Half Life 2 Episode 1 EP4: Alyx is Cranky

By Shamus Posted Wednesday Feb 11, 2015

Filed under: Spoiler Warning 70 comments


Link (YouTube)

Things I noticed:

  • At 4:20, when Josh put the crosshair right on the tripmine, and the auto-aim “helped” by bending the bullets into the soldier. I have to say this kind of thing drives me crazy. Boo.
  • Am I the only one who did the see-saw puzzle the “right” way? I distinctly remember not having enough weight in the room to hold down that pipe, but apparently I’m the only member of the cast to solve it by supporting it. So… I have no idea.
  • At 16:30, the title for this episode was nearly, “Alyx is so Metal”. So you were going to get a pun either way.
  • At 19:30: I really agree. The antlion queens aren’t a very fun enemy. They’re pretty the bog-standard FPS damage sponge with a huge melee attack. I’ve never enjoyed fighting one. Maybe if their stun animation lasted longer, or if you could reliably sidestep them matador-style. But as it stands, these fights feel incredibly random and chaotic. (In a bad way.)

I really do love covering these games.

 


 

Experienced Points: Graphics Are Sometimes Hard

By Shamus Posted Tuesday Feb 10, 2015

Filed under: Column 47 comments

As luck would have it, a bunch of people all sent in related questions at once, so this week I’ll answer three different questions about graphics programming.

I don’t have much to add to the column, so instead I want to whine that STRAFE isn’t going to meet its Kickstarter goals, and that makes me really sad.

A couple of weeks ago on the Diecast I was talking about combining modern lighting with retro-90’s low-fi graphics. I’ve actually dabbled in that idea myself. I’m sort of obsessed with it. But work will begin again on Good Robot very soon, and I expect that will keep me busy enough. I just don’t have time to work on mixing lighting models with anachronistic graphics styles. Having STRAFE was going to be the next best thing.

Ah well. Maybe in six months.

 


 

Diecast #92: Nintenduh, Evolve, Life is Strange

By Shamus Posted Monday Feb 9, 2015

Filed under: Diecast 138 comments

January is over, and suddenly there’s gaming news again! And it’s all bad! Just the way we like it!

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Hosts: Shamus, Josh, Chris, and Rutskarn.

Show notes: Continue reading ⟩⟩ “Diecast #92: Nintenduh, Evolve, Life is Strange”

 


 

New Site Theme

By Shamus Posted Sunday Feb 8, 2015

Filed under: Notices 132 comments

Nine and a half years. That’s how old this blog is. And since day one, I’ve always used a theme where the text was 600 pixels wide. At first I used a stock theme. Then I got into coding my own theme. But the column width stayed the same. Partly this was because I didn’t want to disrupt the layout of old posts where images floated to the left or right. Partly it was because mobiles were getting popular and I wanted my site to be readable on a mobile without (shudder) horizontal scrolling.

But the day has finally come. The old small-image posts now represent a tiny percent of the site content, and I’m okay if they look stupid. Mobiles now have 1080p resolution, so we have more pixels to work withI have no idea how anyone is supposed to read text that small, but apparently people do it all the time. Dang kids.. So the blog is getting a little wider, which will hopefully waste less screen space on the 3-meter jumobotron monitor you’re probably using.

Over the years I wasn’t diligent about documenting the appearance of the site. For the record, this is what the site looked like yesterday. And for those of you reading this in the future, here is what it looked like after the change.

Changing the theme is pretty disruptive. This is a big, complicated site with deep archives and lots of features. Let me know what I broke.

 


 

Half Life 2 Episode 1 EP3: Combombies!

By Shamus Posted Saturday Feb 7, 2015

Filed under: Spoiler Warning 128 comments


Link (YouTube)

I’d like to see how everyone answers Rutskarn’s question, “What’s the WORST section of Half-Life 2?” Try to give your answer before you read everyone else’s.

In contrast to Rutskarn, I kind of think the whole sand traps (“The Floor is Lava”) section of Half-Life 2 is fun… ONCE. It’s basically a really long puzzle with lots of fiddly physics busywork, and puzzles lose their appeal once you know the solution.

That said, I usually cheat past the mines, but sprint through the sand traps. It’s actually pretty easy once you realize it won’t spawn more that four antlions at once, and once you get ahead of them they’re a small threat.

 


 

Half Life 2 Episode 1 EP2: How to Win at Physics

By Shamus Posted Thursday Feb 5, 2015

Filed under: Spoiler Warning 149 comments


Link (YouTube)

Just to be clear: All of my complaints in the episode were really trivial. Maybe it sounded like I hated this game. I don’t But this is what I would have said if the designers asked me for my analysis during development. The energy spheres are too random and unwieldy, and the explosion sound effect doesn’t really satisfy.

But for all my whining, this is making me really sad we haven’t gotten Half-Life 3 yet. They just don’t make games like this anymore, and they should. They really should.

For the curious, here is Ivan the Space Biker:

Continue reading ⟩⟩ “Half Life 2 Episode 1 EP2: How to Win at Physics”

 


 

Project Button Masher: The 7th Geth

By Shamus Posted Thursday Feb 5, 2015

Filed under: Music 34 comments

I’m holding to my goal of doing one of these every week, and of posting my failures along with my successes. Success generates warm fuzzy praise, but failure often generates more useful advice.

So last week someone mentioned the Mass Effect music. I love the original Mass Effect music. I mean, everyone loves the menu theme, but I dig a lot of the in-game music as well. So I wanted to take a crack at it.

Specifically, I was aiming for some of the low, understated combat music you hear on Eden Prime. There’s a nice bit when you get to the train where there’s a strong pulsing electronic beat underneath the music. So I figured I’d aim for that.

Unfortunately, I wasn’t really paying attention to what I was doing. Instead of listening to the soundtrack, puzzling over it, and picking some ideas to work with, I just sort of started smashing notes together. I got sidetracked on this little project where I’d forgotten all about Mass Effect and I was just coming up with a bunch of different variations on the same theme and chord progression. Eventually I had six or seven different parts all layered together in a huge pile. None of it was bad, but none of it really stood out.

In an effort to make lemonade from lemons, I pulled the different bits apart into distinct sections and stuck audio clips from the game between them.

The result is… hear for yourself: Continue reading ⟩⟩ “Project Button Masher: The 7th Geth”