Fallout 3 EP9: Operation Rancorage

By Shamus Posted Friday Feb 1, 2013

Filed under: Spoiler Warning 109 comments


Link (YouTube)

And here is where the Fallout 3 season took a turn for the ugly. We decided to do a really bad DLC that wan’t fun to watch while we were under-leveled. The result is perhaps slightly deranged angry tirades that drag on for a long time.

I really do wonder how Bethesda came to the conclusion that it would be a good idea to build an entire DLC around their shooting mechanics. Previously, they’d been focused entirely on medieval-style melee combat of things like Morrowind and Oblivion. And even in those games, the combat was merely serviceable. Now they’re messing around with shooter mechanics and suddenly they think they’re Infinity Ward.

Buckle up. The next several episodes are going to be rough.

 


 

Fallout 3 EP8: Dead Cats and Other Treasures

By Shamus Posted Wednesday Jan 30, 2013

Filed under: Spoiler Warning 133 comments


Link (YouTube)

Wow. I forgot how terrible the dialog was here. Camera-grab railroad conversations for sidequest characters. NPC’s that ignore your questions to stick to their script. Offering the player a list of 3 dumb things to say instead of the one obvious smart one.

Which is worse? The casual stupidity of Fallout 3’s railroading and conversations, or the vapid and un-engaging conversations in Skyrim? Is it better that Bethesda force-feed us stupidity, or that they make all the dialog bland and perfunctory? You know, my instinct is to say that given the choice between the two, I’d prefer Skyrim. Then again, I clocked at least twice as many hours in Fallout 3. So… I have no idea.

Look, all I want is a gigantic world, smart quests, limitless choice, detailed characters, and branching dialog. Is that too much to ask? It is?

That sucks.

 


 

The New Computer

By Shamus Posted Wednesday Jan 30, 2013

Filed under: Personal 159 comments

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As I said yesterday: I have a new computer. The death of the old computer was a hilarious disaster. I had a hard drive die, which caused me to switch to Linux for a while. Then once I got Linux and Windows working side-by-side, set up just the way I wanted them, the machine died again. This time it was either the motherboard or the CPU.

Because people have been good to me, I have a replacement machine. Some of you have expressed an interest in knowing what’s under the hood. So let’s talk about that.

Continue reading ⟩⟩ “The New Computer”

 


 

Killing Floor: Post-Zombie Economics

By Shamus Posted Tuesday Jan 29, 2013

Filed under: Spoiler Warning 89 comments

Happy Birthday to Spoiler Warning, which turns three years old this week. This is a good point to look back over the last three years of discussions, analysis, recording, editing, and all the other work we put into the show. We’ve come a long way and learned a great deal. We’ve released over 200 hours worth of show and played through ten different games, as well as covering a dozen more in specials and one-off episodes.

Looking back over this body of work I have to say: What a complete waste of time. Who would watch this drivel?

And speaking of time-wasting drivel, it’s time for your next dose…


Link (YouTube)

I don’t have much to say about Killing Floor. It wasn’t horrible or anything. (I grouched a bit while we recorded, but that was mostly due to the fact that I was getting sick and felt horrible.) In the beginning I said that Killing Floor was a Payday knockoff, which is a Left 4 Dead knockoff. That’s not really the case at all. I blame the fever.

Having played all three games, I can say they all come from the same general space of small-group co-op shooting against hordes of AI driven foes. Each one has a slightly different approach. In my experience, Payday is a grueling slog of a game where I’m usually asking, “Is this level over?” long before I’ve even reached the halfway point. Killing Floor is more mercifully paced, and the end-of-round shop adds a lot of variety to the experience. Then again, I have a soft spot for Payday’s dark humor and the extreme jackassery of the main characters.

But the biggest problem with all three games is that Rutskarn tells horrible puns while we’re playing and it completely ruins the experience. Honesty, I don’t know what the devs were thinking.

Anyway, there you go. Three years of Spoiler Warning. We’ll probably finish up Walking Dead next week. We’ve already chosen the game for next season, so don’t bother shouting suggestions at us. After The Walking Dead is over, we’re going to play something else.

Thanks for watching!

 


 

Thanks Friends

By Shamus Posted Tuesday Jan 29, 2013

Filed under: Personal 75 comments

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This has been a rough couple of months. I won’t get into it. There’s an interesting story to tell, but I don’t feel right broadcasting the details until its all over. Just to allay your worst fears: Nobody is dying, or has cancer, or anything like that. We’re fine emotionally and physically. We’re just dealing with the consequences of a couple of bad decisions years ago, mixed with a temporary run of bad luck.

But I feel a need to express gratitude for the help we’ve gotten. Several friends have offered help unprovoked, and their generosity has saved me from all kinds of hassle and hardship. Some gave cash. Some gave time. Some donated hardware. Some offered advice.

I don’t want to detail all the help I’ve been given, but I do want to mention this one: I now have a new computer. It’s the nicest computer I’ve ever owned. In the past I’ve always shopped at the mid-range, and I’ve always held off upgrades as long as humanly possible because I hate interrupting my workflow. So having a high-end machine is a huge change for me, and I still find myself giggling when when I realize just how fast this thing is.

The reason I bring this up is that the friends I’m talking about are not people I’ve met in person. Everyone who’s pitched in over the last few months has been someone I met through this site. That was a humbling moment, when I realized that the people who are most invested in my well-being and most eager to help out are people I’ve never even met in the conventional sense.

So, thanks friends. You know who you are.

 


 

Fallout 3 EP7: Can’t Stop the Signal

By Shamus Posted Monday Jan 28, 2013

Filed under: Spoiler Warning 110 comments


Link (YouTube)

Because spoiling is What We Do as well as Why We Do It, I’ll reveal that this is the last episode for Reginald Cuftbert’s glorious summer bonnet of murder and theft.

No fear. Rutskarn has given us the following likeness of Reggie’s bonnet, so that we may treasure it in our pants forever, like an unpinned grenade from a disgruntled radio repairman.

Tell me you like my hat.

 


 

Coding Style Part 4

By Shamus Posted Monday Jan 28, 2013

Filed under: Programming 73 comments

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And so we come to the end of the Office document that describes the internal coding conventions of id Software. This last section is pretty non-controversial and so I don’t have a lot to say about it. But here are the last of my notes, for what it’s worth…

As before, the style guide is in bold, and everything else is me blathering.

Variable names start with a lower case character. In multi-word variable names the first word starts with a lower case character and each successive word starts with an upper case.

float x;
float maxDistanceFromPlane;

Another holy war topic. How do we name our variables? There are a lot of systems.

For years, I heard about, encountered, and put up with “Hungarian” notation. That’s a system where you begin you variable names with a letter to indicate what kind of variable it is:

Continue reading ⟩⟩ “Coding Style Part 4”