Revisiting The Past Via A Classic With Friends

By Ethan Rodgers Posted Saturday Mar 14, 2026

Filed under: Epilogue, EthanIRL 5 comments

So, my friends and I have been waiting for the newest “last” Terraria update to come out and it finally arrived. The timing was terrible, though. We all had our own fixations and real life fun things keeping us busy so we didn’t get the opportunity to play together until this week. Now having had some experience with my buddies and on my own solo worlds, I have to say it has really taken me back.

When Terraria first came out in 2011 I was in college. I was with my ex. I was just getting into PC gaming after building a PC with a friend. I was living with my parents but spending as little time at home as possible because that life was hell. I had no money. I had no job. I had no life, really. Now, 15 years later I have an incredible wife, new friends, new hobbies and interests. I don’t have much in common with my past self. I don’t like my past self. And yet Terraria takes me back in time to the simple pleasures of watching some good background content on YouTube or Netflix and spending hours mining away. It’s incredibly fun visiting a classic that happens to be one of my favorite games of all time and still having some of that wonder of new things in the game to discover.

In my DLC article recently I discussed the current trend of Indie games being supported long after the normal lifespan of your average game and Terraria is a perfect example. It’s 15 years later and they still haven’t stopped cranking out free content for us. There have been multiple “final” updates that get followed up with more additions. It’s not just regular content updates either. The game has had tons of quality of life improvements too. Terraria has relatively seamlessly kept up with modern expectations in gaming and that makes it an easy recommendation for the group to go back to every once and a while.

This might be a short post but take it as a prompt to spend some time revisiting a classic with some friends. Also last week’s article was basically novel length, I’m giving myself a bit of a reprieve. <3

 


 

Wednesday Action Log 03-11-26

By Issac Young Posted Wednesday Mar 11, 2026

Filed under: Epilogue, Action Log 11 comments

This week was Slay the Spire 2.

It released into early access a few days ago, and even though it’s in early access, I’m greatly enjoying it. All of the playable characters return except the Watcher, and there’s the addition of two new characters, the Necrobinder, and the Regent.

The Necrobinder’s gimmick is having a minion that takes damage instead of you, and you can use cards to increase it’s health. Her other gimmick is doom, it kills enemy if there current health is below the amount of doom. I haven’t played her much yet, but I did play her more than the Regent. His gimmick is having a second pool of mana called stars, they don’t get removed by the end of a turn, and you don’t get more by the start of a turn, you only get them through cards as far as I know, His other gimmick is forging. Forging creates a special sword card that deals damage based on how much forge you have, and it uses stars to play it. That’s all I know about him.

The game itself is good, there seems to be just more of everything, including power. It feels like enemies and the player is stronger, as a result the Silent gets a power card that makes her do double damage to enemies with the weak debuff, on the other hand you can get an enemy that debuffs you so that every card you play, you will lose 1 strength and 1 dexterity for that turn. It seems moderately well balanced in the end, but the highs and lows of how strong you feel are definitely more extreme.

I wasn’t sure how I felt about everything having animations, but they just fits right in. I love most of the creature designs, the card art, and the event backgrounds.

Instead of getting a choice between three buffs at the beginning of a run like the first game, you now get a choice between three buffs at the beginning of each act. These buff can be the standard upgrade a card or get a rare card but you lose your money, but sometimes it can be a new feature, card enchantments. Card Enchantments can get added to a card to give buffs ranging from add two block when played, or add two damage, to the first time that card gets played it gets replayed once per combat.

It also has co-op as well. It works fine, if you can’t agree on who gets what relic from a chest, then it chooses randomly, the gold and shop are different for each player, and there are a handful of co-op exclusive cards.

So, I’ve been enjoying it so far. what’s everyone else doing?

 


 

Horror Slasher Evolution: Why Did The Chicken Cross The Road?

By Paige Francis Posted Monday Mar 9, 2026

Filed under: Epilogue, Paige Writes 5 comments

Meta, or self-aware horror, is typically said to have begun with 1996’s Scream. But as any pedant will gleefully point out Wes Craven’s New Nightmare incorporates the fundamental conventions of meta-horror in 1994. Wait! Kevin Williamson wrote the first concept of Scream in 1994! Yeah. Probably about the same time Wes Craven’s New Nightmare was being made. Except the concept for Wes Craven’s New Nightmare was at least eight years old. The basic plot was pitched by Wes Craven originally when he signed on to write the third Nightmare movie; a project that would become 1987’s The Dream Warriors. It became The Dream Warriors because New Line Cinema didn’t like Craven’s story, mainly the entire “meta” idea. But none of that matters anyway, because There’s Nothing Out There was made in 1990 for less than the cost of most houses in the United States.

