Why The Christmas Shopping Season is Worse Every Year

By Shamus Posted Sunday Nov 2, 2014

Filed under: Random 117 comments

Like all old codger stories, this one begins with the phrase, “When I was young.” I realize this is cliche, but it’s probably less annoying than using, “Before you were born” as an opening.

In any case, when I was young the Christmas shopping season began much more gradually. There was no “Black Friday” shopping blitzkrieg the day after Thanksgiving. The process took time and not everyone did it at once.

But today Halloween is over, and suddenly the Christmas decorations are out. The Christmas sales have begun. We roll our eyes. We joke. We grit our teeth. But but it still happens this way every year. People write op-eds about how ugly and consumerist America has become, because it wasn’t like this in the “Good old days.” Unfortunately our current grotesque, soul-crushing orgy of prolonged and rapacious spending was unavoidable. We all hate it, even as we participate in it. It’s nobody’s fault, really. It’s just the unintended consequence of a couple of perfectly understandable forces.

Continue reading ⟩⟩ “Why The Christmas Shopping Season is Worse Every Year”

 


 

Happy Halloween

By Shamus Posted Friday Oct 31, 2014

Filed under: Notices 36 comments

Hope you have a good night. My costume this year is “Guy who is getting a massive headache and had, like, a bunch of work he was planning to do today but instead he’s gonna sit in the dark with ice on his face”. It’s an easy costume to make, but REALLY uncomfortable.

In the meantime, there’s a new Homestar hulloween cartoon man show. And also I made this music which didn’t turn out very well but the hard work is validated if I share it anyway song:

I leave you with this wisdom:

 


 

The Last of Us EP15: Rutskarn is the Worst Sort of Person

By Shamus Posted Friday Oct 31, 2014

Filed under: Spoiler Warning 50 comments


Link (YouTube)

I like that we get the dark spooky basement fight here on Halloween.

I kind of feel like this basement section would have been stronger if Ellie’s fate was in doubt. If she made a scared noise and vanished, then we’d feel like we needed to escape and help her. But Chris is right, this does feel very videogame-y. Ellie is taken from you in a cutscene and you’re dropped into a new environment. The game makes it clear that she’s okay. There’s nobody to talk to, so the story and character development stop so you can have a shootout in the basement. (Or if you’re Josh, a zombie punch-up. For whatever reason.)

I can see why this section is here. The hotel was getting old. We needed a shift in gameplay. And it’s bad for the setting to spend too much time shootin’ dudes and not enough time fighting zombies. But this is a really clear example of the oil-and-water properties of story and gameplay. Still, it would have been a little more interesting with a good story hook to pull us along. “Is Ellie okay?” would be an obvious one, but I’m sure you could devise others. We just need something more than “Shoot the zombies so you can get back to where you left off.”

 


 

The Last of Us EP14: White Gold

By Shamus Posted Thursday Oct 30, 2014

Filed under: Spoiler Warning 45 comments


Link (YouTube)

I feel pretty silly after praising the game for the little moment where Ellie shielded her eyes from the sun. In this episode she does that calm walk down the steps, right through the crossfire… twice. It’s the most ridiculous, derpy, immersion-breaking moment in the game for me so far.

But Chris is right: AI is hard, and companion AI is harder. You could tweak Ellie’s behavior for ages and still find edge-cases where the AI just isn’t equipped to deal with the current world state in a believable way. And the smarter the AI is – the more convincing her actions are – the more ridiculous it seems when the system fails. It’s a tough problem. I’m glad it’s not my job to fix it.

 


 

The Last of Us EP13: Live, Die, Repeat

By Shamus Posted Wednesday Oct 29, 2014

Filed under: Spoiler Warning 52 comments


Link (YouTube)

I love at the five minute mark when Joel and Ellie walk outside and she covers her eyes in the bright sunlight. There are so many small touches like this. Again, it happens naturally with live actors, but it all takes time and effot and attention to detail in videogame world.

Like Rutskarn says: This post-apocalyptic economy is suspect!

If we ever do have an apocalypse, I’ll probably end up captured by bandits by Thursday. I’ll be sitting in the cannibal pot, slowly boiling alive while saying things like, “This is totally unrealistic! No way should you guys be out of canned food by now. This is not a viable long-term survival strategy! Where did all the women and children go? Why are you living in a squalid warehouse when there are presumably comfortable homes available? Why is your warehouse so squalid, anyway? Where did you get this giant pot capable of holding an adult human? THIS IS BULLSHIT!”

And then it turns out they weren’t even cannibals. They just really hate nitpickers.

 


 

Top 64 Games: 32 to 25

By Shamus Posted Wednesday Oct 29, 2014

Filed under: Video Games 98 comments

Reminder: Try not to stress out too much about the order of the items on this list, what games made it and which ones didn’t. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we’re doing this.

Continue reading ⟩⟩ “Top 64 Games: 32 to 25”

 


 

Experienced Points: How Shadow of Mordor is a Poor Man’s Batman: Arkham Game

By Shamus Posted Tuesday Oct 28, 2014

Filed under: Column 88 comments

The Batman: Arkham gameplay is a lot like God of War and Diablo: It’s something that looks simple and easy to duplicate, but it’s not until you play a bad clone that you realize just how much thought and attention went into the original, and how difficult it is to replicate on anything other than a superficial level. My column this week is about how Shadow of Mordor missed a few core concepts that made Arkham work so well.

People were kind of surprised that I included Dark Souls in my Top 64 Games list. I’m on record as someone who hates punishing gameplay, and I’m not a huge fan of high difficulty. Or more accurately, I hate high difficulty when mixed with learning. I hate dying tons of times when trying to master a new system, but I’m happy to crank up the difficulty once I’ve gotten good at a game and decided I like it.

I tried Dark Souls a couple of months ago. As predicted, I found it stressful and unpleasant. I tried to fight that first boss, died twice, and decided I didn’t want to play anymore. I wasn’t having a good time, and unlike most Dark Souls fans I wouldn’t get a profound sense of accomplishment when I finally did get the patterns and timing down.

Strangely enough, it was Batman: Arkham City that enabled me to see what people liked in Dark Souls. People praise Dark Souls for being “fair”, and they say that, “When you die, it’s your fault.” That never made any sense to me, because as a new player the game is manifestly unfair. A sudden bolder rolls down the steps and does massive damage? Yeah. There’s nothing remotely “fair” about that.

But what we’re talking about is a lack of randomness or system noise. In Half-Life 2, even the greatest player in the world will get hit sometimes. Everyone takes damage. So when you complete a room you have no way of knowing how well you did. Could this room be done better? Is it possible to take less damage? Actually, maybe we should rate performance based on how long it takes to kill the enemies instead of damage taken. What’s the core mastery here? Am I working to maximize damage output or minimize incoming damage?

But in Arkham and Dark Souls, there’s no noise. The “fair” bit means that once you fully master the game, it is totally possible to get through the whole thing without taking a scratch. When you die, you don’t have to worry that you were just unlucky and a bad guy got a critical or something. Every death – and even every hit – is avoidable. This means that the longer you play the game, the better you perform. You can see and feel yourself improve.

Dark Souls just doesn’t appeal to me, but it’s the punishment, not the system. For me playing Dark Souls is like trying to learn to play the piano in a situation where fluffing too many notes will force me to go back and practice some other tune that I’ve already mastered.

If you found Batman “boring”, it’s probably because you thought your goal was just to survive, which is obviously pretty easy. But your real goal is to execute fights without getting hit and without breaking your combo. When viewed this way, I find Batman’s gameplay to be immensely enjoyable.