Gilbert

By Shamus Posted Sunday Nov 16, 2014

Filed under: Personal 75 comments

At some point I mentioned that Gilbert Hiltman, the protagonist of my novel The Witch Watch – was named after my great-grandfather. I’ve always been fascinated by grandpa Gilbert. I’ve recently obtained some photos of himMom got some photos and she’s been posting them on Facebook. so I thought I’d share. I never even knew these existed until now.

It turns out I’ve got some English ancestry in my family tree. The running joke in the USAActually, I think the joke is over now, but when I was a kid people still obsessed over this. is that everyone claims to be English colonists that overthrew the British but we’re actually mostly Europeans that immigrated at the turn of the twentieth century. I assumed this was true of me as well. Not that I care one way or the other. I was just betting on the averages. I assumed “Heginbotham” was some horrible Anglican butchery of a German name. I figured some Hanz Hegunchbachataluntz arrived on Ellis Island and “Higenbotham” was the best the immigration officer could manage.

But no. William Heginbotham immigrated from Jolly old England in the early 1800’s. I don’t know why he left home, why he came here, or what he did to earn a living.

(You’ll notice the name spelled “Higenbotham” and “Heginbotham” here. I can find examples of both spellings in my notes and I don’t know if it’s a typo or an official change somewhere along the line. For the record, “Higenbotham” is how it’s spelled in newsclippings and “Heginbotham” is how everyone pronounces it. This is less confusing than other immigrant names, which would often fragment a single name into multiple spellings. The same family of immigrants might end up named Baer, Burr, and Barr, depending on numerous factors such as handwriting, immigration, mail delivery, and feuds.)

Eventually William had a son, who he named after himself…

Taken during the Great Mustache Uprisings of the 1800’s.

Continue reading ⟩⟩ “Gilbert”

 


 

The Last of Us EP21: Escape From Pittsburgh

By Shamus Posted Friday Nov 14, 2014

Filed under: Spoiler Warning 98 comments


Link (YouTube)

Once again the game demonstrates how bad it is at setting up fights with humans. What’s the deal with this moron sniper? Does he really sit in that sniper nest 24/7, just waiting to shoot random families as they attempt to pass through?

Hey idiot, how about you put up a sign to warn people away BEFORE they drop down off that wall? How about you just POINT your guns at people and TELL THEM to leave, rather than expending precious bullets on a risky firefight? And while we’re at it, what’s the point in telling people to go back the way they came when you KNOW it’s physically impossible to do so? Even if you’re so amoral that you’re willing to gun down travelers who don’t mean you any harm, and so stupid you can’t see the value in trade and news, this is still a completely bone-headed approach to security. You are deliberately putting people in a position where they will have no choice but to shoot back.

But of course the only reason this guy acts this way is because he’s a videogame monster. And I could swallow the idea that one lunatic would just snipe people for giggles, but this is yet another village of bloodthirsty buttheads who only exist because videogame.

The only thing less plausible than these raiders is the idea that we could possibly prevail against them. Even allowing for their complete lack of strategy, the idea that two men and two children could charge head-first into this fortified sniper nest is ridiculous.

And speaking of strategy, how stupid are these guys? Let’s see…

Continue reading ⟩⟩ “The Last of Us EP21: Escape From Pittsburgh”

 


 

The Last of Us EP20: Suck Less

By Shamus Posted Thursday Nov 13, 2014

Filed under: Spoiler Warning 43 comments


Link (YouTube)

This part of the game is so much stronger than Raiderville. The sewer tunnels are filled with environmental storytelling and detail. The neighborhood just outside is packed with tension, worldbuilding, and little moments of character development. Lots of time and attention was given to how the world would look and feel: The anti-looting messages. The feral dogs. The grass growing up through the streets.

It all works so well. This really is the game at its best.

Which makes it all the more perplexing that the immediately follow this up with more stupid raiders. But we’ll talk about those guys next time.

 


 

Top 64 PC Games: Final Thoughts

By Shamus Posted Thursday Nov 13, 2014

Filed under: Video Games 72 comments

The most important lesson I gleaned from this project is that while the lists are shallow, they’re actually a ton of work. Just compiling and sorting a list of 64 takes a long time, and writing a couple of paragraphs about each one takes even longer. The final product is about 10 or 12k words, but the work involved felt more like 50k. It’s one thing to write 10k words on one topic, but quite another to keep changing topics. Every couple of paragraphs you have to stop, do a fresh round of Google searches to get the history and context right, then scrounge up some kind of screenshot, then write the words. Then spend hours endlessly fussing with the orderingHey! This game is a big deal. It should be near the top of the list. Actually, I have less than 100 words to say about it. Maybe it should be further down the list..

