The most important lesson I gleaned from this project is that while the lists are shallow, they’re actually a ton of work. Just compiling and sorting a list of 64 takes a long time, and writing a couple of paragraphs about each one takes even longer. The final product is about 10 or 12k words, but the work involved felt more like 50k. It’s one thing to write 10k words on one topic, but quite another to keep changing topics. Every couple of paragraphs you have to stop, do a fresh round of Google searches to get the history and context right, then scrounge up some kind of screenshot, then write the words. Then spend hours endlessly fussing with the orderingHey! This game is a big deal. It should be near the top of the list. Actually, I have less than 100 words to say about it. Maybe it should be further down the list..
Having done all this, I’m surprised these “Top X” lists get done at all. Not only is this kind of labor intensive in a hours-worked-to-words-written sense, but it’s actually really tedious work.
But the other thing I learned from all this is that these lists really don’t mean anything. My list isn’t really meaningful except as “List of Top 64 PC Games Played By Shamus Young that He Felt Like Talking About.” There’s a bit of value in that from the standpoint of trivia and curiosity, but it tells you more about me than it tells you about videogames.
Continue reading 〉〉 “Top 64 PC Games: Final Thoughts”
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