Rexperienced Points

By Shamus Posted Sunday Nov 19, 2017

Filed under: Column 94 comments

I had a pretty good run over at the Escapist. I was a contributor there from 2008 to 2016. I made comics, wrote a weekly column that ran for 265 installments, and posted a few Let’s Plays which I’ve since reposted here on the blog.

Sadly, The Escapist is sorta-dead. Most of the staff is gone and aside from Zero Punctuation there’s not really much new content. While nobody has said so explicitly, I get the impression that the current owners will keep the site up as long as it brings in enough traffic to pay for its own overhead, and there’s no telling how long that will be. It could be years, or the whole place might just vanish the next time the domain registration comes due.

These days I have two problems:

  1. I don’t always have a good topic for my weekly Tuesday column.
  2. I’ve got some good topics in the archives over there, and now that the site is in zombie mode that content doesn’t get much (any) traffic.

So what I’m planning on doing is cribbing from those old columns for new content. I don’t plan on doing a copy / paste job. Most columns were linked to the news of the day, which makes them kind of stale by now. Also, I don’t want to match the content at The Escapist word-for-word, since Google tends to recognize this as bot behavior and lower your page rank accordingly.

But I do plan on taking those old topics, reusing their best points, and rewriting them to make new content. I’m pointing this out now so you don’t worry I’ve gone senile when I start revisiting old ideas.

I already have a couple of old columns picked out that I plan to refurbish over the next few weeks. If you’ve got any favorites you’d like to see me revisit – or just a request that I cover a specific topic – let me know in the comments below.

 


 

Overhaulout Part 9: Confréries Sans Frontières

By Rutskarn Posted Friday Nov 17, 2017

Filed under: Video Games 66 comments

Why are the Brotherhood of Steel in this story? Frankly, what good are they?

Here at the halfway marker the player is well stocked with goals, enemies, and resources. James was murdered by the Enclave. Project Purity is both stalled and in enemy hands. Before the end of the game the player will need to find the GECK, escape the Enclave’s clutches when captured, and mount an assault to reclaim the monument and purify the wasteland. None of that requires the Brotherhood unless we say it does. Do we really need to introduce a unique location and dozens of NPCs if all we need to say to the player is, “Go find a GECK, it’s in this part of the map somewhere?” Is the idea of fighting through all the Enclave’s soldiers and singlehandedly reclaiming the monument more unrealistic than, say, fighting one’s way alone out of Raven Rock? Or wiping out small armies of Super Mutants? Or any of the other absurd battles the player’s obliged to win without backup? At best you can argue that you need an armed force like the Brotherhood to hold Project Purity after you’ve taken it…but why would you need them to? I mean, in the original draft, why do you need to occupy the monument once you’ve successfully purified all of the water in the wasteland? Isn’t a desperate lone-wolf attack to fix the device, press the button, and who knows if you’ll make it out alive more exciting anyway? Wouldn’t that give your likely sacrifice a greater sense of heft and dramatic inevitability?

In the game as written, the primary effect of the Brotherhood is to dilute the player’s agency and responsibility. They do nothing to justify this and oblige other tremendous expenses on the part of the artists, writers, scripters, and voice actors. But I can’t cut them out; that’s not the kind of lemonade we’re making here. Instead I will ask myself:

What good could the Brotherhood be? Continue reading ⟩⟩ “Overhaulout Part 9: Confréries Sans Frontières”

 


 

Borderlands Part 17: Dee Ell Cee

By Shamus Posted Thursday Nov 16, 2017

Filed under: Borderlands 58 comments

Borderlands 2 had a lot of DLC. All together, the DLC probably doubles the size of the core game. Some of it is crap, some of it is on par with the rest of Borderlands 2, and one DLC in particular is really good. So before we move on to talking about the Pre-Sequel, let’s talk about this stuff.

These things don’t need or merit much in the way of analysis, so let me do some rapid-fire mini-reviews…

Tiny Tina’s Assault on Dragon Keep

It's like if DM of the Rings was a videogame.
It's like if DM of the Rings was a videogame.

This is the best DLC I’ve ever played. For any game.

I admit I’m biased. I’m predisposed to enjoy humor built around RPG meta-humor. The premise here is that Lilith, Brick, and Mordecai gather around the table to play Bunkers & Badasses, an alt-universe D&D game run by Tiny Tina. You’re still playing as your character, still running around shooting things with your acid gun, and still pushing the big red murder button on the Borderlands Skinner Box, but now you’re shooting skeletons and dragons in imaginary castles.

You may be asking how Lilith playing D&D can result in your Axton gaining XP and loot. I’m glad you asked. The answer is shut up you’re ruining this for me.

A lot of the humor comes from the tension between the game world and the real world, similar to the jokes in Dorkness Rising, or even that one webcomic I did. The comedy here is stronger and more consistent than in the core game. There’s the in-game story about the party trying to defeat the sorcerer who cursed the land (Tina’s story is extremely arch) and the meta-story about everyone dealing with the loss of Roland and Bloodwing.

The main story is played entirely for laughs. We’re not expected to care about the gameworld-within-the-gameworld. The whole thing is just riffs of tabletop games, with a few jokes about story-driven RPGs, MMOs, and nerd culture thrown in for good measure.

