we saw in Fallout 3: Raiders cannot outnumber civilians. Ever. Every dude we encounter makes the entire world that much less plausible.

That initial raider attack by six guys was barely tolerable. But this is Planet Sillypants. We’ve got hundreds of guys, spread evenly throughout the buildings, many of them on the second floor. These idiots aren’t going to find any travelers to rob on the second floor of an office building. They’re not doing any useful work. They’re not amusing themselves like a group of perpetually bored men might. No, they’re sprinkled around like DOOM imps and cacodemons – mindless monsters waiting to attack the player.

If the roads are busy with constant traffic with people moving from town to town, then the existence of a hundred raiders in Pittsburgh should be common knowledge. If travel is rare and towns are isolated, then these morons starved to death years ago.

If this section had been limited to the initial ambush and one of the adjoining buildings, then I could give it a pass. But why, in this ZOMBIE APOCALYPSE game, are we shooting at so many human beingsYeah, I know why. “Because it’s a videogame”!? This is preposterous, and we’re only halfway through Pittsburgh.