Fallout 4 EP15: “Fantasy” “Roleplaying”

By Shamus Posted Friday Jul 1, 2016

Filed under: Spoiler Warning 93 comments

WARING: This episode contains violence, drug use, kink, kink-shaming, marriage, bicycle kicking firearms, Bethesda dialog, baseball bat journalism, and allusions to that one episode where Rutskarn read us the Wikipedia entry on hemipenes. This episode may be harmful to children, pregnant women, and everyone else.


Link (YouTube)

Maybe I need to apologize for this episode? But I kind of feel like this episode needs to apologize to ME? In any case, something has gone wrong, somewhere, and it’s probably Josh’s fault.

Also, why was that vault door closed / how did they manipulate it without a Pip boy?

EDIT: Wow guys. I just realized: When Reginald died, do you know where the last save was? If you re-watch the episode, it was in the closet with the yellow drug container, which is the exact moment when Josh claimed he’d “become a god”. The game KNOWS. It punished him for his hubris!

I’d be okay with that, except we wound up getting punished along with him.

 


 

Fallout 4 EP14: Why Would They Do That?

By Shamus Posted Thursday Jun 30, 2016

Filed under: Spoiler Warning 189 comments


Link (YouTube)

I think Fallout 4 wouldn’t be nearly so infuriating if the dialog didn’t keep making promises that the writer never intended to keep. It makes it sound like wall-painter guy has stories to tell, but he’s just a nonsense fetch quest. You meet a big bad guy who wants to talk, but the conversation is dumb and pointless because my character isn’t allowed to ask any interesting questions. You meet people with pre-war memories, or strange backstories, or in odd situations, which makes it seem like they’re designed specifically to deliver exposition and stories. But no. It’s just another bland NPC who wants to give you caps to kill a bunch of crap.

In most games, the designer will use a story to hook you into doing a quest. In this game I kept doing quests, hoping to find a story somewhere.

I was usually disappointed.

 


 

Final Fantasy X Part 4: Death and Other Puzzles

By Shamus Posted Thursday Jun 30, 2016

Filed under: Retrospectives 102 comments

Yuna, Lulu, Wakka, Kimari, and Tidus board the boat to begin Yuna’s pilgrimage. Their home of Besaid Island was there to show us Spira in its idealized state. It was there to build empathy and an emotional connection to this world. Our next stop is the island of Kilika, where that connection will pay off. Now that we sort of care about Spira, the storyteller will show us the brutality of Sin. As the ship approaches, Sin strikes the island.

The people of Kilika have built their houses out of wooden sticks. Out on the water. With rickety walkways between them.

Come on, guys.  Even if Sin wasn't a problem, aren't you worried about storms? Waves? HIGH TIDE?!
Come on, guys. Even if Sin wasn't a problem, aren't you worried about storms? Waves? HIGH TIDE?!

But of course they built on the water because it makes for a pretty good show when Sin huffs and puffs and blows their house down. Kilika is the Red Shirt of towns in Spira. Half the town snuffs it, and by the time our heroes arrive the whole place is filled with mourners and smashed huts.

When the party arrives, Yuna volunteers to perform the “sending”. Apparently summoners have a secondary duty. When they’re not on their way to fight Sin, they’re in charge of performing funerals.

And funerals in this world are important, because death in the world of Spira is completely bonkers. A summoner has to do a little dance to guide the spirits of the dead to the Farplane. (Which is apparently an off-brand afterlife.) If she doesn’t do this, then the spirits will linger, grow angry, and eventually turn into fiends. As the sending is performed, little rainbow firefly sparkles come out of the departed and drift into the skyWhat would happen if you did a sending indoors? Would the pyreflies bunch up at the ceiling like cigarette smoke? “Oh man. Looks like someone did a sending in here. Open a window, man.”.

Continue reading ⟩⟩ “Final Fantasy X Part 4: Death and Other Puzzles”

 


 

Fallout 4 EP13: I NEED This Mole Meat!

