Resident Evil EP1: Enter The Survival Horror

By Shamus Posted Wednesday May 20, 2015

Filed under: Spoiler Warning 72 comments


Link (YouTube)

Here is the original intro to Resident Evil that we discuss in this episode.

To be clear: When I described the old rendering techniques, I was talking specifically about the original Alone in the Dark. In that game, it would render the room once, making both a fixed image and some sort of depth mapSo your character could walk behind elements in the image.. Then it would take that single fixed view and render the dynamic stuff on top of it: The player, moveable items, monsters, etc. This was well before the age of graphics acceleration, so every single processor cycle was precious.

All of this is based on my observations from playing the game. I don’t know for sure how it actually worked. It’s certainly how I’d tackle the problem on those old machines.

 


 

Experienced Points: Hatred and the Catharsis of Violence

By Shamus Posted Tuesday May 19, 2015

Filed under: Column 202 comments

This week I wrote a column about Hatred, the upcoming game where you go on a killing spree and try to slaughter as many innocent people as you can. I’ve been thinking about this game for months, and I actually had more to say about it than could fit in a single column. (And I didn’t think it warranted two columns in a row.) So go read the article, then come back here and read the rest of my thoughts on the game.

For context: I have my Playstation right next to my PC, so every time I took a break from writing the column I’d pick up the controller and play a little more GTA V, where I was trying to see how long Trevor could survive with a five-star wanted level. I killed dozens of civilians and hundreds of cops during the course of writing this column, and it was pretty fun. Then I watched a few segments of the Hatred trailer and got sick again.

Ain’t this dandy?
A degenerate, degenerate strategy: I’m always looking for spots where you can hold off the police for a long time. I think the Ammu-Nation in Pillbox Hill (the one with the shooting range) is the best you could possibly hope for. You’ve got cover, you’ve got protection from helicopters, you’ve got a single choke point for the AI to funnel through, and you’ve got a vending machine to refill your health. Once you master blind-fire headshots with a shotgun (lining guys up and headshotting them without using a cursor) you can hold them off forever.

Getting away is still pretty tricky, though.

In GTA, it’s not your goal to kill the police. (Although sometimes they are in the way of your goal.) More importantly, the police aren’t sympathetic public servants. They’re brutal, corrupt jackasses who will shoot you in the face for denting one of their cruisers and who scream stuff like, “Killing makes my dick hard!” in a firefight. In the Hatred trailer, we only see police officers as victims being sadistically murdered as they try to stop you from killing civilians. So even though both games have killing people as a gameplay element, the framing, tone, context, and focus are completely different.

It’s like nudity: One picture of bare breasts is obviously pornography and another is obviously fine art, and there’s a whole lot of grey area between the two. But the fact that the line is blurry doesn’t mean the two things are the same. Context is everything.

There’s one other thing about this game, which is that I’ve seen people claim that it’s “satire”. I’ve watched the trailer a couple of times now, and I haven’t detected even a whiff of satire. Satire is more than simply presenting a thing. If this was satire, it might sound like this:

Continue reading ⟩⟩ “Experienced Points: Hatred and the Catharsis of Violence”

 


 

Diecast #103: GoG Galaxy, Dragon Age Inquisition, Witcher Series

By Shamus Posted Monday May 18, 2015

Filed under: Diecast 149 comments

Last week Rutskarn told a tabletop gaming story about the one time he used poison to kill a whole hive of giant ants and break the campaign. A few people had questions about how this could possibly work, given certain rules that escape me at the moment. Rutskarn wanted to add this for the benefit of the curious rule-sticklers out there:

It is correct that a.) draining Intelligence is not lethal, and b.) it shouldn’t really work like that on ants anyway–except if the GM says it does. But my story was a simplification.

In short: what actually happened was I had my character perform an autopsy on a dead ant, got a great roll, and I asked the GM if using this anatomical survey I could formulate an effective ant poison out of materials or chemicals I knew of (knowing that ants are actually not super hard to kill, as insects go). It was him that prompted that an Int poison would kill them, either not knowing or just not caring how the rules worked.

From there, the crafting and delivery method were down to us. We jacked the dosage up high enough that even diluted from ant to ant it would remain lethal, which wasn’t hard, as the cost of the ingredients was actually very reasonable.

I don’t know what any of that means but it sounds really important. I’ll let you rule lawyers sort this out. Here’s the new episode:

Download MP3 File
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Hosts: Shamus, Josh, Chris, Rutskarn.

