Steam Backlog: Car Mechanic Simulator 2015

By Shamus Posted Friday Jul 21, 2017

Filed under: Game Reviews 46 comments

It’s exactly what it says on the tin. You’re a mechanic, and you run an auto repair shop. Customers call you up with car problems, and you can choose which repair jobs interest you. You open the hood, take the engine apart, find the bad bit, and then either repair or replace the damaged part. Then you put the car back together and move on to the next job.

This game was originally Kickstarted for $22,866, and it’s pretty good for a game developed on a budget of that size. By random chance, this review is going to appear on the same day as the launch of Car Mechanic Simulator 2018. This will be the first CMS game since 2015. For the last couple of years developer Play Way has been trying to branch off from cars by making similarThe trailers make them look similar. I haven’t actually played them. mechanic-style games about farm equipment, trucks, and trains. I don’t know enough about this series to comment on those, except to note that the Steam reviews aren’t particularly good for those spinoff titles. This review has nothing to do with any of that. Car Mechanic Simulator 2015 is just the game I decided to play this week.

This game is pretty janky and I have gripes with just about every aspect of it, but I got a good couple of days of entertainment out of it despite that. There are a lot of baffling design decisions here, but the core loop of tearing something apart and putting it back together is really satisfying.

This is the quietest and cleanest repair shop I've ever seen.
This is the quietest and cleanest repair shop I've ever seen.

The various cars are modeled with an almost fanatical attention to detail, with each car being made up of literally hundreds of parts, all modeled down to the individual bolts. Because of this, it takes some familiarity with the particular model of car to work on it efficiently. (The cars are all fictional. No licensed cars here. I think that’s a plus, since licensed cars always have annoying compromises imposed by image-oriented car companies.) Different engine layouts mean that some cars are easier to work on than others, and knowing what parts you’ll need to disassemble to get at the problem can make a lot of difference in how long it takes you to complete jobs. Beyond the engines, you can repair damaged bodywork, open the doors, check out the detailed interior, and even take the car for a test drive to look for problems.

Continue reading ⟩⟩ “Steam Backlog: Car Mechanic Simulator 2015”

 


 

Borderlands Part 2: Borderlands is Dope[amine]

By Shamus Posted Thursday Jul 20, 2017

Filed under: Borderlands 119 comments

Before talking about this madhouse of a game where you melt the faces off of psycho killers with shotguns that shoot acid and lightning, let’s talk about a bunch of dry technical stuff about what makes this game tick.

The Loot Loop

I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.
I'm going to use screenshots from Borderlands 2, because the interface is much easier to follow.

In Borderlands you kill dudes with firearmsAnd sometimes with melee attacks, grenades, and special abilities. But mostly firearms. Every firearm has a number of properties associated with it: Fire rate, damage output, accuracy, magazine capacity, reload speed, recoil. Then there are other properties that only apply in special situations: Elemental damage, bonus melee damage, extra critical damage, ammo regeneration, and scope zoom strength. These numbers are rolled randomly, but are based on the level and rarity of the item.

The loot in Borderlands is divided into several tiers of increasing rarity:

Continue reading ⟩⟩ “Borderlands Part 2: Borderlands is Dope[amine]”

 


 

Nan o’ War: Inter o’ Mission

By Rutskarn Posted Wednesday Jul 19, 2017

Filed under: Lets Play 27 comments

Considering that my computer’s in a cardboard box along with half the rest of my possessionsI’m moving. I haven’t been burglarized by Calvin., now seems like a time to spit on my hands, hoist the blag flag, and thoughtfully contemplate the future of this series.

In other words, naval gazing.
In other words, naval gazing.

I try to approach games I cover with one knuckle-duster labelled “HARSH” and the other “BUT FAIR.” I take this idea seriously, especially when documenting games basically no-one plays. I like to make it clear that all I’m sharing is my subjective, tractable, imperfect understanding of what the game promises and how it functions.

So I’d like to pause the narrative for a moment and tell you a true story.

Continue reading ⟩⟩ “Nan o’ War: Inter o’ Mission”

 


 

This Dumb Industry: A Lack of Vision and Leadership

By Shamus Posted Tuesday Jul 18, 2017

Filed under: Column 141 comments

In the past I’ve spent a lot of time criticizing the behavior of the big videogame publishers: EA, the Game Division of Microsoft, Ubisoft, and the rest. I’ve criticized their approach to staffing, scheduling game development, marketing and selling products, setting prices, fighting piracy, forging business relationships, and managing creative decisions. I see a lot of problems in all of these areas and I always hope that if I outline their shortcomings in enough detail, using clever enough metaphors, and using interesting enough stock photos, that eventually more people will follow my site and I’ll be able to complain to an even larger audience.

