Experienced Points: Dragon Age: Impositions

By Shamus Posted Tuesday Nov 25, 2014

Filed under: Column 212 comments

My column this week is about the multiplayer aspect of Dragon Age: Inquisition. Also, allow me to head off some nitpicking and address something that didn’t fit into this column. (The satirical “Advice of Screwtape” style kind of boxes you in sometimes.)

In the column I claimed that people weren’t asking for multiplayer in Dragon Age. I’m sure that in reality there are lots of people who found themselves thinking, “Man, I wish I could play this with my friends.” However, this is nothing like what we were given. What you probably want is an intimate and mechanically interesting experience with one or two friends. What you get is a shitty grindfest with rando internet strangers. (Unless you and three friends available at the same time on the same platform.) To be fair, some people really do like that. But that’s not what people had in mind when they dreamed of playing Dragon Age co-op.

Continue reading ⟩⟩ “Experienced Points: Dragon Age: Impositions”

 


 

Diecast #82: Dragon Age: Inquisition, Far Cry 4

By Shamus Posted Monday Nov 24, 2014

Filed under: Diecast 200 comments

Download MP3 File
Download Ogg Vorbis File

Hosts: Rutskarn, Josh, Shamus, Chris and Mumbles.

Show notes:

Continue reading ⟩⟩ “Diecast #82: Dragon Age: Inquisition, Far Cry 4”

 


 

Another Part of the World…

By Shamus Posted Sunday Nov 23, 2014

Filed under: Random 173 comments

In the Unrest postmortem, someone kicked off a discussion about cost-of-living and the advantages of living outside of the USA. As someone who has worked from home for most of his professional life, this is something I’ve thought about a great deal.

Back in the dot-com days – before the bubble burst – the entire idea of Silicon Valley drove me crazy. Great, tech jobs are plentiful and pay is astronomical, but the cost of living is equally astronomical, everything is crowded, and your commute is likely going to be murder. I can understand why a person might dare to live there, but I could never fathom why a company would choose to live there. The cost of doing business is sky-high, real estate is high, labor costs are SUPER high, and California is notoriously difficult and expensive with regards to regulations and taxesThe linked site is the first search result. I’m not endorsing it politically. Even if you think California “isn’t that bad”, the people who usually run companies DO think it’s bad.. Why not locate somewhere nice but cheap, and simply pay relocation costs? Assuming you’re a small company (say, a dozen employees) you could easily move to some nice but affordable little suburb and make back those relocation costs with lower overall costs of doing business. (Or, you know, start a new company in one of those places.)

Continue reading ⟩⟩ “Another Part of the World…”

 


 

The Last of Us EP24: Not The Monkeys!

By Shamus Posted Friday Nov 21, 2014

Filed under: Spoiler Warning 52 comments


Link (YouTube)

I want you to imagine crossing Colorado on horseback. Now imagine a situation where you have to go THROUGH a building and can’t go around it. I can’t accept it. That’s Loony Tunes. I mean, other people cross the country, right? This university isn’t the sole choke point between east and west. Having Joel and Ellie run out of food or water and forcing them to scavenge would have made for a FAR better excuse for this than having them enter a zombie den and be unwilling to go around.

And while I’m re-writing the game, here is how I would have handled the raider fight in the last episode:

Continue reading ⟩⟩ “The Last of Us EP24: Not The Monkeys!”

 


 

The Last of Us EP23: Raider Radar

By Shamus Posted Thursday Nov 20, 2014

Filed under: Spoiler Warning 64 comments


Link (YouTube)

I just want to say that I think our team has devised the best Agent 47 fanfiction to date. I’m so happy we could achieve this together.

Like I said in the episode, these “bandits” in the woods are a lot less objectionable than the ones in Pittsburgh, or the ones that assaulted the power plant last episode. It’s a small-ish group of guys and we’re (possibly) invading their territory. The group is small enough and mobile enough that they could plausibly forage for a living.

 


 

Minecraft: Modder’s Advice

By Shamus Posted Thursday Nov 20, 2014

Filed under: Video Games 83 comments

I know for a fact that at least one Minecraft mod author reads this blog, and I’m willing to be there are others lurking. So I thought I’d use this space to offer some armchair game design advice.

By nature this advice is going to be really subjective. If you disagree with it, that doesn’t mean you’re a bad modder. But I offer this viewpoint as someone who has spent thousands of hours in dozens of modpacks. I know my way around the world of Minecraft mods, and I’ve seen a lot of stuff that works and a lot of stuff that doesn’t. If you’re going to disregard this advice, make sure you’re doing so on purpose. Even if these details aren’t important to you, it’s probably important to some portion of your players.

1. Don’t spam the World With New Resources

You know you’ve got too many mods installed when stone becomes a precious resource.

Continue reading ⟩⟩ “Minecraft: Modder’s Advice”

 


 

The Last of Us EP22: Hail Hydro!

By Shamus Posted Wednesday Nov 19, 2014

Filed under: Spoiler Warning 101 comments


Link (YouTube)

In this episode we run into some rock-solid acting, backed by skilled dialog, supporting some great storytelling, supported by a complete mastery of themes and tone.

And then we fight bandits.

I know we mention the ending in this episode. I’m hoping we can hold off on discussing the ending until it gets a little closer. I don’t want to get to the last block of episodes and feel like we’re all repeating ourselves and everything has already been said. Particularly since there is so much else going on right now. This episode is dense with stuff to talk about. For example…

Joel brings up an interesting topic when he’s talking about the hydroelectric plant. We’re a civilization of specialists, because the sum of human knowledge is orders of magnitude larger than any one person could ever learn in a lifetime. If 99% of us die, we’re certainly going to lose a lot of that. But what parts would survive, and how difficult would it be to fill in the blanks?

With no proof on my side, I’m going to assume technologies like smartphones are over for the time being. The screens, batteries, interface, protocols, satellites, security, software, chip fabrication… the device itself represents the best of the best of our ideas, and it’s only a small part of the larger system required to make it go.

But taking few steps back, I wonder how we’d do with early 20th century tech. Keep in mind that a car needs more than just a mechanic. A mechanic is nothing without tools and parts. Parts have to be precision machined and that process requires electricity. And you need the raw materials: Plastics, metals, petroleum, glass, rubber. Some of that would actually be easy to get: Just recycle the millions of cars that have rusted into uselessness. Sure, you could scavenge auto parts from the old world for a while, but a generation into the new world you’re going to need to be able to make stuff from scratch. And if any part in that long chain of knowledge is lost, the whole thing collapses. You might end up with tons of recycle-ready steel to make parts and a viable supply of mechanics, but nobody knows how to design and machine an engine block from the raw materials. Or maybe nobody knows how to get the steel hot enough so that it can be worked.