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I understand the thinking behind episodic games. Like Chris says in the video: It’s like a mini-series or a season of a TV show. It makes a lot of sense to release games like this. It especially makes sense for low or mid-budget titles that don’t have a lot of marketing money. If you release the whole thing at once, the game will come and go in a few weeks. No matter how good it is, once it’s over, it’s over. But if you release it in episodes then the conversation keeps going. The game can stay fresh and relevant for months.
Even better, the team is able to make adjustments based on community feedback without needing to do slow and expensive Valve-style playtesting. If the writer puts in the funny throwaway character Maurice into episode one and the internet turns him into a meme, the devs can react to that. Maybe give Maurice some additional screentime in the later episodes. Or if players really hate him, then pull him from future episodes. Or tone him down.
I certainly can’t judge. Nearly everything I do here is or was part of a series. The Diecast. Spoiler Warning. Good Robot. DM of the Rings. Every programming series. Every let’s play. If I put up 10k words all in one day, it’s too much. Some people will hit the back button because they don’t have that kind of time and were just looking for something to read over their coffee break. Even among those that do read it, there will likely be some skimming. And there’s no way we could do the whole 10k novella justice in the comments. Lots of stuff will be glossed over. And then I don’t have any content for the next 9 days, because I’m writing the next 10k epic.
Continue reading 〉〉 “Errant Signal – Life is Strange (Spoilers)”
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