Minecraft: Modder’s Advice

By Shamus Posted Thursday Nov 20, 2014

Filed under: Video Games 83 comments

I know for a fact that at least one Minecraft mod author reads this blog, and I’m willing to be there are others lurking. So I thought I’d use this space to offer some armchair game design advice.

By nature this advice is going to be really subjective. If you disagree with it, that doesn’t mean you’re a bad modder. But I offer this viewpoint as someone who has spent thousands of hours in dozens of modpacks. I know my way around the world of Minecraft mods, and I’ve seen a lot of stuff that works and a lot of stuff that doesn’t. If you’re going to disregard this advice, make sure you’re doing so on purpose. Even if these details aren’t important to you, it’s probably important to some portion of your players.

1. Don’t spam the World With New Resources

You know you’ve got too many mods installed when stone becomes a precious resource.

Continue reading ⟩⟩ “Minecraft: Modder’s Advice”

 


 

The Last of Us EP22: Hail Hydro!

By Shamus Posted Wednesday Nov 19, 2014

Filed under: Spoiler Warning 101 comments


Link (YouTube)

In this episode we run into some rock-solid acting, backed by skilled dialog, supporting some great storytelling, supported by a complete mastery of themes and tone.

And then we fight bandits.

I know we mention the ending in this episode. I’m hoping we can hold off on discussing the ending until it gets a little closer. I don’t want to get to the last block of episodes and feel like we’re all repeating ourselves and everything has already been said. Particularly since there is so much else going on right now. This episode is dense with stuff to talk about. For example…

Joel brings up an interesting topic when he’s talking about the hydroelectric plant. We’re a civilization of specialists, because the sum of human knowledge is orders of magnitude larger than any one person could ever learn in a lifetime. If 99% of us die, we’re certainly going to lose a lot of that. But what parts would survive, and how difficult would it be to fill in the blanks?

With no proof on my side, I’m going to assume technologies like smartphones are over for the time being. The screens, batteries, interface, protocols, satellites, security, software, chip fabrication… the device itself represents the best of the best of our ideas, and it’s only a small part of the larger system required to make it go.

But taking few steps back, I wonder how we’d do with early 20th century tech. Keep in mind that a car needs more than just a mechanic. A mechanic is nothing without tools and parts. Parts have to be precision machined and that process requires electricity. And you need the raw materials: Plastics, metals, petroleum, glass, rubber. Some of that would actually be easy to get: Just recycle the millions of cars that have rusted into uselessness. Sure, you could scavenge auto parts from the old world for a while, but a generation into the new world you’re going to need to be able to make stuff from scratch. And if any part in that long chain of knowledge is lost, the whole thing collapses. You might end up with tons of recycle-ready steel to make parts and a viable supply of mechanics, but nobody knows how to design and machine an engine block from the raw materials. Or maybe nobody knows how to get the steel hot enough so that it can be worked.

 


 

Minecraft Projects

By Shamus Posted Tuesday Nov 18, 2014

Filed under: Video Games 63 comments

My work week begins on Sunday. Write a columnI COULD write a column before this, but I don’t like to write too far ahead, because news can change and render the topic moot or my comments out-of-date., edit the Diecast, write the Sunday post. Generally in that order.

But for whatever reason, I was almost inert this Sunday. No column this week. The Diecast was late. I just… meh. I think I spent all my Ubisoft outrage in the Diecast and didn’t have any left for fueling a column. (Plus, it’s not like I haven’t done that rant before.)

So… can we talk about Minecraft?

The GLSL lighting mod looks great outdoors, but kind of falls apart inside of complex structures.

Continue reading ⟩⟩ “Minecraft Projects”

 


 

Diecast #81: Ubisoft Sucks, Framerate, PAX

By Shamus Posted Monday Nov 17, 2014

Filed under: Diecast 95 comments

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Hosts: Rutskarn, Josh, Shamus, and Mumbles.

