Knights of the Old Republic EP45: THAC0!

By Shamus Posted Friday Jan 22, 2016

Filed under: Spoiler Warning 119 comments


Link (YouTube)

Here it is. The big reveal of the big secret the game has been hiding right under our noses. The truth is out, and it will forever change how we see our character, our friends, and our relationship with the villain. Old conversations will take on new meaning and the earlier visions suddenly tell us more than we realized.

So naturally I expect everyone will jump down to the comments and argue about THAC0. Nerds.

Like I’ve said before: This twist wasn’t so much “concealed” as “obfuscated by genre tropes”. BioWare did the exact same thing in Jade Empire. All the stuff that sounded like the usual “YOU ARE THE PROTAGONIST OF A VIDEOGAME” ego-stroking was actually the foreshadowing. And most people didn’t question it because we’ve been soaking in “chosen one” narratives since we were tiny little baby nerdlings and this sounded like more of the same.

 


 

Knights of the Old Republic EP44: Somebody’s Butt

By Shamus Posted Thursday Jan 21, 2016

Filed under: Spoiler Warning 51 comments

Here’s the latest episode of Spoiler Warning, in which we have a surprise guest!


Link (YouTube)

When Mumbles mentioned dragging dead women to her hideout, she was talking about this gem from the Fallout 4 forum, on NeoGaf, by way of Twitter, now shared on my blog:

The stuff Chris brought up about butts vs. anuses vs. WHY ARE WE TALKING ABOUT THIS is a reference to our fourth anniversary episode.

 


 

Mass Effect Retrospective 31: Choices Matter

By Shamus Posted Thursday Jan 21, 2016

Filed under: Mass Effect 201 comments

So you shoot the baby Reaper in the face until it falls down and goes boom. Once it’s gone, you can access the Collector power core or whatever, and you can either set it to explode, or set it to irradiate all life and leave the technology intact. The Illusive Man wants you to leave the installation so his scientists can study it. But Paragon Shepard objects because…

This place is an abomination?

Ending Choice

Shepard, you can't destroy this installation! Do you have any idea how many scientists we could kill with this thing?
Shepard, you can't destroy this installation! Do you have any idea how many scientists we could kill with this thing?

This is some messed-up superstitious thinking. He seems to be suggesting that learning about our enemy is inherently evil. Your companions also take this position, too. Even #1 Cerberus apologist Miranda suddenly does an abrupt heel-face turn saying, “I’m not so sure. Seeing it first hand… Using anything from this base seems like a betrayal.” And not because of indoctrination, but because of some completely un-articulated principles.

The last game ended with us beginning a quest for knowledge. That idea was wiped away to fight the Collectors. And now at the very end of the game we finally return to the question of “How do we stop the Reapers from killing us all?” except the narrative frames the acquisition of knowledge as an inherently evil and irresponsible thing. As a fan of sci-fi, I find this idea to be repugnant. The first game gave us a quest for knowledge and the second one is going to follow up with caveman science fiction?

Shepard says, “It liquefied people. Turned them into something horrible. We have to destroy the base.”

Continue reading ⟩⟩ “Mass Effect Retrospective 31: Choices Matter”

 


 

Knights of the Old Republic EP43: Get Off This Damn Ship

By Shamus Posted Wednesday Jan 20, 2016

Filed under: Spoiler Warning 35 comments


Link (YouTube)

I wasn’t in this episode. I also haven’t watched the episode. And I barely remember this part of the game. So I have nothing to say about these events. Let’s just watch it together and ponder how it’s still more fun to watch this game than to actually play The Old Republic.

 


 

Social Media has Turned me Into a Trained Monkey

By Shamus Posted Tuesday Jan 19, 2016

Filed under: Personal 47 comments

If you had asked me yesterday how important Twitter was to me I’d have said, “Meh. I check it once an hour or so, post a few messages a day.” And that’s technically true. But it wasn’t until now that I realized just how integral the service is to my internet habits.

Twitter has been down for about 3 hours, and I keep getting caught in these stupid little obsessive behavioral loops:

  1. It’s about time to check Twitter. Huh. Twitter is down? The whole service? What happened?
  2. I should check Twitter to see what people are saying about Twitter… being… oh.
  3. Ha! I just tried to check Twitter to read why I can’t get to Twitter. That’s a funny anecdote. I should post that to…
  4. Oh damn it. I wonder if any of my friends are doing the same silly reflexive thing. I should check…
  5. OH COME ON. STOP THAT.
  6. Now I’m irritated with myself and Twitter. When that kind of thing happens I usually complain on…
  7. This is hopeless.

I would never have guessed the service was this important to my information diet, but there you go. I can’t believe we’re supposed to be the smartest mammals on this planet. This is disgraceful.

 


 

Diecast #137: Amplitude, Cradle, Slime Ranching

By Shamus Posted Monday Jan 18, 2016

Filed under: Diecast 85 comments



Hosts: Josh, Rutskarn, Campster, Mumbles. Episode edited by Josh.

The show is late. There are no show notes. I am not in this episode. The answers behind these mysteries are bound together: My daughter Rachel – who edits these things – turned 18 this weekend, and I was at her party. Also, her graphics card died, meaning she can’t use her computer until the replacement arrives.

But Josh came through and edited the episode. Rachel’s new card will arrive tomorrow. Things should be back to normal-ish next week.

Show notes: Continue reading ⟩⟩ “Diecast #137: Amplitude, Cradle, Slime Ranching”

 


 

Experienced Points: Why I’m Cynical About System Shock 3

By Shamus Posted Monday Jan 18, 2016

Filed under: Column 70 comments

My column this week is why I suspect that System Shock 3 isn’t going to have the stuff I loved about System Shock 2.

Honestly, if this industry was capable of making System Shock 3, it would have. Last time somebody tried we got BioShock, which was profitable, popular, critically acclaimed, and not at all what I wanted. It was a fine game on its own merits, but it was missing most of the major features that made System Shock special to me. It was just “pretty smart, for a shooter”. Replacing Andrew Ryan with Shodan isn’t going to magically transform BioShock back into System Shock.

This is not to say that System Shock 2 was a perfect game. This goes double for System Shock 1. It’s just that they represent a kind of game that nobody wants to fund, develop, or market in today’s AAA world.

I really hope that in a year or so I’ll get to write a column about how wrong I was about this, but this is how things look to me right now.