DM of the Rings Remastered CXXXVI: Knock, Knock
I didn’t get to play many games this week. It was my birthday on Sunday so my family wanted me to go experince ‘joy’ with them. Grumble grumble.
Jokes aside, I did get my oldest sibling to try Slay the Spire. They’re enjoying it, which is nice, but it’s making me pine for the release of Slay the Spire 2.
I only just saw that Next Fest started. I’m probably going to go hunting for something go play there, and if I remember, I’ll talk about it later.
How is everyone else this week?
While trying to get World of Warcraft to install and run on my laptop once again (see previous entry), I started seeing a lot of commentary about something called Turtle WoW. Blizzard has created “Hardcore” mode for World of Warcraft Classic, Season of Discovery for World of Warcraft Classic, Twentieth Anniversary Edition for World of Warcraft Classic, and the upcoming Classic+ for World of Warcraft Classic, in addition to soon launching *the latest* expansion, Midnight; which finally adds “player housing,” a feature planned for the original release in 2004. Given all that, I assumed Turtle WoW was a new feature for World of Warcraft Classic. Turns out I was *sort of* right.
Continue reading 〉〉 “Blizzard Did It Again”
Once again, nothing much happening.
The only thing a managed to do was, finish the providence trials with each character in Risk of Rain Returns.
That’s about it. What’s everyone else doing?
…things get a little bit busy. And by “busy” I mean sometimes **** just falls off the rails and you struggle to keep your head above water. That’s mixing metaphors quite badly, I think. Images of a train crash and going in the water in an uncontrolled way, which I guess *could* actually be related. The Well There’s Your Problem podcast did a great episode on the “Overseas Railroad” for the Florida Keys, where a train crash could literally throw you into the Atlantic Ocean. Or technically the Gulf of Mexico, I guess.
Continue reading 〉〉 “I Think This Time of Year Every Year…”
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
My picks for what was important, awesome, or worth talking about in 2011.
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
My picks for what was important, awesome, or worth talking about in 2012.
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?