This Dumb Industry: Wilson Boxes

By Shamus Posted Tuesday Dec 5, 2017

Filed under: Column 97 comments

Last week I linked to this video by Skill Up, which talks about how the concept of loot boxes developed inside of EA and how we got to where we are today. This time let’s talk about it in detail.

Synopsis

EA CEO Andrew Wilson.
EA CEO Andrew Wilson.

Like I said last time, it’s an excellent video and worth a watch, but if you’re not inclined to hit the play button then here’s a breakdown of the key points. And just to be clear, everything in the next section is from the Skill Up video and not commentary by me, so if you see something you disagree with make sure you know who you’re arguing with before you jump down to the comments. Also, this is a synopsis, not a transcript. It’s a long video with a lot of information and I’m just boiling it down to a few key points for the purposes of discussion.

Continue reading ⟩⟩ “This Dumb Industry: Wilson Boxes”

 


 

Avengers: Infinity War Speculation

By Shamus Posted Sunday Dec 3, 2017

Filed under: Movies 222 comments

So the Infinity War Trailer dropped this week. It’s pretty good. I really like the angle they’re taking with Thanos, our villain. He’s not just some boring sadistic space monster. He’s a big dude with big goals, but he seems to enjoy the prospect of mopping the floor with the heroes. His design is interesting as well. He doesn’t look cruel or insane. If anything his design makes him look thoughtful.

It’s interesting the movie is called “Infinity War”. Originally it was titled “Infinity War Part 1”. We know this movie and the next were shot together and form a single story. Maybe the sequel will be called Avengers: Infinity Plus One War.

It’s been a long road to get here. The Marvel Cinematic Universe turns 10 next year, and a lot of the old guard are preparing to leave. I’ve been wondering about this since the whole MCU plan was announced. It’s a remarkable opportunity: The chance to introduce a superhero, grow them for a decade as they experience multiple character arcs, and then kill them off for good. TV shows can’tIt’s not IMPOSSIBLE, but what are the odds of making it this long without getting canceled, the public losing interest, the key creative people moving on, or the meta-plot dissolving into nonsense as it passes through multiple writing teams? do these kinds of long-running stories, and in comics you can’t count on anyone staying dead. In a lot of ways, this is exactly what I’ve always wanted from superhero stories. Stories that are long but not unlimited, with characters that die when the writers run out of interesting things to do with them. It’s a shame these things are so expensive to make, because I’d love to see a lot more heroes explored in this format.

The Marvel movies are to the box office what John Cena is to wrestling. It’s almost boring to see them win all the time. Sometimes I wish they would fumble one of these things just so we can see how they’d handle it.

But that’s silly. We’re getting two or three incredible movies a year and that’s more than enough entertainment for me. Rather than wishing Marvel would fail, it’s probably more sensible to wish DC would pull it together and start giving us a rival series of similar stature.

Anyway, we’re about five months from the first Infinity War movie, and so I’d like to engage in a little speculation as to what they’re going to do, who’s going to die, and how things might play out.

I have no insider knowledge so nothing we discuss here can be considered “spoilers”, but I will be spoiling some earlier Marvel films and comics and such. For the record, I’m all caught up on the Marvel movies except for Thor: Ragnarok, which I plan to see in February when it comes out on video. 26 years ago I read the Infinity Gauntlet comics, which is what this movie is loosely based on. So if you’ve fallen behind on your Marvel-watching and you’re shy about spoilers, then maybe give this post a pass.

Still here? Great. Let’s do this…

Continue reading ⟩⟩ “Avengers: Infinity War Speculation”

 


 

Borderlands Part 18: Origin Story

By Shamus Posted Thursday Nov 30, 2017

Filed under: Borderlands 55 comments

Borderlands: The Pre-Sequel takes place in the space between Borderlands 1 and Borderlands 2. Instead of being developed by Gearbox, Publisher 2k Games handed the project to 2k Australia.

Borderlands has something interesting in common with the Arkham series:

  1. The first game was a surprise hit with a fresh look and fresh gameplay, although it was a little rough around the edges. The final boss fight was almost comically disappointing.
  2. The follow-up was bigger, more ambitious, and more polished.
  3. The next entry was an awkward one-off prequel made by a new team so the publisher could continue to capitalize on the series while the original team tried to make the fourth game even BIGGER. This one felt a little off from the others.

