Top 32 Posts, by Comments

By Shamus Posted Sunday May 24, 2015

Filed under: Random 73 comments

On Friday Krellen said this to me:

Yeah, the Supergirl post exploded in just a few hours. Partly this is my fault. I was trying to do this hairpin turn argument where I would list all the ways the trailer looked awful and then pull a 180 and argue why it was just fine, and might even be a good thing. But either I whiffed the turn or some people stopped reading halfway through, because a lot of people pushed back, thinking I was attacking the show. That probably made the discussion a little more controversial than it needed to be. Ah well. We hammered it out.

But it did get me thinking: What are the most commentedAnd thus, probably the most controversial. posts on this site? So I did a little MYSQL querySELECT comment_count, ID, post_date, post_title FROM `wp_posts` ORDER BY comment_count DESC LIMIT 32; to find out. Below are the results and my analysis.

Continue reading ⟩⟩ “Top 32 Posts, by Comments”

 


 

Resident Evil EP3: Meet Scott Umbrella

By Shamus Posted Friday May 22, 2015

Filed under: Spoiler Warning 78 comments


Link (YouTube)

I don’t watch a lot of horror movies, so I’ll crowdsource this question and see what we can find: Has there ever been a time in a movie / game where a male protagonist has backed slowly away from a threat, fell on his ass, and then stared helplessly as the threat overcame him, when all he needed to do was stand his stupid ass up and walk away from it? Because that happens a lot in movies, I only see it happen to women, and I think it has the opposite effect the writers intend.

It’s clearly supposed to heighten the tension. Get up! Run away! Hurry! It’s going to eat / dismember / suck the brains out of / stab you. And you know what? The first couple of times, it worked. But after a couple of decades of this I find it really annoying. Whenever I see someone sit of their ass instead of fighting for their survival, I kind of feel obligated to let Darwin have his way with her. No offense lady, but I don’t want your lack of intelligence and survival instinct to get spread around the gene pool.

Does this make me a horrible person? Probably. Although bear in mind we’re talking strictly about fictional women. I like to think I’d be more charitable to someone real.

I will say that Jill Valentine spends entirely too much time screaming for help and gawking at things trying to kill her. I give her a pass for her first encounter, but somewhere around zombie number ten its time she got with the program and stopped being so surprised. Particularly since she’s supposed to be a capable police officer or whatever she is.

So that’s Resident Evil. It’s an interesting specimen and even though I don’t care for the franchise, it’s the great-grandsire to a bunch of stuff I really love.

 


 

Resident Evil EP2: Nice Doggy

By Shamus Posted Thursday May 21, 2015

Filed under: Spoiler Warning 110 comments


Link (YouTube)

This game is sort of beyond our usual criticism. It’s ancient by the standards of videogames, and massively influential. It’s pretty hard to tag any of its design choices in terms of right or wrong, since this is back when developers were still inventing and evolving new genres as a natural part of game development. To a certain extent, criticizing this game is like criticizing the flat lighting and lack of dynamic shots in Forbidden Planet, or the stage-style acting delivery of Gone With The Wind. That was just how we did things back then.

It feels very strange to see these ridiculous puzzles and goofball doorways realized in HD. The layers of abstraction kind of took the edge off of some of the more outrageous puzzles. Having said that, this dog collar puzzle is bonkers. You kill a dog and take its collar and in the collar is a retractable FAKE key that can be swapped for a REAL key of the same dimensions, so that you can deactivate the elaborate trap with moving walls and an animated knight with a blade designed to grind up people who don’t have the fake keyI’d love it if there was a mop bucket nearby for dealing with occasions when people set off the trap..

WHUT?

Continue reading ⟩⟩ “Resident Evil EP2: Nice Doggy”

 


 

Supergirl

By Shamus Posted Thursday May 21, 2015

Filed under: Nerd Culture 370 comments

So the big news in costume crimefighting funnybooks last week was the new trailer for the upcoming Supergirl show on CBS:


Link (YouTube)

Lots of people are unhappy with it. For starters, it looks a lot like this idiotic and satirical SNL parody movie, except played straight. Our protagonist is a down-on-her-luck assistant to a powerful magazine editor who is looking for love and approval. So it’s Superman crossed with The Devil Wears Prada, maybe with a twist of “My Big Fat Greek Wedding” thrown in. It feels like an executive got the green-light to make a superhero show and – unable to imagine a world where women would watch a power fantasy – his first instinct was to take the bog-standard “chick flick” formula and make the protagonist a super. Going by the trailer, it feels less like a superhero with romantic elements and more like a rom-com with comic book elements.

It really rubbed me the wrong way. The whole thing. The whole, “Nobody respects me” angle can work for some heroes. But Supergirl? At one point a guy tells Supergirl – in her Supergirl costume – to stick to getting coffee. I can buy the idea that a government guy would tell Spiderman to “stick to taking pictures”. I can believe he’d disrespect Daredevil, Ant-Man, Aquaman, Mr. Fantastic, The Flash, or Luke Cage. But Supergirl? if you don’t trust her with matters of national security, fine. If you’re really so dumb you can’t imagine ANYTHING more useful that could be done with limitless thrust, fine. If you’re dumb enough to SAY THAT TO HER FACE then your character is the worst sort of drama-for-its-own-sake contrivance.