Well, let’s give it another go…

Continue reading ⟩⟩ “This Dumb Industry: A Lack of Vision and Leadership”

 


 

Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even

By Bob Case Posted Monday Jul 17, 2017

Filed under: Game of Thrones 136 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

For the first time, I’m going to attempt to complain about Game of Thrones in a timely manner.
This is a momentous occasion. In the past, I’ve griped about things that I had months to process – episodes that I was able to watch at least two times, episodes that I had time to digest afterwards. Now, I’m trying to gripe about something that just happened a few hours ago (as I’m writing this). So it may be a bit sloppy, a bit undercooked. But never let it be said that rudimentary standards of quality got in the way of my can-do spirit. Here goes.

This Is Already So Dumb I Can’t Even

We start at the Twins. Walder Frey (not actually Walder Frey, it’s obviously Arya in disguise) is giving a speech to his assembled family. We can already tell that the murder of the real Walder Frey has gone undetected, as has the murder of two of his sons, as has the act of baking those two sons into a pie for Walder Frey to eat (or possibly just look at) before he died.

So while she wasn’t busy making two different disguises, murdering the Lord of a major house, killing his two sons, butchering them, and baking them into a pie, Arya also managed to find time to poison the wine of what looks to be at least twenty people without anyone noticing.

Hey, at least it wasn't Merlot.
Hey, at least it wasn't Merlot.

I’m tempted to ask all sorts of questions, like “how exactly did she pull this off?” and “how exactly DOES this whole face-swapping thing work, since that was never really explained,” and “seriously, how do the faces work, because Arya is clearly physically a much smaller person than Walder Frey,” and “how is she possibly going to get away with this, since presumably House Frey has guards, and she pulled her face-mask-thing off and admitted to her crime in front of a half-dozen (at least) witnesses, and she’s still inside the castle,” and other questions along those lines.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 1: This Is Already So Dumb I Can’t Even”

 


 

STRAFE: The Lost Patch

By Shamus Posted Sunday Jul 16, 2017

Filed under: Game Reviews 40 comments

Back in May, I mentioned that I was playing STRAFE, the procedurally generated FPS with permadeath. About that time, I got sick of the game and quit. I’d played 42 games, and the random number generator still hadn’t blessed me with the random drop required to begin the game in the second zone. Which means I had to play through the entire first zone every single time I started a new game. I was sick to death of the first zone and I just wanted to see what the later levels looked like. The typical game went like this:

Continue reading ⟩⟩ “STRAFE: The Lost Patch”

 


 

Game of Thrones Griping 14: Am I Watching This Show Wrong?

By Bob Case Posted Friday Jul 14, 2017

Filed under: Game of Thrones 112 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

Picking up where we left off, the Great Sept of Baelor is now a pile of scorched rubble. The Queen, Margaery Tyrell, and her brother, Loras Tyrell, are both dead. So are Kevan Lannister (head of House Lannister) and Mace Tyrell (head of House Tyrell). So are Kevan’s son Lancel, small council member Grand Maester Pycelle, head of the Faith the High Sparrow, at least seven Septons and Septas who were to judge the trial, and dozens of nobles and other spectators. Oh, and then King Tommen jumps out of a window.

So that’s the King, the Queen, the heads of the two most powerful houses currently remaining in Westeros, both of their respective firstborn sons, the head of the continent’s dominant religion, and presumably a big chunk of both the religious and political leadership of King’s Landing, and, by extension, all of Westeros. All dead. Even by this show’s standards, that’s quite a butcher’s bill for one episode.

The most obvious suspect by far is Cersei Lannister, who was conspicuously not at her own trial shortly before it burst into flames, and whose son, the King, died in a highly suspicious way, with her giant murder-zombie as the only possible witness.

So the people of King’s Landing do the obvious thing and crown her queen.

In honor of the occasion, she wore her special evil shoulderpads.
In honor of the occasion, she wore her special evil shoulderpads.

The most common and plausible explanation for this turn of events I’ve seen given is that there’s no one left to challenge her. In a sense, that’s true – virtually every other named character in King’s Landing is now dead. But I’d always flattered the show’s world-building chops to assume that there are other non-named characters who, even if they’re not given specific personalities, would react to the destruction of almost the entire government with dismay.

Continue reading ⟩⟩ “Game of Thrones Griping 14: Am I Watching This Show Wrong?”

 


 
From The Archives:

Diablo III Retrospective

We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.

 

id Software Coding Style

When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.

 

Spec Ops: The Line

A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?

 

Artless in Alderaan

People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.

 

If Star Wars Was Made in 2006?

Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Internet News is All Wrong

Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?

 

Grand Theft Railroad

Grand Theft Auto is a lousy, cheating jerk of a game.

 

Bethesda NEVER Understood Fallout

Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.

 

Bethesda’s Launcher is Everything You Expect

From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.