Hitman Absolution EP9: Bald Shootlots

By Shamus Posted Saturday Mar 28, 2015

Filed under: Spoiler Warning 94 comments


Link (YouTube)

I made fun of the game for having a gunstore willing to put firearms on display when they have these massive suppressors attached. That was a silly thing to comment on. There are so many egregiously wrong things with this story that we really don’t have time to waste on tiny trivialities like that.

But it does sort of make me wonder about the use of suppressors. I’ve used firearms a couple of times in my life, and boy howdy are they loud. Even with proper ear protection. Movies don’t do them justice. If movie shootouts were at all realistic, everyone would stand around after the fight doing this.

So I wonder why more people don’t use suppressors on the firing range. I’m well aware that in the real world they don’t magically make a handgun sound like a blowdart, but even shaving off a few decibels would help a lot. Maybe it’s the expense. Maybe it’s the legality. Maybe it would interfere with the ballistics too much. Maybe it’s just not practical. I honestly have no idea.

Anyway, I’m totally fine with suppressors being 100% legal, easily available, and supernaturally effective in the Hitman universe. This is absolutely the type of compromise my brain is willing to make. On the other hand, having “The Agency” be a massive paramilitary force with thousands of soldiers, massive funding, no accountability, with a control room that looks like NASA? Not so much.

So the bossman demands 47’s head on a platter. Jade responds that maybe they should look for the girl. Boss replies that that’s not needed, because 47 will “know where she is.” But… didn’t you just gave the order to kill him?

Did the writer have some kind of short-term memory damage?

Why is the town of Hope stuck in the 50’s? 50’s cars. 50’s music. 50’s haircuts. Letter jackets for all the gang members. They’ve even got a huge barbershop that would have been too big for a town this size even when places like this were in their heyday. In another game I’d assume this was a stylistic choice, but here I’m going to assume it’s for the same reason that nothing makes sense: The writers really didn’t know or care.

 


 

Hangout March 29

By Shamus Posted Friday Mar 27, 2015

Filed under: Notices 26 comments

We’re going to be doing a hangout this Sunday! Sunday! Sunday! Josh will be playing that whimsical little journey into friendship and laughter, Bloodborne. We will be watching him make friends with the inhabitants of that fairy-tale land.

The stream begins at 3pm Eastern US time. If you live in one of the civilized places in the world that doesn’t do the stupid Daylight Saving Time nonsense, then here is a timer to the stream so you don’t have to convert from Stupid Time to Actual Time:

The stream will be here when it goes live.

 


 

Windows 8, A Broken Monitor, and Other Things That are Strange

By Shamus Posted Friday Mar 27, 2015

Filed under: Rants 73 comments

This isn’t really a rant, although I’ve filed it under “rants” just so it fits in the continuity with the related events. This probably doesn’t mean much to you, but people exploring the archives years from now will likely appreciate it. You’re welcome, people of the future. If you figure out how to reply, we’d love to know how things turned out with Half-Life 3. Thanks!

You may remember a few weeks ago I installed Windows 8. In fact, it looks like today is the three-week anniversary of using it. How would I rate the Windows 8 experience? Meh. I am indifferent. It’s not nearly as infuriating as I expected.

About once every three days I accidentally shove my mouse into the corner of the screen and open some useless bullshit I don’t want, but that problem hasn’t annoyed me hard enough to convince me to go looking for how to turn it off. I haven’t seen the Metro interface in days. This basically feels like Windows 7 with a way faster search. (I could never figure out why prior versions had such glacially slow file search. Windows 8 is basically in the same ballpark as Linux now, when it comes to looking for stuff on your hard drives.)

The big mystery was the failed monitor. You might remember that right in the middle of installing Windows 8, my monitor failed and a single vertical line of pixels turned on and never turned off again:

The red line of sad-making.

It was an AOC monitor. I’ve thought of AOC as an “off-brand” monitor. Maybe some kind of dark horse newcomer? I dunno. I’d never owned one before and the name wasn’t familiar. But as I write this post I discover the company has been around since 1967.