Also, the line about capes aiding with “aerodynamics” made me reflexively shake my head. I can believe in a world where an alien gets laser eyes because the sun is yellow, but I’m not going to accept the idea that a loose cloth cape offers the slightest bit of air control. Stop being so silly.

I get why she’s serving coffee, but this makes me want to shout at the screen, WHY DON’T YOU HELP PUT STUFF IN ORBIT YOUR POWERS ARE WORTH BILLIONS!

But!

The problem is not this show, the problem is the lack of alternatives.

Continue reading ⟩⟩ “Supergirl”

 


 

Resident Evil EP1: Enter The Survival Horror

By Shamus Posted Wednesday May 20, 2015

Filed under: Spoiler Warning 72 comments


Link (YouTube)

Here is the original intro to Resident Evil that we discuss in this episode.

To be clear: When I described the old rendering techniques, I was talking specifically about the original Alone in the Dark. In that game, it would render the room once, making both a fixed image and some sort of depth mapSo your character could walk behind elements in the image.. Then it would take that single fixed view and render the dynamic stuff on top of it: The player, moveable items, monsters, etc. This was well before the age of graphics acceleration, so every single processor cycle was precious.

All of this is based on my observations from playing the game. I don’t know for sure how it actually worked. It’s certainly how I’d tackle the problem on those old machines.

 


 

Experienced Points: Hatred and the Catharsis of Violence

By Shamus Posted Tuesday May 19, 2015

Filed under: Column 202 comments

This week I wrote a column about Hatred, the upcoming game where you go on a killing spree and try to slaughter as many innocent people as you can. I’ve been thinking about this game for months, and I actually had more to say about it than could fit in a single column. (And I didn’t think it warranted two columns in a row.) So go read the article, then come back here and read the rest of my thoughts on the game.

For context: I have my Playstation right next to my PC, so every time I took a break from writing the column I’d pick up the controller and play a little more GTA V, where I was trying to see how long Trevor could survive with a five-star wanted level. I killed dozens of civilians and hundreds of cops during the course of writing this column, and it was pretty fun. Then I watched a few segments of the Hatred trailer and got sick again.

Ain’t this dandy?
A degenerate, degenerate strategy: I’m always looking for spots where you can hold off the police for a long time. I think the Ammu-Nation in Pillbox Hill (the one with the shooting range) is the best you could possibly hope for. You’ve got cover, you’ve got protection from helicopters, you’ve got a single choke point for the AI to funnel through, and you’ve got a vending machine to refill your health. Once you master blind-fire headshots with a shotgun (lining guys up and headshotting them without using a cursor) you can hold them off forever.

Getting away is still pretty tricky, though.

In GTA, it’s not your goal to kill the police. (Although sometimes they are in the way of your goal.) More importantly, the police aren’t sympathetic public servants. They’re brutal, corrupt jackasses who will shoot you in the face for denting one of their cruisers and who scream stuff like, “Killing makes my dick hard!” in a firefight. In the Hatred trailer, we only see police officers as victims being sadistically murdered as they try to stop you from killing civilians. So even though both games have killing people as a gameplay element, the framing, tone, context, and focus are completely different.

It’s like nudity: One picture of bare breasts is obviously pornography and another is obviously fine art, and there’s a whole lot of grey area between the two. But the fact that the line is blurry doesn’t mean the two things are the same. Context is everything.

There’s one other thing about this game, which is that I’ve seen people claim that it’s “satire”. I’ve watched the trailer a couple of times now, and I haven’t detected even a whiff of satire. Satire is more than simply presenting a thing. If this was satire, it might sound like this:

Continue reading ⟩⟩ “Experienced Points: Hatred and the Catharsis of Violence”

 


 

Diecast #103: GoG Galaxy, Dragon Age Inquisition, Witcher Series

By Shamus Posted Monday May 18, 2015

Filed under: Diecast 149 comments

Last week Rutskarn told a tabletop gaming story about the one time he used poison to kill a whole hive of giant ants and break the campaign. A few people had questions about how this could possibly work, given certain rules that escape me at the moment. Rutskarn wanted to add this for the benefit of the curious rule-sticklers out there:

It is correct that a.) draining Intelligence is not lethal, and b.) it shouldn’t really work like that on ants anyway–except if the GM says it does. But my story was a simplification.

In short: what actually happened was I had my character perform an autopsy on a dead ant, got a great roll, and I asked the GM if using this anatomical survey I could formulate an effective ant poison out of materials or chemicals I knew of (knowing that ants are actually not super hard to kill, as insects go). It was him that prompted that an Int poison would kill them, either not knowing or just not caring how the rules worked.

From there, the crafting and delivery method were down to us. We jacked the dosage up high enough that even diluted from ant to ant it would remain lethal, which wasn’t hard, as the cost of the ingredients was actually very reasonable.

I don’t know what any of that means but it sounds really important. I’ll let you rule lawyers sort this out. Here’s the new episode:

Download MP3 File
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Hosts: Shamus, Josh, Chris, Rutskarn.

Show notes: Continue reading ⟩⟩ “Diecast #103: GoG Galaxy, Dragon Age Inquisition, Witcher Series”