So the writer left behind The Quarians, Volus, Elcor, and Hannar, even though they would all have really good reasons to go and we’d have good reasons to want them alongThe writer also left behind the Batarians, Vorcha, and Yahg, but screw those guys. Nobody cares about them and they wouldn’t make for good company on this trip.. But then the writer decided to bring…
The Krogan
We just arrived and we're already enemies with the Krogan. If only there was some way we could have anticipated this.
Why? Why would you do this? The Krogan are a dangerously invasive species. It’s not just that they’re incredibly tough and good at fighting, it’s that they’re prolific breeders and naturally disposed to violence.
Centuries ago, the galaxy was getting its ass kicked by the Rachni space-bugs. The Salarians discovered the pre-spaceflight Krogan, realized their combat potential, and brought them to space. Armed with space-armor and zap-guns, the Krogan gleefully wiped out the Rachni. The problem is that once the war was over, there were now millions of heavily armed and incredibly bored Krogan spread all over the galaxy. A single Krogan female could (at the time) lay 1,000 fertile eggs a year. Free of the brutality of their homeworld, their population exploded. There was no way to contain them. And once they ran out of worlds to settle, they invaded the council worlds.
I don’t know if the death toll was in the millions or billions, but it was a pretty large number. So the Salarians cooked up the “genophage”, which would make 99% of Krogan eggs infertileActually 99% egg failure would still allow every female to have 10 children a year. But let’s not argue about this. The series was always changing its mind on what the Genophage was and how it worked.. Thus Krogan population growth was checked and the galaxy was saved from being consumed by the Krogan.
So the Council perpetrated an atrocity to save the galaxy. It’s one of those interesting bits of worldbuilding we inherited from Mass Effect 1, and which later writers could never wrap their heads around. For the most part the later stories took the rhetorical position of “the Genophage was pure evil and they shouldn’t have done it”, which ignores the nuance that made the entire thing so interesting to begin withI don’t mind if the PLAYER comes to this conclusion, but for me I always felt like the game favored the Paragon way of thinking and the more nuanced “it’s not that simple” renegade position was never properly articulated by any of the characters..
Continue reading 〉〉 “Andromeda Part 3: Colonialism Rules!”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.