I got the monitor because it was a little cheaper than the alternatives and I figured at this point monitors are all basically interchangeableMy aging eyes aren’t good enough to appreciate super-precise colors or refresh rates above 60Hz., so why pay extra? Obviously I’m really regretting that now.

The monitor was just a little past the Amazon return date, but still under manufacturer warranty. So I RMA‘ed it, which I’ve never had to do before. I got a replacement a little over a week later, which I understand is lightning fast by the standards of this sort of thing. On the downside, my replacement monitor was even more broken than the one I sent them. It does this:

Continue reading ⟩⟩ “Windows 8, A Broken Monitor, and Other Things That are Strange”

 


 

Hitman Absolution EP8: Vicar is Quicker

By Shamus Posted Thursday Mar 26, 2015

Filed under: Spoiler Warning 103 comments


Link (YouTube)

We could spend a lot of time covering all the ways in which Birdie doesn’t make sense. His short-term actions don’t make sense and his long-term goals aren’t clear. But the way he’s constantly scheming makes it feel like he’s got a plan. He uses the guns and the notes and drops hints and it all has the rhythm of a movie where one fast-talker in the style of Verbal Kint is playing everyone.

But it never goes anywhere. His plans don’t actually make sense or lead to any sort of narrative or thematic payoff. It’s just a bunch of rambling bullshit. But I actually think it could have worked. If the rest of the game had been even halfway competent we would have been theorizing on what Birdie was doing instead of just assuming he’s yet another brute-force plot device. A story doesn’t need to make 100% sense. But it does need to make some sense, and at the right time.

Speaking of dumb things that make no sense:

  1. A biker bar where the bouncers try to keep you from reaching the point where you can buy drinks?
  2. Even though nobody here knows who 47 is or has any reason to be suspicious of him, the bouncers all try to “arrest” you anyway.
  3. And then pull guns. On a patron. Dressed sort of like a priest. Who hasn’t done a damn thing wrong. And then attempt to gun down a civilian in their own establishment.
  4. But once you do reach the bar, you can beat the crap out of the bartender without repercussion.
  5. Still not a Hitman level. No assassination target.
  6. How does pulling the switch begin a brawl? There was no reason for it.
  7. More importantly: There’s no way for you the player to anticipate that pulling the switch would start a brawl. That’s not a puzzle solution or a reward for lateral thinking. That’s just pulling a lever like a good little videogame monkey.
  8. The changes to the disguise system would be so much more forgivable if the game wasn’t full of levels like this, which seem designed to highlight all the flaws.
  9. What’s the deal with the gun store owner? He bought the guns, then refuses to sell them (isn’t he running a business?) but then offers them to you if you can out-shoot his daughter? Why did they bother voicing and animating this walking contrivance? Just replace him with a World of Warcraft style quest maker.

It was actually a revelation to me that this is the same team that did the earlier Hitman games. I mean, it’s right there in the title screen. IO Interactive. It just never occurred to me that this might be the case. What could possibly have happened here? This is like a world where Metroid Prime and Other M were made by the same team. It’s like if
Anne McCaffrey followed up her Pern books with The Eye of Argon. Everything here feels wrong. Even ignoring the almost constant failures of logic and basic storytelling, this feels like a Hitman game by people who never really played or understood Hitman. The tone is wrong. The themes are wrong. The setting is wrong. The characters are wrong. Even the gameplay is wrong.

I guess there were six years between Blood Money and Absolution. That’s a long time in game years. But still.

They’re working on another Hitman game. I still can’t escape the notion that all these problems are the result of one complete hack who was given too much power, because it seems unlikely that an entire team could all be this remarkably inept. (Particularly since they apparently made serviceable Hitman games in the past.)

Can the team self-correct? I’m perversely looking forward to the next Hitman game to see how it turns out.

