Experienced Points #77:
Behind the Grind

By Shamus Posted Friday Jul 30, 2010

Filed under: Column 100 comments

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My article this week is a bit about grinding in RPG’s.

When I played World of WoWcraft two years ago, I got fed up and quit as the mid-30’s slump kicked in. The same thing happened again at about the same level in LOTRO. But now I’m back to WoW and right now Shadowless is about 2 dead spiders away from level 42.

Part of my success is attributable to the changes to the leveling that sped up things in the mid game. Part of it is that the game is a little more polished and fun. Part of it is that I knew the slump was coming, so I didn’t get discouraged when progress slowed. Part of it is that this time around I knew where to go for level-appropriate quests.

By nature, I WANT to stay in one area until I’ve exhausted all of the quests. But you usually can’t do that. The quests will go up in level faster than you do, and you’ll eventually be in over your head. This even applies in the early game. If you do all the quests around Goldshire in the human area, you’ll be two or three levels short of being able to enter Westfall. I don’t think you should have to travel to some other area of the world or level grind that early in the game. (Or ever, but especially then.)

It’s often better to do the 30-35 content in one zone, then hop to another zone and do the 30-35 content, then another, then head back to the first zone and take on the 35-40 content. I dislike this, as there are a few quest lines in these zones that tell a little story. They’re not Shakespeare or anything, but they’re sometimes amusing and often give a new look at the setting. But the zone-hopping breaks them all up. You’ll turn in step 2 of a quest chain and find that step 3 is suddenly five levels above you. (This problem is really bad in Stranglethorn Vale. I’ve been to that zone three times, and I still have a bunch of unfinished quests there.) Maybe next weekend you’ll be back, but by that time you’ll have forgotten what was doing which thing to what dudes because of huh? Ah, screw it. Just hit “accept quest” and let quest helper aim me at my goal. I don’t have time to look this up on the wiki and figure out what was going on.

Still, I have to keep reminding myself that WoW is six years old. I’m sure this system was viewed as very friendly and gentle compared to then-leader Everquest. I’ll bet a lot of this will be smoothed over in the upcoming Cataclysm global revamp. (Which is funny. Hey! The world is beset by disaster and now everything works better!)

 


 

Stolen Pixels #216: Pull it Down!

By Shamus Posted Friday Jul 30, 2010

Filed under: Column 78 comments

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A comic about one of the big set-piece encounters in the game, the part where you pull down a Star Destroyer.

I actually hated this part of the game. The controller cues were very misleading, and I ended up looking online to see what I was doing wrong. At the bottom of the screen is an icon of a couple of analog sticks, indicating which way you should be moving the sticks you have under your thumbs. Except, they didn’t do a very good job.

The right stick just indicates “up” or “down”, but there’s a certain inertia to what you’re doing. You’ll hold down the controller for several seconds with no real idea of what this is supposed to be doing. (You’re leveling out the Star destroyer. Because… Uh. Actually, why the crap does the thing need to be level if I’m just yanking it out of the air? Which is part of the problem. This isn’t something I expected I’d need to do and so I was just following the on-screen prompts with no idea of what I was supposedly accomplishing.) But if you just hold the stick you’ll overshoot the correct orientation and then have to push the stick the other way. You actually need to “nudge” the stick as the ship gets close to level. If you just follow the prompts you’ll never get it into place.

While you’re pondering all of that, you also need to be worrying about the left stick. (And unlike the other stick, you don’t really need to nudge it.) But because of the way the icon looked I couldn’t tell if it was telling me to hold up-left, or if it just wanted direct left. It could be saying either way depending on if you believe this to be a perspective view of the stick or a direct overhead view. (Answer: Perspective. Just hold the stick left.)

And while you’re trying to do all of this, TIE fighters are coming. Just about the time you’ve got the thing maybe figured out, you have to stop and fight a bunch of TIE fighters. By the time you’ve dispatched them, the Star Destroyer is again crooked. (Again, why do I care how it’s aligned? I’m just pulling it down! And the cutscene shows it crashing nose-first despite all this leveling out nonsense.)

Anyway, eventually you’ll get the ship into position and you’ll be prompted to pull down on both sticks. But the way the icons showed the sticks constantly moving down, I wasn’t sure if I was supposed to hold them down or if I was supposed to move them forward and backward repeatedly.

And even if you do this all correctly and understand everything the icons are telling you, you’ll still need to go through the process three times and fight three waves of TIEs before you bring it down. And you don’t really get much in the way of positive feedback to let you know you’re doing it right, so when the process begins again you’ll be left wondering if you’re being punished for doing something wrong or if this is just another game designer-imposed time sink.

All of this is in addition to the fact that the game is throwing these icons up and forcing the player to stare at them instead of watching the action going on in the background.

This is the only time in the game you see these icons, and so instead of an epic event I felt like I was playing a tedious guessing game interrupted by flow-breaking TIE fighter exploding commercial breaks. I think the entire mechanic is a horrible and unsatisfying idea, but if they were going to put it in they should have trained the player in following the prompts earlier in the game. Perhaps they could have given the player a bit where they have to lift (say) their own ship out of a bog, Empire Strikes Back style. The player could fumble around and learn how it works without having waves of tie fighters strafing them while frantic NPC’s scream unhelpful things at them.

