So the player is finally cut loose. They have their ship, their pilot, a new boss who is either boring or irritating, and a list of people to round up for an ultimate goal that hasn’t been explained yet. The returning Mass Effect 1 player is naturally going to want to return to the Alliance and the Spectres to continue what they started in the first game. And so they go to…
The Citadel

Anderson says the Alliance can’t help you because you’re working with Cerberus, so you have to work with Cerberus because the Alliance won’t work with you. The writer placed Shepard into this thematically wrong situation and they can’t give us a better justification than circular reasoning.
The Council won’t meet with you for some hand-wavy political reasons, depending on whether you saved them or left them to die at the end of the first game. I’m okay with that, although it clashes with the “You’re a hero and a bloody icon” idea the game is attempting to sell. If Shepard is such a valuable beacon and leader that he’s worth bringing back from the dead, then why isn’t anyone willing to listen to him?
Continue reading 〉〉 “Mass Effect Retrospective 25: Horizon”
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