My problem is that I’m a sucker for games with pixel graphics, neon colors, and electronic music, but those games tend to be side-scrolling platformers that I’m terrible at. Which means I have a compulsion to seek out games I’ll never be able to finish.
As I said last week, I’m going to go through some of the 180+ un-played games in my Steam library to see what I’ve been missing. This week I played Electronic Super Joy: Groove City, which I apparently purchased in September of 2014. This is exactly the kind of game that tickles my brain into making an impulse buy on Steam: Bright colors and delicious electronic music. It’s also the kind of game I’m doomed to abandon: An unforgiving platformer.

In terms of pacing, it has a lot in common with Hotline: Miami. It’s a fast-paced ordeal where the slightest mistake means death, but you respawn instantly and are free to try again as many times as you like. There are regular checkpoints along the wayIn Groove City, the checkpoints are little flags you encounter every screen or so. In Hotline Miami, you get a checkpoint when you hit a staircase. so you’re really never more than five or ten seconds of flawless performance from your next goal.
Continue reading 〉〉 “Steam Backlog: Electronic Super Joy: Groove City”
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