Continue reading ⟩⟩ “Horror Slasher Evolution: Why Did The Chicken Cross The Road?”

 


 

An Idiot’s Analysis Of A Film: The Night House

By Ethan Rodgers Posted Saturday Mar 7, 2026

Filed under: Epilogue, EthanIRL 2 comments

Horror is an expansive genre of media that has many branches underneath it. When the average person pictures horror, they typically think of a slasher or ghost story thriller. It’s typically a fun watch where bad people get what’s coming to them or the protags come out victorious with a newfound appreciation of their lives or family. On the opposite end of that spectrum is where I lay in wait. Mouth, eyes, and ears agape waiting to consume all. Misery porn.

Continue reading ⟩⟩ “An Idiot’s Analysis Of A Film: The Night House”

 


 

Wednesday Action Log 03-04-26

By Issac Young Posted Wednesday Mar 4, 2026

Filed under: Epilogue, Action Log 20 comments

This week we finally beat Baldurs Gate 3.

Even though we beat the game in honor mode, we didn’t get the achievement for it due to having mods. It makes sense for that achievement to be disabled with mods, but it’s a little sad that we didn’t get it. Most of our mods were cosmetics and quality of life, so nothing too crazy. The last few fights we did weren’t too bad considering it was the end of the game, it probably helped that our huge collection of scrolls and potions finally got some use after hoarding things the entire game. I don’t have anything to say about the end because anything I say would be spoilers for the end of the game, that said, good game. probably will play another run in a bit.

Other than that, not much going on. Just waiting for Slay the Spire 2 to go into early access. Probably will play some Terraria soon since it updated recently. Was waiting to finish Baldurs Gate first.

How’s everyone else doing this week?

 


 

Horror Slasher Evolution: The Eagles of Slasher Movies

By Paige Francis Posted Monday Mar 2, 2026

Filed under: Epilogue, Paige Writes 4 comments

I woke up thinking about the “rock” band The Eagles of Death Metal (“rock” is quoted because they are a multi-genre group). I don’t dislike them, to be clear; but I’m not a particular fan. In fact I had never heard of them before they appeared on Kesha’s album Rainbow in 2017. The band name is conspicuous and the typical explanation is that the founders, inspired by some incident, wondered what a cross of The Eagles with Death Metal would sound like. But as can be seen in the details of the varied stories, there is a more dismissive point of view behind the idea: The Eagles of Death Metal play about as much Death Metal as The Eagles play rock music. AND TO BE CRYSTAL CLEAR: I don’t mean this as an insult to either group. If you like The Eagles or The Eagles of Death Metal, THAT’S GREAT. Listen to who you want to listen to. Have your own opinions about it. IN MY OWN OPINION, The Eagles occasionally “flirt” with playing a rock song. Some of their early work is very borderline. But their big hits, the things they’re known for, are easy listening. Pop music of the era of their popularity. Important songs, some arguably deep songs…certainly *influential* songs. But still, The Eagles aren’t the platonic ideal of rock music, they are possibly the preeminent example of baseline watered down rock music of the times. I think The Eagles of Death Metal used the song as a humorous reference, not as a position statement. If a band is The Eagles of Death Metal (as a metaphor) are they even *playing* Death Metal? Is their product even *metal music*?

Continue reading ⟩⟩ “Horror Slasher Evolution: The Eagles of Slasher Movies”

 


 

Brief Thoughts On The Complicated Topic of DLC

By Ethan Rodgers Posted Saturday Feb 28, 2026

Filed under: Epilogue, EthanIRL 11 comments

Back in my day the whole game shipped on the disc or cart and it worked!

r/FinalFantasy - Old man yells at Cloud

I remember the first “DLC” I ever cared about. Halo 2’s expansion maps. I spent entire nights playing Halo 2 with my friend, his brother, and occasionally a third person. That’s right. I had 2 and sometimes 3 friends. One of us went to the local used games store and picked up the add-on installation disc and installed them. It was a novel concept for us: adding new things to a game that had already come out.

Continue reading ⟩⟩ “Brief Thoughts On The Complicated Topic of DLC”