The final Arkham game turned out to be pretty bloated and unfocused. There’s no telling how the next Borderlands game will turn out, but I’m hoping the long development cycle of Borderlands 3 doesn’t mean the team has bitten off more than they can chew and we’re headed for another Arkham Knight.

I suppose I tipped my hand already with bullet point #3, but I really do think the Pre-Sequel is a bit of an awkward misfire. It’s got some great ideas and makes some genuine improvements on the formula, but it’s also missing a bit of the magic that made Borderlands 2 so much fun to play. I feel bad about saying this, since the Pre-Sequel is the last game the studio made before they shut their doors.

Continue reading ⟩⟩ “Borderlands Part 18: Origin Story”

 


 

Doing Batman Right 5: The Penguin and Two-Face

By Bob Case Posted Wednesday Nov 29, 2017

Filed under: Batman 58 comments

I should’ve mentioned last post that I was planning on taking Thanksgiving off. But now I’m back with The Penguin and Two-Face.

As I explained in the first of these posts, one of Batman’s strengths as a property is versatility – the ability to go from goofy to serious and everything in between and back while still remaining Batman. This same quality applies to some of the Rogue’s Gallery as well, and the flexibility inherent in the property allows for individual performances to drive the change.

The Penguin: A Tale of Two Actors

The Penguin first showed in Detective Comics #58 and subsequent issues of the same, dressed like the monopoly guy, wielding trick umbrellas, and occasionally riding around on an ostrich. He seemed destined for the second-string villainhood he so richly deserved, and, for a while at least, he fulfilled that destiny.

Then came the Adam West show, and with it Burgess Meredith. Did you know the old Penguin was played by the same guy who played Mickey in the Rocky movies? I went almost my whole life without realizing that, and have since lowered my opinion of myself accordingly. Meredith played the Penguin using the method shared by Cesar Romero, Eartha Kitt, and other notable villains: he turned the ham up to eleven.

Don’t take that as criticism. (It’s my belief that all of the best acting is overacting anyway.) The show’s writers liked his Penguin so much they always kept a Penguin script on ice in case he became available. He was used often enough that he graduated from the second string to the first, and has been considered a “main” (for lack of a better word) Batman villain ever since.

So for a while we all thought we had a pretty good handle on what The Penguin was. Then came Danny DeVito.

It's always sunny in Gotham.
It's always sunny in Gotham.

While up until this point The Penguin was a relatively normal dude who happened to dress like a gilded age railroad baron, the DeVito/Burton incarnation of the character was a grotesque flippered mutant who lived in a sewer and gorged himself on raw fish. He also had a prominent hooked nose, twice interrupted a Christmas tree lighting ceremony, and eventually planned to kill every firstborn in Gotham. As near as I can tell from reading the accounts of the filmmakers, this unlikely confluence of anti-semitic tropes appears to have been a genuine accident. I didn’t notice them when I first saw the movie, but on later rewatches I could see someone finding it at the very least uncomfortable.

Continue reading ⟩⟩ “Doing Batman Right 5: The Penguin and Two-Face”

 


 

The Untold History of EA’s Long (and Rich) Pay-2-Win Love Affair

By Shamus Posted Tuesday Nov 28, 2017

Filed under: Column 172 comments

On Twitter someone linked me to this video, which tells the history of EA’s pay-to-win shenanigans. It’s a really good video. I know a lot of you don’t come here for video content and tend to skip this sort of thing, but if you get the chance I highly recommend it.


Link (YouTube)

I intended to make a column about this story, but I didn’t have quite enough time to make that happen.

This video really makes me wish I’d spent more time reading EA earnings reports. They’re publicly available, and if you’re willing to sift through the filler and jargon you can learn a lot from them. I read a little a few years ago back when Peter Moore was still running the show. They’re not a lot of fun to read, but given the amount of time I spend slagging the EA leadership I should probably pay more attention to the financial end of the operation.

Sorry to leave you with nothing but a YouTube embed for the column this week. Two of my three kids are moving out today (we’ll be driving them to the bus station when this post goes live) and I spent some of my column-writing time playing Death Road to Canada with the oldest before she leaves.