Continue reading ⟩⟩ “Borderlands Part 17: Dee Ell Cee”

 


 

Doing Batman Right 4: Rogue’s Gallery – Catwoman and The Riddler

By Bob Case Posted Wednesday Nov 15, 2017

Filed under: Batman 77 comments

Over the years I’ve come to believe that you can gauge the quality of an ongoing fictional universe quite accurately by looking at the number of supporting characters it has. If, for example, The Simpsons had mostly been about the actual Simpsons, it wouldn’t have been half the show it was. It needed Chief Wiggum, Mr. Burns, Apu, Milhouse, Skinner, and all the rest to get to that next level.

So it probably won’t surprise you at all to learn that I think Batman’s villains are important, and almost as important to get right as Batman himself. In fact, even the tiniest, most insignificant-seeming error can be utterly catastrophic!

Clockwise from the top, this is Mr. Freeze, Killer Croc, and The Scarecrow.
Clockwise from the top, this is Mr. Freeze, Killer Croc, and The Scarecrow.

Or maybe I’m exaggerating, but still, you should try to get them right.

I Have a Thing for Catwoman

That’s why I’m doing her first. That, and because everyone is probably expecting The Joker to be first, and I’m trying not to be too predictable.

I also ship Batman and Catwoman, because I’m a boring person who likes doing boring, obvious things, and this one is just too boring and obvious to pass up. To me, Catwoman, in her own way, works as well as a foil as The Joker does. That’s because the Batman-Catwoman relationship is based in mutual envy. Secretly, each finds the other’s lifestyle tempting.

Continue reading ⟩⟩ “Doing Batman Right 4: Rogue’s Gallery – Catwoman and The Riddler”

 


 

This Dumb Industry: Another PC Golden Age?

By Shamus Posted Tuesday Nov 14, 2017

Filed under: Column 194 comments

Back in September a reader emailed me asking about my 2008 article The Golden Age of PC Gaming. That article can kind of be summed up in one image:

Yes, the image quality is terrible. Sorry. I made this image in 2008.
Yes, the image quality is terrible. Sorry. I made this image in 2008.

Games started out in the dark ages with simple gameplay and they were were hard to get runningI have to reboot with a special version of config.sys and autoexec.bat just to have enough memory to get this thing running.. Then we entered this wonderful age where games basically worked and we were getting several legendary titles a yearWe got Half-Life, Grim Fandango, Thief, Baldur’s Gate, Starcraft, Unreal, Starcraft Brood War, Descent Freespace, Fallout 2, and Forsaken. And that was just 1998!. Then we entered the stupid age of DRM, day-one DLC, buggy launches, and PC titles being dumbed down in pursuit of the console audience. You can’t really draw a hard line between these eras and the whole thing is pretty subjective, but in my own reckoning I’d say the golden age ran from 1998 to 2004. You could probably convince me to move the endpoints a couple of years in either direction, but you get the idea.

I didn’t ask permission to use the reader’s name, so I’ll call them KC. The email KC sent was too long to quote in its entirety, but it boiled down to the question of “Could we be in another PC golden age?” Certainly things are better now than they were in 2008. But are they good enough to qualify as a golden age?

To answer this question, let’s look at a few industry markers and see how things are now and compare it to how things were back in the supposed good old days.

Continue reading ⟩⟩ “This Dumb Industry: Another PC Golden Age?”

 


 

TV I’m Watching: Mindhunter

By Shamus Posted Sunday Nov 12, 2017

Filed under: Television 58 comments

I just discovered this show last week. It’s a Netflix original series very loosely based on a true story of how the FBI formed a special unit focused on using personality profiling to understand and catch serial killers. It’s set in 1977, and is careful about maintaining the look and feel of the time periodIncluding having the actors smoke. I love the attention to detail, but I often worry about actor safety. You don’t want your cast getting hooked on cigarettes just so you can make a TV show.. This is a true story in the sense that this unit really existed and this is why it formed, but all of our main characters are fictional. I assume this was done so that we can have personality flaws and interpersonal conflict among the team without slandering anyone in the name of drama.

The show is produced by David FincherAnd also Charlize Theron., who is most famous for directing the thrillers Seven (1995), The Game (1997), Fight Club (1999), and Gone Girl (2014), Zodiac (2007) and The Girl with the Dragon Tattoo (2011). He’s only a producer and not a director here, but it feels like he directed it. It has all the hallmarks of his style. It’s a slow-burn thriller TV series with Hollywood-style cinematography.

I started watching the show because I know parts of it were shot here in my hometown of Butler Pennsylvania. I don’t know that this has ever happened before. I watched closely, but I didn’t see many places that were recognizably Butler. A lot of establishing shots are pretty tight on a single house or parking lot, probably because it’s really hard to construct a long shot that isn’t going to contain a bunch of modern anachronisms.

But there was one particular bit that caught my eye. Halfway through the final episode of the first season, we get this shot:

Continue reading ⟩⟩ “TV I’m Watching: Mindhunter”

 


 

Overhaulout Part 8: Fixed and Broken

By Rutskarn Posted Friday Nov 10, 2017

Filed under: Video Games 71 comments

The brutal Enclave assault marks a point of critical transition for Fallout 3‘s story. This is the part where James ceases to be the de facto protagonist and passes his mantel of agency and primary story-driving responsibility onto the player. In other words, this is where your story should properly begin.

To pull this off, this scene should accomplish three goals:

  1. Bring closure and resolution to your father’s arc, and by extension your relationship with him
  2. Provide a brand-new motivation for the player (since the old driving force, centered directly around your dad’s choices, has become moot)
  3. Establish the villains for the final stretch

Before we go giddily rewriting, an important question: to what extent does the game’s midpoint, as already written, succeed and fail at these goals?

Continue reading ⟩⟩ “Overhaulout Part 8: Fixed and Broken”