Show notes: Continue reading ⟩⟩ “Diecast #81: Ubisoft Sucks, Framerate, PAX”

 


 

Gilbert

By Shamus Posted Sunday Nov 16, 2014

Filed under: Personal 75 comments

At some point I mentioned that Gilbert Hiltman, the protagonist of my novel The Witch Watch – was named after my great-grandfather. I’ve always been fascinated by grandpa Gilbert. I’ve recently obtained some photos of himMom got some photos and she’s been posting them on Facebook. so I thought I’d share. I never even knew these existed until now.

It turns out I’ve got some English ancestry in my family tree. The running joke in the USAActually, I think the joke is over now, but when I was a kid people still obsessed over this. is that everyone claims to be English colonists that overthrew the British but we’re actually mostly Europeans that immigrated at the turn of the twentieth century. I assumed this was true of me as well. Not that I care one way or the other. I was just betting on the averages. I assumed “Heginbotham” was some horrible Anglican butchery of a German name. I figured some Hanz Hegunchbachataluntz arrived on Ellis Island and “Higenbotham” was the best the immigration officer could manage.

But no. William Heginbotham immigrated from Jolly old England in the early 1800’s. I don’t know why he left home, why he came here, or what he did to earn a living.

(You’ll notice the name spelled “Higenbotham” and “Heginbotham” here. I can find examples of both spellings in my notes and I don’t know if it’s a typo or an official change somewhere along the line. For the record, “Higenbotham” is how it’s spelled in newsclippings and “Heginbotham” is how everyone pronounces it. This is less confusing than other immigrant names, which would often fragment a single name into multiple spellings. The same family of immigrants might end up named Baer, Burr, and Barr, depending on numerous factors such as handwriting, immigration, mail delivery, and feuds.)

Eventually William had a son, who he named after himself…

Taken during the Great Mustache Uprisings of the 1800’s.

Continue reading ⟩⟩ “Gilbert”

 


 

The Last of Us EP21: Escape From Pittsburgh

By Shamus Posted Friday Nov 14, 2014

Filed under: Spoiler Warning 98 comments


Link (YouTube)

Once again the game demonstrates how bad it is at setting up fights with humans. What’s the deal with this moron sniper? Does he really sit in that sniper nest 24/7, just waiting to shoot random families as they attempt to pass through?

Hey idiot, how about you put up a sign to warn people away BEFORE they drop down off that wall? How about you just POINT your guns at people and TELL THEM to leave, rather than expending precious bullets on a risky firefight? And while we’re at it, what’s the point in telling people to go back the way they came when you KNOW it’s physically impossible to do so? Even if you’re so amoral that you’re willing to gun down travelers who don’t mean you any harm, and so stupid you can’t see the value in trade and news, this is still a completely bone-headed approach to security. You are deliberately putting people in a position where they will have no choice but to shoot back.

But of course the only reason this guy acts this way is because he’s a videogame monster. And I could swallow the idea that one lunatic would just snipe people for giggles, but this is yet another village of bloodthirsty buttheads who only exist because videogame.

The only thing less plausible than these raiders is the idea that we could possibly prevail against them. Even allowing for their complete lack of strategy, the idea that two men and two children could charge head-first into this fortified sniper nest is ridiculous.

And speaking of strategy, how stupid are these guys? Let’s see…

Continue reading ⟩⟩ “The Last of Us EP21: Escape From Pittsburgh”

 


 

The Last of Us EP20: Suck Less

By Shamus Posted Thursday Nov 13, 2014

Filed under: Spoiler Warning 43 comments


Link (YouTube)

This part of the game is so much stronger than Raiderville. The sewer tunnels are filled with environmental storytelling and detail. The neighborhood just outside is packed with tension, worldbuilding, and little moments of character development. Lots of time and attention was given to how the world would look and feel: The anti-looting messages. The feral dogs. The grass growing up through the streets.

It all works so well. This really is the game at its best.

Which makes it all the more perplexing that the immediately follow this up with more stupid raiders. But we’ll talk about those guys next time.