Consider this an open thread for discussing the video. EA, pay-to-win, loot boxes, the gambling controversy, the quality of their games, etc. Also, if you’re a fan of the FIFA games I’d love to hear what you think of the loot box implementation used there.

I plan to add my thoughts to this next week.

 


 

TV I’m Watching: The Punisher

By Shamus Posted Sunday Nov 26, 2017

Filed under: Television 109 comments

The Netflix Punisher series came out recently. I guess I liked it. I can’t think of anything major that I disliked, anyway. It’s not a bad show, but it’s bad at being a comic book show.

For those of you who never really got into this particular antihero: The Punisher is a guy named Frank Castle. He’s basically a distillation of all the revenge fantasy tropes. His family was murdered by the mob, and so he returns to his roots as a special ops badass soldier to hunt down the guilty and kill them all. He’s a bit like a murderous version of Batman. He’s stoic, he wears all black, he’s driven by guilt and rage, and in the comics he does a lot of inner monologue stuff to walk you through his plans. By hunting down despicable predators and bringing them to justice, both characters feed into the same desire for cathartic fantasy justice. The only difference is that Batman puts them in jail where they will miraculously escape, while the Punisher kills them and they’re miraculously replaced by someone just as dangerous.

I haven’t read a lot of Punisher over the years, but the best ones seem to map to your typical 80s cop shows / movies.

  1. Introduce a bad guy and make us hate him.
  2. Have the hero track him down. They face off, but the bad guy escapes or wins so we hate him even more.
  3. At the finale they face off again and the hero brings him to justice.

That three-act structure makes for a really good TV episode or movie. It guarantees the audience will always get both drama and action. But for some reason, this isn’t how Netflix has decided to run their superhero shows.

Continue reading ⟩⟩ “TV I’m Watching: The Punisher”

 


 

This Dumb Industry: No, We Didn’t Beat EA

By Shamus Posted Tuesday Nov 21, 2017

Filed under: Column 286 comments

So over the past week the big story has been the massive backlash against EA for the loot box mechanics on Star Wars: Battlefront II. According to some very conservative estimates, it would take 40 hours of continuous play to unlock Darth Vader as a playable character. This is assuming you save every single point of in-game currency and don’t spend any of them on other things. Then you’d need another 40 hours to unlock Luke Skywalker. Even if you’re just going to save up for a simple loot box, it will take three hours of play.

This is a much slower system of progression than we see in other games, while at the same time the things you’re trying to earn are more substantial than the usual things like cosmetics. It rubbed people pretty raw that they might buy a $60 game and have to grind for a solid week (or pay an additional $20) just to unlock their favorite character.

EA tried to explain or justify the policy on Reddit:

"a sense of pride and accomplishment"
"a sense of pride and accomplishment"

This resulted in the most downvoted comment in the history of Reddit. The previous record was a comment with something in the neighborhood of 23k downvotes. This one got over 600k, smashing the old record by an order of magnitude. You can’t dismiss this as a vocal minority on Reddit, either. In the UK, physical sales of Battlefront II are down 60% compared to the previous entry in the series. We can’t prove that worldwide sales are down by the same ammount, although I can’t think of why sales would ONLY be down in the UK. Either way, it’s certainly troubling.

The controversy burned for a few days and was even picked up by major mainstream news outlets. Perhaps in response to this, EA disabled all microtransactions within the game. (For now.) Polygon suggested that this was in response to pressure from Disney, who perhaps don’t appreciate EA tarnishing their brand after the two entered into an exclusive deal a few years ago. While that article sounds plausible, it’s just conjecture. The reversal could also be due to low sales, or concerns that shareholders were getting nervous due to the negative press.

So that’s where the story stands now. EA is in the doghouse, sales are down, microtransaction loot boxes are disabled, and the community doesn’t know if EA is going to give them what they want (something fun) or just wait for the heat to die down and re-enable the system with some minor tweaks.

People are celebrating this as a victory, but I don’t see much to cheer about. EA is still run by a defective corporate culture, which means all of the uninformed people that made this happen will be making decisions down the road. It’s not a victory until there’s a serious shakeup inside the EA leadership, and I don’t think this controversy is big enough to make that happen.

Continue reading ⟩⟩ “This Dumb Industry: No, We Didn’t Beat EA”