By Shamus Posted Wednesday Jun 29, 2016

Filed under: Spoiler Warning 181 comments


Link (YouTube)

How do I get into Diamond City? Charm my way past the gate guards? Sneak in through the sewer? Bribe my way in? Lockpick the back entrance? Wear a guard disguise and walk in? Make friends with a resident and enter the city as their guest? Pay a sketchy half-crazed ghoul with a persecution complex to build a bomb to blow a hole in the wall? Hack a terminal to make a bot go haywire and create a distraction? Get hired as a caravan guard and enter with the rest of the group when they reach the city?

Oh, sorry. Those are things you’d put in a Fallout game like New Vegas or the 2D Fallouts. But THIS is a Bethesda game, which means the only way in is through a nonsensical, scripted, non-branching, completely banal dialog / cutscene where the rules are made up and your choices don’t matter.

The Fallout 4 developers could’ve tried to put some light roleplaying into their alleged roleplaying game and handled entering Diamond City the way Obsidian handled entering New Vegas. But instead they just copied the same sophomoric approach they used for entering the Citadel back in Fallout 3: A stilted, awkwardly framed dialog that can’t decide if it wants to be cinema or interactive so it decides to split the difference and fail at both.

Having the four-choice “I have no idea what I’m about to say” dialog wheel is directly at odds with their idiotic no-choice plot. And both of those ideas are at odds with the concept of “roleplaying game”. And none of this is helped by their fully voiced pre-war protagonist who never seems interested or curious about the world around them or about connecting with people who have pre-war memories to find out what’s happened in the last 210 yearsSpoiler: Nothing. Nothing has happened. After the bombs fell, people crawled out the the rubble and then sat around shooting each other until you showed up with the plot..

It’s not that the various designers weren’t on the same page, it’s like they were deliberately working against one another.

 


 

Patreon: Year Two

By Shamus Posted Wednesday Jun 29, 2016

Filed under: Landmarks 123 comments

Like I said this time last year, now that I get most of my income from Patreon, I feel the need to do a little accountability / disclosure. As of right now, just over 400 people are donating every month to keep this site goingNote that not all supporters are part of the Patreon. There are a small handful of people who prefer to use PayPal.. It seems good to talk about how things are going, what I’m planning, and how I think I’ve done.

I’m also going to talk a tiny bit about personal finances. This is usually taboo in our culture, but then our culture hasn’t adapted to a world where individuals make their living via crowdsourced donations.

Still, if you don’t want to read a bunch of personal stuff about money, give this post a pass.

So let’s start with the bad news…

Continue reading ⟩⟩ “Patreon: Year Two”

 


 

Ruts vs. Battlespire CH13: My Dinner with Daedré

By Rutskarn Posted Tuesday Jun 28, 2016

Filed under: Lets Play 47 comments

As part of their invasion of the Battlespire, the daedric armies have apparently deployed tactical questgivers to several locations. Some of their quests have been brief, but eventful. I’ll be happy to get back to a sane and healthy model of interpersonal relations wherein I go around killing and fetching on behalf of standoffish strangers.

After all, I like to keep things professional.

I know what you're thinking, but it's Casual Friday. Gold tips on my bullhorns are permissible.
I know what you're thinking, but it's Casual Friday. Gold tips on my bullhorns are permissible.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH13: My Dinner with Daedré”

 


 

This Dumb Industry: What is E3 For?

By Shamus Posted Tuesday Jun 28, 2016

Filed under: Column 93 comments

Usually these columns are a space where I want to make a point. I’ve typically got an axe to grind, so I build up supporting arguments and then tie them all together at the end with some sort of conclusion. But this column is more a series of observations and open-ended questions.

The Electronic Entertainment Expo happened a couple of weeks ago. Like last year, the various companies allowed Twitch to stream their press conferences, and Twitch in turn allowed the unwashed masses (that’s us) to re-broadcast the stream with our own commentary. Josh, Jarenth, Campster, and I watched the streams and gave our own live reactions to the show. The embedded videos below are the archived versions of each press conference, which have been uploaded to YouTube to give everyone the illusion of permanence. It all adds up to nine glorious hours of entertainmentAssuming you’re entertained by people interrupting each other over Old News..

So while you drink in the white-knuckle excitement of watching us watch an audience watch trailers, let me ask a stupid question:

What is E3 for?

Obvious, right? E3 is where companies go to market their products. DUH, Shamus!

Except, market to whom? And does it actually work?

Continue reading ⟩⟩ “This Dumb Industry: What is E3 For?”