Bad and Wrong Music Lessons, Part 5: Sound Bytes

By Shamus Posted Wednesday Dec 10, 2014

Filed under: Music 38 comments

It’s been a while since I did a music post, hasn’t it? Well, nothing good lasts forever so it’s time for another one.

In his famous deconstruction of the techno genre, cultural critic and doctor of musicology expert Strong Bad observed basically everything you need to know about techno music, and electronic music in general: You need the beat, the lead music part, a high part, and some kind of movie quote / sound sample. As someone who listens to a lot of electronic music I can say this is funny because it’s true.

Once again I need to remind you that all of this is either badly wrong, or an over-simplification of something that real musicians have known for centuries. I’m literally just posting observations as I make them, like someone learning to read exclaiming, “Have you noticed that there are two different shapes for each letter!?” It’s sort of true yet incomplete and sort of wrong but not totally. I have no idea how real musicians can stand to read these.

Sooner or later I’m going to need to stop this musical finger-painting and share something useful. But not today!

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 5: Sound Bytes”

 


 

Experienced Points: Why Video Games Need Their Own Programming Language

By Shamus Posted Tuesday Dec 9, 2014

Filed under: Column 178 comments

Nitpick shield: Games don’t “need” a language, but such a thing would be useful. I’m not complaining about the person who titled this article. I had the same problem yesterday when I said GTA V was “Banned” instead of more correctly stating it was “un-stocked from certain retailers in one country in response to an internet petition”. It’s really hard to cram complex ideas into pithy article titles. I’m okay with a bit of conceptual slop as long as it still conveys the basic idea. The only downside is the prevalence of people who argue with article titles without reading the article. Those people make me sad.

ANYWAY.

My column this week talks about the fact that we use C++ for making AAA games, and why that’s strange and un-optimal. The conversation stems from this video:

Continue reading ⟩⟩ “Experienced Points: Why Video Games Need Their Own Programming Language”

 


 

Diecast #83: Game Awards 2014, GTA V “Banned”

By Shamus Posted Monday Dec 8, 2014

Filed under: Diecast 272 comments

Trigger warning: In this episode we talk about mass murder, censorship, and social justice. These are touchy subjects. Just remember to be nice and to not to post angry and we’ll get through this.

Thanks again to special guest George Weidman of SuperBunnyHop for joining in.

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Hosts: Josh, Rutskarn, Chris, George Weidman (SuperBunnyHop), and Shamus.

Show notes: Continue reading ⟩⟩ “Diecast #83: Game Awards 2014, GTA V “Banned””

 


 

Trek Week: The Movies

By Shamus Posted Friday Dec 5, 2014

Filed under: Nerd Culture 243 comments

Now that we’re at the end of Trek Week, I have a confession to make: I really like parts of the Abram’s Trek reboot. Sacrilege, I know. How can I – Admiral of Starfleet Continuity Audits and former captain of the USS Nitpicker – tolerate these stupid movies that are riddled with contrivances and plot holes and mostly serve as a showcase for fanservice, explosions, and tits? Why am I not burning with outrage at the travesty that Trek has become?

Continue reading ⟩⟩ “Trek Week: The Movies”

 


 

Trek Week: Voyager

By Shamus Posted Thursday Dec 4, 2014

Filed under: Nerd Culture 239 comments

In contrast to TNG, Voyager was a show with all the right ingredients going in, but was completely unable to pull them together into a coherent whole. The cleverness of the setup is only matched by the awfulness of the execution. We’ve got a lost ship, a divided crew, an eclectic mix of non-standard characters, and a solid long-term goal. This is arguably a better setup for Trek-style stories than TOS, TNG, or DS9. “Tiny boat in a big ocean” was the phrase people used to describe it.

I actually really loved how Mulgrew played Janeway. I loved her performance so much it wasn’t until the second or third season that I realized Janeway was a stupid irresponsible bully jackass. Mulgrew was able to take that idiotic dialog and make the character come off as compassionate and smart. For a while I would respond to Kirk vs. Picard arguments by saying my favorite was Janeway. But it became increasingly hard to defend that position when I couldn’t cite anything really smart or clever behind her decisions. She was basically a real-world politician: A dunce with a wobbly moral compass who suggests terrible ideas in a confident and compelling voice.

The most painful part of it is that as much as I dislike Voyager, it has my favorite character in the Trek universe: The Holodoc is brilliant and every moment he’s onscreen is pure joy. Even when he’s in stupid episodesWhich is good, because there are a lot of those.. Even when he’s in stupid scenesPlenty of those, too.. Even when reciting stupid dialogYou get the idea..

Please state the nature of the medical emergency.

The rest of the crew unraveled almost instantly. Tuvok was written and performed as a prickly cantankerous grouch, lacking the calm dispassion we expect from Vulcans. Chakotay had no personality beyond the cringe-worthy native American stuff they gave him to do. Kes was an obvious case of “Hire a pretty actress, we’ll figure out what to do with her once the show takes off”. (And then they forgot to do the second part.) Neelix was a comedy character in a show where all the comedy was unintentional. Having a “bad boy” like Paris was a great idea, except they could never really figure out what “bad boy” meant and ended up making him argue for often sensible things in an unreasonable voice. Kim was the closest thing on the ship to a human being with a soul, so of course everyone treated him like a doormat for no reason. Torres was an interesting idea but ended up competing with Tuvok for the title of “most pointlessly petty and cantankerous person”.

Continue reading ⟩⟩ “Trek Week: Voyager”

 


 

Trek Week: Deep Space Nine

By Shamus Posted Wednesday Dec 3, 2014

Filed under: Nerd Culture 319 comments

Ah, Deep Space Nine. Reportedly it’s everything I’ve ever wanted from Trek. I’ve really enjoyed the few episodes I’ve seen. I love the cast. I love the idea of a large, ongoing arc. But I never got into it.

I think part of the problem was timeslot. I don’t remember when the show was on, but I seem to recall it was really inconvenient for me. I couldn’t catch the show, mostly because I was working nights. By the time I had a job where I could watch evening TV, the show was a long way into its run and I had no idea what was going on. (I have this memory that the show kept moving timeslots, making it difficult to watch. But I might be confusing it with another show.) And then I began a family and couldn’t watch television for the next few years. And then we stopped using TV and started relying on DVDs for all our entertainment, since that made a lot more sense with our eclectic schedule.

Continue reading ⟩⟩ “Trek Week: Deep Space Nine”

 


 

Experienced Points: Bring Your Daughter to Murder Day

By Shamus Posted Tuesday Dec 2, 2014

Filed under: Column 105 comments

My column this week tries to sort out why we had this sudden rash of father-daughter games in 2013. I don’t know that I nailed it, but this is my take on a very odd little trend.

The other thing about this trend is that all of the father / daughter styled games were really well received. (If you’re reading this before the column then we’re talking about The Walking Dead, BioShock Infinite, and The Last of Us, with partial credit to Dishonored and Tomb Raider.) My concern is that these accolades will end up creating an awful bandwagon effect and two years from now we’ll get a bunch of vapid, half-assed, me-too games coming out with a father / daughter motif.

My hope is that we’ll get even more diverse setups. Different protagonists, different sidekicks, different group dynamics.

Let me put you in the game designer’s shoes. Let’s assume we’re dealing with a typical soulless publisher who doesn’t know anything about videogames except what sells, and they don’t know how to market anything except to imitate the behavior of Hollywood blockbusters. Their specs are thus:
Continue reading ⟩⟩ “Experienced Points: Bring Your Daughter to Murder Day”