Show notes: Continue reading ⟩⟩ “Diecast #103: GoG Galaxy, Dragon Age Inquisition, Witcher Series”

 


 

Grand Theft Simulated Traffic

By Shamus Posted Sunday May 17, 2015

Filed under: Video Games 90 comments

Grand Theft Auto III turns 14 years old this year. The series has grown and evolved quite a bit since then. And yet in all that time, a few problems have lingered. No, I’m not talking about the lame guessing-game approach to mission design. I’m talking about the fact that this is what GTA looks like when you’re driving around:

Continue reading ⟩⟩ “Grand Theft Simulated Traffic”

 


 

Dead Island EP 3: They’re Massacring Me!

By Shamus Posted Friday May 15, 2015

Filed under: Spoiler Warning 139 comments


Link (YouTube)

On Metacritic, The Walking Dead: Survival Instinct (which we covered last week) has 38 on metacritic while Dead Island has a score of 80The scores are closer if we go by user reviews, with scores of 2.5 and 6.8, respectively.. This makes no sense to me. Both are mechanically confused and unpolished games about fighting zombies. Is the knife-execution move of Survival Instinct really that much dumber than the high-kick of Dead Island? Don’t they both have about the same desultory approach to dialog and “story”? They both have the same energy drink = healing idea. Both have glitchy unpolished art, although I concede that Dead Island looks technically superior even if it’s artistically on about the same level.

I’m not saying the two games are equal. I’m just curious as to why Dead Island is rated so much higher. And I’m not just talking about review scores. Dead Island was given a larger spotlight, more favorable reviews, and was a current story for longer after release, while Survival Instinct was a passing joke.

Is it because the eye-grabbing trailer give us journalists something to talk about? Is it because Dead Island has more modern graphics? Is it because Survival Instinct is a licensed game and nobody takes those seriously anyway?

 


 

Dead Island EP 2: What Do We Have Here?

By Shamus Posted Thursday May 14, 2015

Filed under: Spoiler Warning 73 comments


Link (YouTube)

Once again I fear Chris is going to take a bunch of crap for not following the compass. In his defense, that particular compass is kind of confusing and it’s not at all clear from the prompts what you’re supposed to be doing. Apparently you need to open up your journal, read your goals, then consult the compass to track down the zombies. The skull on the compass means “zombie here”, and the little arrow (that’s actually pretty dang far from the skull) means “the zombie is on the floor above you”. This would be somewhat more forgivable if the goal was something like, “Bring the Quest Item back to Bob Questgiver.” But here your goal is “kill all the zombies before you try to use the radio. Yes, even the hidden zombie that isn’t a threat to you and you don’t even know it exists.” It’s just more lazy, dumb, confusing nonsense.

Let’s talk about the stamina meter:

Continue reading ⟩⟩ “Dead Island EP 2: What Do We Have Here?”

 


 

Dead Island Ep 1: Oar and Peace

By Shamus Posted Wednesday May 13, 2015

Filed under: Spoiler Warning 103 comments

Zombie month continues with Dead Island, a game that isn’t just disappointing, it’s famously disappointing. For a late entry into the zombie craze, that makes this game something extra-special.


Link (YouTube)

Here is the Dead Island trailer we were discussing at the start of the show. I know the whole discussion of the trailer vs. the game is really familiar territory to anyone who followed Dead Island at release, but it’s pretty hard to discuss this game without the topic coming up. And in case some of my points sound a little familiar, here is the half-assed review I did of the game when it was new.

At the nine minute mark: How can carboard boxes possibly block a fire door and prevent you from using the stairs to exit the building? Since this floor of the hotel is clear of zombies and the outside isn’t, what idiot barricaded us in? What is it about the zombie apocalypse that caused the elevator cables to snap? How did you survive such a huge drop? If the cables did indeed snap, then what brought the elevator to a stop one floor short of the bottom of the shaft and hold it there for a second? What videocamera is our mystrious helper using to see us? How is the videocamera still working when both the power and the elevator have failed? How is it that the still-glowing light fixtures in the elevator aren’t giving off any light?

Around the twelve minute mark: I was complaining about how the game doesn’t explain why you’re immune to zombie-itis, when I should have been complaining about the nonsensical relocation. You lock yourself in a room, get ambushed by a single zombie, and pass out. Then you wake up in a bungalow far from the hotel.

How did a single zombie knock you out in one punch? Why did that zombie not subsequently eat you? How did the other survivors reach you? How did they transport you? Why did they bother? Why did they bring you into their safehouse and lay you out on the bed when you’re obviously covered in bite marks?

(Yes, there’s a tiny bit of a fig leaf on some of this later when it makes it clear that Mr. Radio Guy somehow knew you were immune and asked Sinomoi to come get you, but that raises more questions than it answers. More on that in a minute.)

Continue reading ⟩⟩ “Dead Island Ep 1: Oar and Peace”