Having done all this, I’m surprised these “Top X” lists get done at all. Not only is this kind of labor intensive in a hours-worked-to-words-written sense, but it’s actually really tedious work.

But the other thing I learned from all this is that these lists really don’t mean anything. My list isn’t really meaningful except as “List of Top 64 PC Games Played By Shamus Young that He Felt Like Talking About.” There’s a bit of value in that from the standpoint of trivia and curiosity, but it tells you more about me than it tells you about videogames.

Continue reading ⟩⟩ “Top 64 PC Games: Final Thoughts”

 


 

Last of Us EP19: Condemned to Pittsburgatory

By Shamus Posted Wednesday Nov 12, 2014

Filed under: Spoiler Warning 80 comments


Link (YouTube)

These idiot raiders are just too much. They’re willing to expend all these lives, all this gasoline, and all these bullets, for what? To kill an adult and a kid? They’re not even trying to rob us! They’re just trying to kill the player because this is a videogame. And we’re still not done with these assholes.

My suggestion:

Remove everything between the initial ambush and the moment we meet up with Sam. Replace all of that with zombie fights. It would still be a gameplay slog, but at least we wouldn’t have a city of ten thousand well-fed raiders with infinite bullets and an insane lust for pointless murder. If that middle section was removed, then the raiders might seem like a small group and we wouldn’t spend so much time scavenging around their homes and noticing all the ways in which their community makes no damn sense.

 


 

Experienced Points: Game Responsiveness is More Than Just Good Frame Rate

By Shamus Posted Tuesday Nov 11, 2014

Filed under: Column 51 comments

This week we’re talking about the growing complexity of our gaming machines and how that impacts the controls.

Sometime in 1983 or so I tore apart my first Atari joystick and saw how it worked. The joystick had broken – probably from too much frustrated twisting on the part of the user – and no longer moved left. Inside, the device was so simple that even my 12 year old self could immediately intuit how it all worked. It was a simple square circuit board with five metallic “bubbles” on the surface. The bubbles represented the fire button and the four ordinal directions. When a bubble was depressed (from pressure from the joystick or the button directly above it) a circuit was completed. That was it. You could toss all the joystick bits away and play directly on the circuit board, if you wanted.

This also let me mess around with unintended scenarios and see how the game logic was set up. In normal usage circumstances you can’t move the joystick both left and right at the same time. But if you’re manipulating the contacts directly you can press both bubbles at once and see how the game responds. Now, in those days they coded right to the metal without using any fancy programming languages, but conceptually there are two ways to set up this sort of input logic. In C++ it might look like this:

Continue reading ⟩⟩ “Experienced Points: Game Responsiveness is More Than Just Good Frame Rate”

 


 

Top 64 Games: 8 to 1

By Shamus Posted Tuesday Nov 11, 2014

Filed under: Video Games 224 comments

And so we come to the end. Try not to stress out too much if your game didn’t make the list, or if it wound up lower than you’d hoped. This list was just PC games, limited to the ones I’ve played and I thought were worth discussing. Just use this as an excuse to talk about / praise / eviscerate games we might not get to discuss very often. Read the intro to learn why we did this.

EDIT: Due to mis-numbering, I have nine games here. I didn’t notice until after the post went up. So the list ends on zero instead of one. Meh. Close enough.

8. Tomb Raider

Lara Croft: TOMB BROWSER

Obviously Tomb Raider makes the list, but which entry? Is it the first one, which gave us the character, the gameplay, and a gunfight with a T-Rex? Or do we use one of the later entries, which more firmly established the look and personality of the character that would eventually grace the big screen? Or do we go with the one game that’s completely unlike all the others in tone and gameplay, but which is actually good? I say we go with the good one. No offense to 90’s Lara, but… actually there is no way to finish that sentence without insulting 90’s Lara. She was a narcissistic pinup girl, and her stilted platforming gameplay could never hold a candle to the graceful and satisfying feel of the Prince of Persia.

But I do thank 90’s Lara, because if not for her then we never would have gotten Reboot Lara. And Reboot Lara is an interesting lady in a mechanically solid game. The platforming here holds up when compared to your Uncharteds and Prince of Persias. The tomb puzzles are great, and their only flaws are that they’re too short and too scarce.

I’m a little uncomfortable having a game this new so close to the top of the list. I was crazy about the game when it came out, but I don’t know if it will stand the test of time. Will I still be playing this game next year? Will I still regard it as noteworthy? I dunno. Furthermore, my opinion of this game may shift based on how well this rebooted series evolves. If the series falls apart, the things this game did right will look like an accident. If the new series thrives, then this game will get credit as the start of something great. It’s almost as if these “Top X Games” lists are perilously arbitrary.

Continue reading ⟩⟩ “Top 64 Games: 8 to 1”