I’m sure some people got the idea the first time through, but Googling around showed that I wasn’t the only person who wondered what they were supposed to be doing. This was a fun idea marred by badly designed mechanics.

 


 

Spoiler Warning 2×25:
The Ramblin’ Man

By Shamus Posted Thursday Jul 29, 2010

Filed under: Spoiler Warning 76 comments

How do you feel about meandering? Is this something you like to do? Are you down for a good meander now and again? If so, then this episode has been lovingly crafted with your particular needs in mind. Both our character and our conversation are rudderless. Adrift. Directionless.

This episode does provide a nice showcase for Bethesda’s questing system, which the design team nicknamed, “Screw You For Trying To Play Your Character, Fanboy.”

We’re done recording this season of Spoiler Warning. All done. If my math is right then the final episode of Fallout 3 will appear on August 10. It’s just as well. These bodyguards are costing me a fortune, and the Bethesda assassins are bolder and more desperate with each passing week.

Also, we lost track of time so this episode is crazy long. Whoops.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Rock climbing Joel, rock climbing.

 


 

Spoiler Warning 2×24: Let the Good Times Roll

By Shamus Posted Tuesday Jul 27, 2010

Filed under: Spoiler Warning 81 comments

There’s an episode of MST3K that features about ten thousand hours of rock climbing and nine seconds of stop-motion dinosaurs. You could tell it was almost an endurance test for the crew, and as the episode went on they would just say “rock climbing” to describe how they were feeling. Among my gaming group we adopted this for times when something – a story, movie, game, vegetable platter, etc – would go on for far too long and become a test of will. (We also say, “From the people who brought you that last stuff, it’s… more of the same!”. But only on special occasions because it’s so verbose.)

I wanted to say “rock climbing” all during this episode. (I didn’t, because it would have been a meaningless non-sequitur.) But still, this is starting to feel like rock climbing. The nonsense plot. Our endless bitching. The relentless brownness. The glitches. Railroading. If it’s of any comfort, we’ll have nicer things to say about the next game.

And now, part one of the Broken Steel DLC:

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Rock climbing.

 


 

Stolen Pixels #215: Versus

By Shamus Posted Tuesday Jul 27, 2010

Filed under: Column 66 comments

I have these memories of sitting around the lunchroom in highschool, listening of Def Leppard cassettes on my brick-sized Sony Walkman. The guys were dressed as guys always are: Jeans and T’s. The ladies were dressed in outfits that now border on comedy, and displayed hair structures of such height and complexity that I think more of them should have gone into engineering.

It was during these days that we would hold detailed discussions about whether or not Yoda could beat Vader or if a Wookiee could become a Jedi or if lightsabers could come in other colors. Return of the Jedi was fresh in our minds, we hadn’t discovered the expanded universe, and the prequel trilogy was both fantastical rumor and distant dream. We weren’t particularly well-informed, but we were passionate and very interested in discovering the truth.

Today’s strip is dedicated to those long-ago scholarly discussions.

 


 

Postcards from WoW, Part 2

By Shamus Posted Monday Jul 26, 2010

Filed under: Pictures 134 comments

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Uh oh! Blizzad say my account is complains and I need to site validate my information or else will stop!

Sounds legit!

Which is more grotesque: That someone is stupid enough to perpetrate such a feeble and transparent scam, or that people fall for it?

Continue reading ⟩⟩ “Postcards from WoW, Part 2”

 


 

Loading Ready Old Spice

By Shamus Posted Saturday Jul 24, 2010

Filed under: Movies 65 comments

Okay, this one may or may not need some introduction, depending on how much you know about this particular meme. First, Old Spice made the famous Super Bowl Old Spice Body Wash Supercommercial of handsomeness and super being on a horse. It was good. It was also done with almost no special effects. Amazingly, the whole thing was just brought to life through the magic of very clever set-building.

Then they followed up with another one:


Link (YouTube)

And then they went crazy and had Old Spice guy answer questions posted to him in Twitter. And then Kathleen from Loading Ready Run did the twitter thing, and he responded:


Link (YouTube)

Conjecture:

Women will often enjoy a smell that reminds them of their father. But a generation later, a woman will not be particularly interested in a guy that smells like her crusty old grandfather. Even if she likes the scent in a general sense, it’s a safe bet that it won’t work as a romantic catalyst.

So then the scent takes a generation off until it falls out of general widespread use, and then it can re-take market share by courting the young generation. In the 80’s, Old Spice seemed to have a reputation as a scent for the oldies, and (at least where I came from) Drakkar was the hip new fragrance for the young men. Now Old Spice is making the comeback as people are able to enjoy the scent. This is clever and entertaining marketing, which will go a long way towards making that happen.

And I’m always happy to pass along entertainment, even when it’s being used to sugar-coat a commercial message. I really wish more companies would try to win our recognition through talent instead of harassment and aggravation.