 


 

Hitman Absolution EP7: Get Thee to a Punnery

By Shamus Posted Wednesday Mar 25, 2015

Filed under: Spoiler Warning 77 comments


Link (YouTube)

This game is a master class in why developers need to stop pretending to be moviemakers. The moment when 47 is approaching the elevator is a great example of a dev mindlessly aping the language of cinema without understanding why or how those techniques originally worked.

In a movie, this is a source of tension and dramatic irony. We (the audience) know the elevator is a threat. The character in the story doesn’t. The suspense comes from our anxiety over whether they will figure it out in time. The scene specifically requires that the audience and the protagonist have differing knowledge. Outside of a railroading cutscene, this is not possible in a videogame because the audience controls the protagonist.

Either you realize the danger and avoid it easily with no suspense, or you don’t realize the danger and get an abrupt game over. Either way, this situation can’t work here the way it works in a movie.

Continue reading ⟩⟩ “Hitman Absolution EP7: Get Thee to a Punnery”

 


 

Errant Signal – Life is Strange (Spoilers)

By Shamus Posted Wednesday Mar 25, 2015

Filed under: Movies 30 comments


Link (YouTube)

I understand the thinking behind episodic games. Like Chris says in the video: It’s like a mini-series or a season of a TV show. It makes a lot of sense to release games like this. It especially makes sense for low or mid-budget titles that don’t have a lot of marketing money. If you release the whole thing at once, the game will come and go in a few weeks. No matter how good it is, once it’s over, it’s over. But if you release it in episodes then the conversation keeps going. The game can stay fresh and relevant for months.

Even better, the team is able to make adjustments based on community feedback without needing to do slow and expensive Valve-style playtesting. If the writer puts in the funny throwaway character Maurice into episode one and the internet turns him into a meme, the devs can react to that. Maybe give Maurice some additional screentime in the later episodes. Or if players really hate him, then pull him from future episodes. Or tone him down.

I certainly can’t judge. Nearly everything I do here is or was part of a series. The Diecast. Spoiler Warning. Good Robot. DM of the Rings. Every programming series. Every let’s play. If I put up 10k words all in one day, it’s too much. Some people will hit the back button because they don’t have that kind of time and were just looking for something to read over their coffee break. Even among those that do read it, there will likely be some skimming. And there’s no way we could do the whole 10k novella justice in the comments. Lots of stuff will be glossed over. And then I don’t have any content for the next 9 days, because I’m writing the next 10k epic.

Continue reading ⟩⟩ “Errant Signal – Life is Strange (Spoilers)”

 


 

Experienced Points: SimCity vs. Cities: Skylines – Who Wins?

By Shamus Posted Tuesday Mar 24, 2015

Filed under: Column 56 comments

The more I think about Cities: Skylines, the more delighted I am at how it turned out. But I didn’t want to spend an entire article just gushing about the game. So instead I did a compare & contrast between Cities: Skylines and SimCity 2013. Spoiler: This comparison is not remotely fair and I don’t even feel bad.

And yes, this leads into more EA bashing. (I’m sure you saw that coming.) I’m not as angry as I might sound in the article. I’m actually just sad. The people at Maxis gave us four wonderful Simcity games before 2013, and they absolutely could have given us a fifth.

There’s a usual defense for when an EA game turns out poorly. “This is what the developer wanted to do! You can’t blame EA!” While none of us can really know what was said or done internally, I do find it implausible that so many innovative and creative peoplePeople who have invented entire genres of games!, once they are free of the immediate money pressure of being independent, suddenly decide that their heart’s desire is to make their beloved franchises into forced-online DLC vending machines. I’m not saying it’s impossible, but I am saying it doesn’t sound like the most likely of explanations.

I am reminded of the TUN video on BioWare:


Link (YouTube)

Just so you don’t have to watch the whole thing: I’m talking about the part of the video where he points out how company values inevitably permeate downward through the layers of the company. If you’re looking to advance your career (and who isn’t?) then you’re going to do things that you believe will please your boss, and your boss will ask for things that will please their boss, and so on. This is why I’m always trying to push the blame uphill.